diff options
Diffstat (limited to 'index.php')
-rw-r--r-- | index.php | 154 |
1 files changed, 85 insertions, 69 deletions
@@ -461,88 +461,104 @@ else if(myisset("me")) } else { - echo "<p class=\"message\">Processing what you selected in the last step..."; - - /* check if this sickness needs to be handled first */ - $gametype = DB_get_gametype_by_gameid($gameid); - $startplayer = DB_get_startplayer_by_gameid($gameid); - - if( $_REQUEST["solo"]!="No") + /* check if someone selected more than one vorbehalt */ + $Nvorbehalt = 0; + if($_REQUEST["solo"]!="No") $Nvorbehalt++; + if($_REQUEST["wedding"] == "yes") $Nvorbehalt++; + if($_REQUEST["poverty"] == "yes") $Nvorbehalt++; + if($_REQUEST["nines"] == "yes") $Nvorbehalt++; + + if($Nvorbehalt>1) + { + echo "<p class=\"message\"> You selected more than one vorbehalt, please go back ". + "and answer the <a href=\"$host?me=$me&in=yes\">question</a> again.</p>"; + DB_set_hand_status_by_hash($me,'init'); + } + else { - /* user wants to play a solo */ + echo "<p class=\"message\">Processing what you selected in the last step..."; - /* store the info in the user's hand info */ - DB_set_solo_by_hash($me,$_REQUEST["solo"]); - DB_set_sickness_by_hash($me,"solo"); + /* check if this sickness needs to be handled first */ + $gametype = DB_get_gametype_by_gameid($gameid); + $startplayer = DB_get_startplayer_by_gameid($gameid); - echo "<br />Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.<br />\n"; - - if($gametype == "solo" && $startplayer<$mypos) - {}/* do nothing, since someone else already is playing solo */ - else + if( $_REQUEST["solo"]!="No") { - /* this solo comes first - * store info in game table - */ - DB_set_gametype_by_gameid($gameid,"solo"); - DB_set_startplayer_by_gameid($gameid,$mypos); - DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]); - }; - } - else if($_REQUEST["wedding"] == "yes") - { - /* TODO: add silent solo somewhere*/ - echo "Ok, you don't want to play a silent solo...wedding was chosen.<br />\n"; - DB_set_sickness_by_hash($me,"wedding"); - } - else if($_REQUEST["poverty"] == "yes") - { - echo "Don't think you can win with just a few trump...? ok, poverty chosen <br />\n"; - DB_set_sickness_by_hash($me,"poverty"); - } - else if($_REQUEST["nines"] == "yes") - { - echo "What? You just don't want to play a game because you have a few nines? Well, if no one". - " is playing solo, this game will be canceled.<br />\n"; - DB_set_sickness_by_hash($me,"nines"); - } - - echo " Ok, done with checking, please go to the <a href=\"$host?me=$me\">next step of the setup</a>.</p>"; - - /* move on to the next stage*/ - DB_set_hand_status_by_hash($me,'poverty'); - - /* check if everyone has reached this stage, send out email */ - $userids = DB_get_all_userid_by_gameid($gameid); - $ok = 1; - foreach($userids as $user) - { - $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); - if($userstat!='poverty' && $userstat!='play') + /* user wants to play a solo */ + + /* store the info in the user's hand info */ + DB_set_solo_by_hash($me,$_REQUEST["solo"]); + DB_set_sickness_by_hash($me,"solo"); + + echo "<br />Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.<br />\n"; + + if($gametype == "solo" && $startplayer<$mypos) + {}/* do nothing, since someone else already is playing solo */ + else + { + /* this solo comes first + * store info in game table + */ + DB_set_gametype_by_gameid($gameid,"solo"); + DB_set_startplayer_by_gameid($gameid,$mypos); + DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]); + }; + } + else if($_REQUEST["wedding"] == "yes") { - $ok = 0; - DB_set_player_by_gameid($gameid,$user); + /* TODO: add silent solo somewhere*/ + echo "Ok, you don't want to play a silent solo...wedding was chosen.<br />\n"; + DB_set_sickness_by_hash($me,"wedding"); } - }; - if($ok) - { - /* reset player = everyone has to do something now */ - DB_set_player_by_gameid($gameid,NULL); - + else if($_REQUEST["poverty"] == "yes") + { + echo "Don't think you can win with just a few trump...? ok, poverty chosen <br />\n"; + DB_set_sickness_by_hash($me,"poverty"); + } + else if($_REQUEST["nines"] == "yes") + { + echo "What? You just don't want to play a game because you have a few nines? Well, if no one". + " is playing solo, this game will be canceled.<br />\n"; + DB_set_sickness_by_hash($me,"nines"); + } + + echo " Ok, done with checking, please go to the <a href=\"$host?me=$me\">next step of the setup</a>.</p>"; + + /* move on to the next stage*/ + DB_set_hand_status_by_hash($me,'poverty'); + + /* check if everyone has reached this stage, send out email */ + $userids = DB_get_all_userid_by_gameid($gameid); + $ok = 1; foreach($userids as $user) { - $To = DB_get_email_by_userid($user); - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($userhash != $me) + $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); + if($userstat!='poverty' && $userstat!='play') { - $message = "Everyone finish the questionary in game ".DB_format_gameid($gameid).", ". - "please visit this link now to continue: \n". - " ".$host."?me=".$userhash."\n\n" ; - mymail($To,$EmailName." finished setup in game ".DB_format_gameid($gameid),$message); + $ok = 0; + DB_set_player_by_gameid($gameid,$user); } }; + if($ok) + { + /* reset player = everyone has to do something now */ + DB_set_player_by_gameid($gameid,NULL); + + foreach($userids as $user) + { + $To = DB_get_email_by_userid($user); + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); + if($userhash != $me) + { + $message = "Everyone finish the questionary in game ".DB_format_gameid($gameid).", ". + "please visit this link now to continue: \n". + " ".$host."?me=".$userhash."\n\n" ; + mymail($To,$EmailName." finished setup in game ".DB_format_gameid($gameid),$message); + } + }; + }; }; }; - break; case 'poverty': |