diff options
author | Arun Persaud <arun@nubati.net> | 2013-05-02 21:38:53 -0700 |
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committer | Arun Persaud <arun@nubati.net> | 2013-05-02 21:38:53 -0700 |
commit | 692b2c53acc3d0f8a0205b7aba84938580540df7 (patch) | |
tree | b59218d8833c9eaca9d7ab0f1c3a56dbab277973 /include/game.php | |
parent | d3841fcbcb98f5e2bbdeb7b89733b8757e848f20 (diff) | |
download | e-DoKo-692b2c53acc3d0f8a0205b7aba84938580540df7.tar.gz e-DoKo-692b2c53acc3d0f8a0205b7aba84938580540df7.tar.bz2 e-DoKo-692b2c53acc3d0f8a0205b7aba84938580540df7.zip |
in some cases the user has to reload the page to get to the next pre-game phase. Skip some of these
go automatically to the next pre-games phase, iff possible.
Diffstat (limited to 'include/game.php')
-rw-r--r-- | include/game.php | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/include/game.php b/include/game.php index 541c70a..a50b247 100644 --- a/include/game.php +++ b/include/game.php @@ -636,6 +636,11 @@ switch($mystatus) $messages[] = _('Checking if someone else selected solo, nines, wedding or poverty.'); + /* in case the user can go do the next stage, we want to skip the break statement at the + * end. We keep track of these cases using this variable + */ + $nobreak=0; + /* check if everyone has reached this stage */ $userids = DB_get_all_userid_by_gameid($gameid); $ok = 1; @@ -666,7 +671,7 @@ switch($mystatus) $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.'); /* gametype for displaying it (hides hidden solo)*/ - $GT = get_display_gametype($gameid); + $GT = get_display_gametype($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); @@ -889,8 +894,11 @@ switch($mystatus) } } else - $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me"). - "<br />\n"; + { + $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me"). + "<br />\n"; + $nobreak=1; + } } else { @@ -900,8 +908,11 @@ switch($mystatus) $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$myid) - $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me"). - "<br /\n"; + { + $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me"). + "<br /\n"; + $nobreak=1; + } else { $whohash = DB_get_hash_from_game_and_pos($gameid,$who); @@ -919,7 +930,8 @@ switch($mystatus) } } } - break; + if(!$nobreak) + break; case 'poverty': /* user only gets here in a poverty game, several things have to be handled here: @@ -938,6 +950,11 @@ switch($mystatus) * it is easier to check B) first */ + /* in case the user can go do the next stage, we want to skip the break statement at the + * end. We keep track of these cases using this variable + */ + $nobreak=0; + set_gametype($gametype); /* this sets the $CARDS variable */ $myparty = DB_get_party_by_hash($me); @@ -1190,9 +1207,11 @@ switch($mystatus) } } $messages[] = sprintf(_('Please, <a href="%s">continue</a> here'),$INDEX."?action=game&me=$me"); + $nobreak = 1; } } - break; + if(!$nobreak) + break; case 'play': case 'gameover': |