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-rw-r--r--include/game.php98
-rw-r--r--include/output.php2
2 files changed, 58 insertions, 42 deletions
diff --git a/include/game.php b/include/game.php
index 3564d9c..11cb66f 100644
--- a/include/game.php
+++ b/include/game.php
@@ -333,6 +333,12 @@ display_table();
*/
$cards_status = CARDS_EMPTY;
+/* Also collect message that should be displayed to the user, so that we can show
+ * them after showing the table. This makes the html flow more consistent and easier
+ * tournament change layouts, especially for smaller displays, e.g. mobile phones
+ */
+$messages = array();
+
switch($mystatus)
{
case 'start':
@@ -441,8 +447,8 @@ switch($mystatus)
if($Nsickness>1)
{
- echo "<p class=\"message\"> You selected more than one sickness, please go back ".
- "and answer the <a href=\"$INDEX?action=game&amp;me=$me&amp;in=yes\">question</a> again.</p>";
+ $messages[] = "You selected more than one sickness, please go back ".
+ "and answer the <a href=\"$INDEX?action=game&amp;me=$me&amp;in=yes\">question</a> again.";
$card_status = CARDS_SHOW;
@@ -451,7 +457,7 @@ switch($mystatus)
else
{
/* everything is ok, save what user said and proceed */
- echo "<p class=\"message\">Processing what you selected in the last step...";
+ $messages[] = "Processing what you selected in the last step...";
/* check if this sickness needs to be handled first */
$gametype = DB_get_gametype_by_gameid($gameid);
@@ -465,7 +471,7 @@ switch($mystatus)
DB_set_solo_by_hash($me,$_REQUEST['solo']);
DB_set_sickness_by_hash($me,'solo');
- echo "<br />Seems like you want to play a {$_REQUEST['solo']} solo. Got it.<br />\n";
+ $messages[] = "<br />Seems like you want to play a {$_REQUEST['solo']} solo. Got it.<br />\n";
if($gametype == 'solo' && $startplayer<$mypos)
{}/* do nothing, since someone else already is playing solo */
@@ -482,33 +488,31 @@ switch($mystatus)
else if($_REQUEST['wedding'] == 'yes')
{
/* silent solo is set further down */
- echo _("Ok, you don't want to play a silent solo...wedding was chosen.")."<br />\n";
+ $messages[] = _("Ok, you don't want to play a silent solo...wedding was chosen.")."<br />\n";
DB_set_sickness_by_hash($me,'wedding');
}
else if($_REQUEST['poverty'] == 'yes')
{
- echo _("Don't think you can win with just a few trump...? Ok, poverty chosen.")." <br />\n";
+ $messages[] = _("Don't think you can win with just a few trump...? Ok, poverty chosen.")." <br />\n";
DB_set_sickness_by_hash($me,'poverty');
}
else if($_REQUEST['nines'] == 'yes')
{
- echo _("What? You just don't want to play a game because you have a few nines? Well, if no one".
+ $messages[] = _("What? You just don't want to play a game because you have a few nines? Well, if no one".
" is playing solo, this game will be canceled.")."<br />\n";
DB_set_sickness_by_hash($me,'nines');
}
else if($_REQUEST['lowtrump'] == 'yes')
{
if($RULES['lowtrump']=='cancel')
- echo _("What? You just don't want to play a game because you have low trump? Well, if no one".
+ $messages[] = _("What? You just don't want to play a game because you have low trump? Well, if no one".
" is playing solo, this game will be canceled.")."<br />\n";
else
- echo _("Don't think you can win with low trumps...? Ok, poverty chosen.")." <br />.<br />\n";
+ $messages[] = _("Don't think you can win with low trumps...? Ok, poverty chosen.")." <br />.<br />\n";
DB_set_sickness_by_hash($me,'lowtrump');
}
- echo "</p>\n";
-
/* move on to the next stage*/
DB_set_hand_status_by_hash($me,'check');
$mystatus='check';
@@ -542,8 +546,7 @@ switch($mystatus)
echo " </div>\n </li>\n</ul>\n"; /* end div trick, end li trick , end tricks*/
/* end displaying sickness */
- echo "<div class=\"message\">\n";
- echo '<p> '._('Checking if someone else selected solo, nines, wedding or poverty.').'</p>';
+ $messages[] = _('Checking if someone else selected solo, nines, wedding or poverty.');
/* check if everyone has reached this stage */
$userids = DB_get_all_userid_by_gameid($gameid);
@@ -561,10 +564,10 @@ switch($mystatus)
if(!$ok)
{
- echo '<p>'._('This step can only be handled after everyone finished the last step. '.
