CLEANUP: GT,gametype,mygametype variable, make it translatable, some code cleanup
authorArun Persaud <arun@nubati.net>
Fri, 3 May 2013 04:19:21 +0000 (21:19 -0700)
committerArun Persaud <arun@nubati.net>
Fri, 3 May 2013 04:20:10 +0000 (21:20 -0700)
include/functions.php
include/game.php
include/output.php

index 3142b02..b48c9df 100644 (file)
@@ -985,23 +985,22 @@ function can_call($what,$hash)
 
 function display_table_begin ()
 {
-  global $gameid, $GT, $debug,$INDEX,$defaulttimezone,$session;
-  global $RULES,$GAME,$gametype;
-
-  $result = DB_query("SELECT  User.fullname as name,".
-                    "        Hand.position as position, ".
-                    "        User.id, ".
-                    "        Hand.party as party, ".
-                    "        Hand.sickness as sickness, ".
-                    "        Hand.point_call, ".
-                    "        User.last_login, ".
-                    "        Hand.hash,       ".
-                    "        User.timezone,    ".
-                    "        User.email       ".
-                    " FROM Hand".
-                    " LEFT JOIN User ON User.id=Hand.user_id".
-                    " WHERE Hand.game_id=".DB_quote_smart($gameid).
-                    " ORDER BY position ASC");
+  global $gameid;
+
+  $result = DB_query('SELECT  User.fullname as name,'.
+                    '        Hand.position as position,'.
+                    '        User.id,'.
+                    '        Hand.party as party,'.
+                    '        Hand.sickness as sickness,'.
+                    '        Hand.point_call,'.
+                    '        User.last_login,'.
+                    '        Hand.hash,'.
+                    '        User.timezone,'.
+                    '        User.email'.
+                    ' FROM Hand'.
+                    ' LEFT JOIN User ON User.id=Hand.user_id'.
+                    ' WHERE Hand.game_id='.DB_quote_smart($gameid).
+                    ' ORDER BY position ASC');
 
   $row0 = DB_fetch_array($result);
   $row1 = DB_fetch_array($result);
@@ -1017,25 +1016,26 @@ function display_table_begin ()
 
   return;
 }
+
+
 function display_table_end ()
 {
-  global $gameid, $GT, $debug,$INDEX,$defaulttimezone,$session;
-  global $RULES,$GAME,$gametype;
-
-  $result = DB_query("SELECT  User.fullname as name,".
-                    "        Hand.position as position, ".
-                    "        User.id, ".
-                    "        Hand.party as party, ".
-                    "        Hand.sickness as sickness, ".
-                    "        Hand.point_call, ".
-                    "        User.last_login, ".
-                    "        Hand.hash,       ".
-                    "        User.timezone,    ".
-                    "        User.email       ".
-                    " FROM Hand".
-                    " LEFT JOIN User ON User.id=Hand.user_id".
-                    " WHERE Hand.game_id=".DB_quote_smart($gameid).
-                    " ORDER BY position ASC");
+  global $gameid;
+
+  $result = DB_query('SELECT  User.fullname as name,'.
+                    '        Hand.position as position,'.
+                    '        User.id,'.
+                    '        Hand.party as party,'.
+                    '        Hand.sickness as sickness,'.
+                    '        Hand.point_call,'.
+                    '        User.last_login,'.
+                    '        Hand.hash,'.
+                    '        User.timezone,'.
+                    '        User.email'.
+                    ' FROM Hand'.
+                    ' LEFT JOIN User ON User.id=Hand.user_id'.
+                    ' WHERE Hand.game_id='.DB_quote_smart($gameid).
+                    ' ORDER BY position ASC');
 
   $row0 = DB_fetch_array($result);
   $row1 = DB_fetch_array($result);
@@ -1053,8 +1053,8 @@ function display_single_user($r,$start=0)
 {
   /* start=1, mark starting player, default=0, so the player on the left is not marked */
 
-  global $gameid, $GT, $debug,$INDEX,$defaulttimezone,$session;
-  global $RULES,$GAME,$gametype;
+  global $gameid, $debug,$INDEX,$defaulttimezone;
+  global $RULES,$GAME, $gametype_raw;
 
       $name  = $r[0];
       $pos   = $r[1];
@@ -1096,11 +1096,11 @@ function display_single_user($r,$start=0)
        echo"   </a>\n";
 
       /* add hints for poverty, wedding, solo, etc */
-      if( $gametype != "solo")
+      if( $gametype_raw != "solo")
        if( $RULES["schweinchen"]=="both" && $GAME["schweinchen-who"]==$hash )
          echo " Schweinchen. <br />";
 
-      if($GT=="poverty" && $party=="re")
+      if($gametype_raw=="poverty" && $party=="re")
        if($sickness=="poverty" || ($RULES['lowtrump']=='poverty' && $sickness=='lowtrump'))
          {
            $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
@@ -1117,7 +1117,7 @@ function display_single_user($r,$start=0)
          echo "   <img src=\"pics/button/poverty_partner_button.png\" class=\"button\" ".
            "alt=\"poverty partner\" title=\"poverty partner\" />\n";
 
