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-rw-r--r--index.php154
1 files changed, 85 insertions, 69 deletions
diff --git a/index.php b/index.php
index f6e2d57..7ca77d6 100644
--- a/index.php
+++ b/index.php
@@ -461,88 +461,104 @@ else if(myisset("me"))
}
else
{
- echo "<p class=\"message\">Processing what you selected in the last step...";
-
- /* check if this sickness needs to be handled first */
- $gametype = DB_get_gametype_by_gameid($gameid);
- $startplayer = DB_get_startplayer_by_gameid($gameid);
-
- if( $_REQUEST["solo"]!="No")
+ /* check if someone selected more than one vorbehalt */
+ $Nvorbehalt = 0;
+ if($_REQUEST["solo"]!="No") $Nvorbehalt++;
+ if($_REQUEST["wedding"] == "yes") $Nvorbehalt++;
+ if($_REQUEST["poverty"] == "yes") $Nvorbehalt++;
+ if($_REQUEST["nines"] == "yes") $Nvorbehalt++;
+
+ if($Nvorbehalt>1)
+ {
+ echo "<p class=\"message\"> You selected more than one vorbehalt, please go back ".
+ "and answer the <a href=\"$host?me=$me&in=yes\">question</a> again.</p>";
+ DB_set_hand_status_by_hash($me,'init');
+ }
+ else
{
- /* user wants to play a solo */
+ echo "<p class=\"message\">Processing what you selected in the last step...";
- /* store the info in the user's hand info */
- DB_set_solo_by_hash($me,$_REQUEST["solo"]);
- DB_set_sickness_by_hash($me,"solo");
+ /* check if this sickness needs to be handled first */
+ $gametype = DB_get_gametype_by_gameid($gameid);
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
- echo "<br />Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.<br />\n";
-
- if($gametype == "solo" && $startplayer<$mypos)
- {}/* do nothing, since someone else already is playing solo */
- else
+ if( $_REQUEST["solo"]!="No")
{
- /* this solo comes first
- * store info in game table
- */
- DB_set_gametype_by_gameid($gameid,"solo");
- DB_set_startplayer_by_gameid($gameid,$mypos);
- DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]);
- };
- }
- else if($_REQUEST["wedding"] == "yes")
- {
- /* TODO: add silent solo somewhere*/
- echo "Ok, you don't want to play a silent solo...wedding was chosen.<br />\n";
- DB_set_sickness_by_hash($me,"wedding");
- }
- else if($_REQUEST["poverty"] == "yes")
- {
- echo "Don't think you can win with just a few trump...? ok, poverty chosen <br />\n";
- DB_set_sickness_by_hash($me,"poverty");
- }
- else if($_REQUEST["nines"] == "yes")
- {
- echo "What? You just don't want to play a game because you have a few nines? Well, if no one".
- " is playing solo, this game will be canceled.<br />\n";
- DB_set_sickness_by_hash($me,"nines");
- }
-
- echo " Ok, done with checking, please go to the <a href=\"$host?me=$me\">next step of the setup</a>.</p>";
-
- /* move on to the next stage*/
- DB_set_hand_status_by_hash($me,'poverty');
-
- /* check if everyone has reached this stage, send out email */
- $userids = DB_get_all_userid_by_gameid($gameid);
- $ok = 1;
- foreach($userids as $user)
- {
- $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
- if($userstat!='poverty' && $userstat!='play')
+ /* user wants to play a solo */
+
+ /* store the info in the user's hand info */
+ DB_set_solo_by_hash($me,$_REQUEST["solo"]);
+ DB_set_sickness_by_hash($me,"solo");
+
+ echo "<br />Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.<br />\n";
+
+ if($gametype == "solo" && $startplayer<$mypos)
+ {}/* do nothing, since someone else already is playing solo */
+ else
+ {
+ /* this solo comes first
+ * store info in game table
+ */
+ DB_set_gametype_by_gameid($gameid,"solo");
+ DB_set_startplayer_by_gameid($gameid,$mypos);
+ DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]);
+ };
+ }
+ else if($_REQUEST["wedding"] == "yes")
{
- $ok = 0;
- DB_set_player_by_gameid($gameid,$user);
+ /* TODO: add silent solo somewhere*/
+ echo "Ok, you don't want to play a silent solo...wedding was chosen.<br />\n";
+ DB_set_sickness_by_hash($me,"wedding");
}
- };
- if($ok)
- {
- /* reset player = everyone has to do something now */
- DB_set_player_by_gameid($gameid,NULL);
-
+ else if($_REQUEST["poverty"] == "yes")
+ {
+ echo "Don't think you can win with just a few trump...? ok, poverty chosen <br />\n";
+ DB_set_sickness_by_hash($me,"poverty");
+ }
+ else if($_REQUEST["nines"] == "yes")
+ {
+ echo "What? You just don't want to play a game because you have a few nines? Well, if no one".
+ " is playing solo, this game will be canceled.<br />\n";
+ DB_set_sickness_by_hash($me,"nines");
+ }
+
+ echo " Ok, done with checking, please go to the <a href=\"$host?me=$me\">next step of the setup</a>.</p>";
+
+ /* move on to the next stage*/
+ DB_set_hand_status_by_hash($me,'poverty');
+
+ /* check if everyone has reached this stage, send out email */
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ $ok = 1;
foreach($userids as $user)
{
- $To = DB_get_email_by_userid($user);
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($userhash != $me)
+ $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
+ if($userstat!='poverty' && $userstat!='play')
{
- $message = "Everyone finish the questionary in game ".DB_format_gameid($gameid).", ".
- "please visit this link now to continue: \n".
- " ".$host."?me=".$userhash."\n\n" ;
- mymail($To,$EmailName." finished setup in game ".DB_format_gameid($gameid),$message);
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
}
};
+ if($ok)
+ {
+ /* reset player = everyone has to do something now */
+ DB_set_player_by_gameid($gameid,NULL);
+
+ foreach($userids as $user)
+ {
+ $To = DB_get_email_by_userid($user);
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ if($userhash != $me)
+ {
+ $message = "Everyone finish the questionary in game ".DB_format_gameid($gameid).", ".
+ "please visit this link now to continue: \n".
+ " ".$host."?me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." finished setup in game ".DB_format_gameid($gameid),$message);
+ }
+ };
+ };
};
};
-
break;
case 'poverty':