+ $messages[] = _('This step can only be handled after everyone finished the last step. '.
'Seems like this is not the case, so you need to wait a bit... '.
'you will get an email once that is the case, please use the link in '.
- 'that email to continue the game.').'</p></div>';
+ 'that email to continue the game.');
/* display cards, if player was just at the init-phase he will still see the cards from there
* we can put this one here, since the last player to finish the init state won't get here and
@@ -581,7 +584,7 @@ switch($mystatus)
* are playing, in case there are any solos this already
* will have the correct information in it */
- echo '<p>'._('Ok, everyone is done... figuring out what kind of game we are playing.').'</p>';
+ $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.');
$gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid);
@@ -627,8 +630,8 @@ switch($mystatus)
/* update game status */
cancel_game('nines',$gameid);
- echo "<p>The game has been canceled because ".DB_get_name('userid',$cancel).
- " has five or more nines and nobody is playing solo.</p>\n";
+ $messages[] = "The game has been canceled because ".DB_get_name('userid',$cancel).
+ " has five or more nines and nobody is playing solo.";
}
else if ($cancelsick == 'lowtrump')
{
@@ -640,8 +643,8 @@ switch($mystatus)
/* update game status */
cancel_game('lowtrump',$gameid);
- echo "<p>The game has been canceled because ".DB_get_name('userid',$cancel).
- " has low trump and nobody is playing solo.</p>\n";
+ $messages[] = "The game has been canceled because ".DB_get_name('userid',$cancel).
+ " has low trump and nobody is playing solo.";
};
$userids = DB_get_all_userid_by_gameid($gameid);
@@ -650,7 +653,6 @@ switch($mystatus)
mymail($user,$gameid, GAME_CANCELED, $email_message);
}
- echo "</div>\n"; /* end div message */
break;
}
else if($poverty==1) /* one person has poverty */
@@ -694,7 +696,7 @@ switch($mystatus)
$gametype = 'wedding';
};
/* now the gametype is set correctly in the database */
- echo '<p>'._('Got it').' :)</p>';
+ $messages[] = _('Got it').' :)';
/* loop over all players, set re/contra if possible and start the game if possible */
$userids = DB_get_all_userid_by_gameid($gameid);
@@ -788,7 +790,7 @@ switch($mystatus)
}
}
else
- echo "Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.<br />\n";
+ $messages[] = "Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.<br />\n";
}
else
{
@@ -798,7 +800,7 @@ switch($mystatus)
$whoid = DB_get_userid('gameid-position',$gameid,$who);
if($whoid==$myid)
- echo "Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.<br /\n";
+ $messages[] = "Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.<br /\n";
else
{
$whohash = DB_get_hash_from_game_and_pos($gameid,$who);
@@ -813,7 +815,6 @@ switch($mystatus)
}
}
}
- echo "</div>\n";
$card_status = CARDS_SHOW;
}
break;
@@ -907,7 +908,7 @@ switch($mystatus)
}
}
else
- echo "<div class=\"message\">Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.</div>\n";
+ $messages[]= "Please, <a href=\"$INDEX?action=game&amp;me=$me\">start</a> the game.";
}
/* the following is part A) of what needs to be done */
@@ -940,7 +941,7 @@ switch($mystatus)
}
}
echo "<a href=\"index.php?action=game&amp;me=$me&amp;trump=no\">No way</a> <br />\n";
- echo "</div><div>\n";
+ echo "</div>\n";
}
break;
}
@@ -986,7 +987,7 @@ switch($mystatus)
/* update game status */
cancel_game('trump',$gameid);
- echo "<p class=\"message\";>Game ".DB_format_gameid($gameid)." has been canceled.<br /><br /></p>";
+ $messages[] = "Game ".DB_format_gameid($gameid)." has been canceled.";
break;
}
else
@@ -1083,7 +1084,7 @@ switch($mystatus)
$next=2;
if($mypos+$next>4)
- echo "<div class=\"message\">Error in poverty, please contact the Admin</div>\n";
+ $messages[] = "Error in poverty, please contact the Admin";
$userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
$userid = DB_get_userid('hash',$userhash);
@@ -1096,10 +1097,9 @@ switch($mystatus)
mymail($userid,$gameid, GAME_DPOVERTY, $email_message);
}
}
- echo "<div class=\"message\">Please, <a href=\"$INDEX?action=game&amp;me=$me\">continue</a> here.</div>\n";
+ $messages[] = "Please, <a href=\"$INDEX?action=game&amp;me=$me\">continue</a> here";
}
}
- echo "</div>\n";
break;
case 'play':
@@ -1112,19 +1112,19 @@ switch($mystatus)
switch($gamestatus)
{
case 'cancel-noplay':
- echo "<div class=\"message\"><p>The game has been canceled due to the request of one player.</p><p>If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted.</p></div>";
+ $messages[] = "The game has been canceled due to the request of one player.</p><p>If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted.";
break;
case 'cancel-timedout':
- echo "<div class=\"message\"><p>The game has been canceled because one player wasn't responding.</p><p>If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted.</p></div>";
+ $messages[] = "The game has been canceled because one player wasn't responding.<br />If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted.";
break;
case 'cancel-nines':
- echo "<div class=\"message\"><p>The game has been canceled because one player had too many nines.</p></div>";
+ $messages[] = "The game has been canceled because one player had too many nines.";
break;
case 'cancel-lowtrump':
- echo "<div class=\"message\"><p>The game has been canceled because one player had low trump.</p></div>";
+ $messages[] = "The game has been canceled because one player had low trump.";
break;
case 'cancel-trump':
- echo "<div class=\"message\"><p>The game has been canceled because nobody wanted to take the trump.</p></div>";
+ $messages[] = "The game has been canceled because nobody wanted to take the trump.";
break;
}
/* for these two types, we shouldn't show the cards, since we might want to restart the game */
@@ -1197,8 +1197,8 @@ switch($mystatus)
/* has the game started? No, then just wait here...*/
if($gamestatus == 'pre')
{
- echo '<p class="message"> '._('You finished the setup, but not everyone else finished it... '.
- 'You need to wait for the others. Just wait for an email.').' </p>';
+ $messages[] = _('You finished the setup, but not everyone else finished it... '.
+ 'You need to wait for the others. Just wait for an email.');
$card_status = CARDS_SHOW;
@@ -1536,7 +1536,7 @@ switch($mystatus)
if($winner>0)
DB_query("UPDATE Trick SET winner='$winner' WHERE id='$trickid'");
else
- echo "ERROR during scoring";
+ $messages[] = "ERROR during scoring";
if($debug)
echo "DEBUG: position $winner won the trick <br />";
@@ -1859,12 +1859,12 @@ switch($mystatus)
}
else
{
- echo "can't find that card?! <br />\n";
+ $messages[] = "can't find that card?!";
}
}
else if(myisset('card') && !$myturn )
{
- echo _("please wait until it's your turn!")."<br />\n";
+ $messages[] = _("please wait until it's your turn!");
}
if($seq!=4 && $trickNR>=1 && !(myisset('card') && $myturn) )
@@ -1972,6 +1972,7 @@ switch($mystatus)
$mycards = DB_get_hand($me);
$mycards = mysort($mycards,$gametype);
+echo "\n";
echo '<div class="mycards">';
switch ($card_status) {
case CARDS_SHOW:
@@ -2090,8 +2091,21 @@ switch ($card_status) {
default:
break;
}
-echo '</div>';
+echo "</div>\n";
+/*****************
+ * show messages *
+ *****************/
+
+if( sizeof($messages) )
+ {
+ echo "\n<div class=\"message\">\n";
+ foreach($messages as $message)
+ {
+ echo " <div>$message <div>close</div> </div>\n";
+ }
+ echo "</div>\n\n";
+ }
/***********************************************
* Comments, re/contra calls, user menu
diff --git a/include/output.php b/include/output.php
index 1d39074..1adcaa7 100644
--- a/include/output.php
+++ b/include/output.php
@@ -418,6 +418,8 @@ function output_header()
$(".doregister").slideToggle();
});
+ $(".message div div").parent().click ( function() { $(this).hide(); });
+
});
</script>
</head>