-      if($GT=="dpoverty")
+      if($gametype_raw=="dpoverty")
        if($party=="re")
          if($sickness=="poverty" || ($RULES['lowtrump']=='poverty' && $sickness=='lowtrump'))
            {
@@ -1151,28 +1151,31 @@ function display_single_user($r,$start=0)
            echo "   <img src=\"pics/button/poverty2_partner_button.png\" class=\"button\" ".
              "alt=\"poverty2 >\" title=\"poverty2 partner\" />\n";
 
-      if($GT=="wedding" && $party=="re")
+      if($gametype_raw=="wedding" && $party=="re")
        if($sickness=="wedding")
          echo "   <img src=\"pics/button/wedding_button.png\" class=\"button\" alt=\"wedding\" title=\"wedding\" />\n";
        else
          echo "   <img src=\"pics/button/wedding_partner_button.png\" class=\"button\" ".
            "alt=\"wedding partner\" title=\"wedding partner\" />\n";
 
-      if( (strpos($GT,"solo")!==false) && $party=="re")
+      if( $gametype_raw=='solo' && $party=="re")
        {
-         if(strpos($GT,"queen")!==false)
+         $solotype = DB_get_solo_by_gameid($gameid);
+         $GT = get_display_gametype($gameid);
+
+         if($solotype=='queen')
            echo "   <img src=\"pics/button/queensolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Queen solo\" />\n";
-         else if(strpos($GT,"jack")!==false)
+         else if($solotype=='jack')
            echo "   <img src=\"pics/button/jacksolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Jack solo\" />\n";
-         else if(strpos($GT,"club")!==false)
+         else if($solotype=='club')
            echo "   <img src=\"pics/button/clubsolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Club solo\" />\n";
-         else if(strpos($GT,"spade")!==false)
+         else if($solotype=='spade')
            echo "   <img src=\"pics/button/spadesolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Spade solo\" />\n";
-         else if(strpos($GT,"heart")!==false)
+         else if($solotype=='heart')
            echo "   <img src=\"pics/button/heartsolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Heart solo\" />\n";
-         else if(strpos($GT,"trumpless")!==false)
+         else if($solotype=='trumpless')
            echo "   <img src=\"pics/button/notrumpsolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Trumpless solo\" />\n";
-         else if(strpos($GT,"trump")!==false)
+         else if($solotype=='trump')
            echo "   <img src=\"pics/button/trumpsolo_button.png\" class=\"button\" alt=\"$GT\" title=\"Trump solo\" />\n";
        }
 
@@ -1237,12 +1240,12 @@ function display_user_menu($id, $skiphash=NULL)
                       " AND ( Game.status='pre' OR Game.status='play' )".
                       " ORDER BY Game.session" );
   else
-    $result = DB_query("SELECT Hand.hash,Hand.game_id,Game.player from Hand".
-                      " LEFT JOIN Game On Hand.game_id=Game.id".
-                      " WHERE Hand.user_id=".DB_quote_smart($id).
-                      " AND ( Game.player=".DB_quote_smart($id)." OR ISNULL(Game.player) )".
+    $result = DB_query('SELECT Hand.hash,Hand.game_id,Game.player from Hand'.
+                      ' LEFT JOIN Game On Hand.game_id=Game.id'.
+                      ' WHERE Hand.user_id='.DB_quote_smart($id).
+                      ' AND ( Game.player='.DB_quote_smart($id).' OR ISNULL(Game.player) )'.
                       " AND ( Game.status='pre' OR Game.status='play' )".
-                      " ORDER BY Game.session" );
+                      ' ORDER BY Game.session' );
 
   $i=0;
   while( $r = DB_fetch_array($result))
@@ -1293,8 +1296,8 @@ function generate_score_table($session)
   $player_party = array();
 
   /* get player id from the first game */
-  $result = DB_query("SELECT user_id from Hand".
-                    " WHERE Hand.game_id=".DB_quote_smart($gameids[0][0]));
+  $result = DB_query('SELECT user_id from Hand'.
+                    ' WHERE Hand.game_id='.DB_quote_smart($gameids[0][0]));
   while( $r = DB_fetch_array($result))
     $player[$r[0]] = 0;
 
@@ -1310,18 +1313,18 @@ function generate_score_table($session)
       foreach($player as $id=>$points)
        {
          $party = $player_party[$id][$i][0];
-         if($party == "re")
-           if($gametype=="solo")
+         if($party == 're')
+           if($gametype=='solo')
              $player[$id] += 3*$re_score;
            else
              $player[$id] += $re_score;
-         else if ($party == "contra")
+         else if ($party == 'contra')
            $player[$id] -= $re_score;
        }
       $score[$i]['gameid']  = $gameid[0] ;
       $score[$i]['players'] = $player;
       $score[$i]['points']  = abs($re_score);
-      $score[$i]['solo']    = ($gametype=="solo");
+      $score[$i]['solo']    = ($gametype=='solo');
 
       $i++;
     }
@@ -1743,4 +1746,56 @@ function set_language($l,$type='lang')
     return;
 }
 
+function get_display_gametype($gameid)
+{
+  /* return a readable string that can be displayed to show the game type
+   * this means hiding silent solo from the user
+   */
+
+  $gametype = DB_get_gametype_by_gameid($gameid);
+
+  if ($gametype == 'normal')
+    $GT = _('normal');
+  else if($gametype=='solo')
+    {
+      $solotype = DB_get_solo_by_gameid($gameid);
+
+      switch($solotype)
+       {
+       case 'trumpless':
+         $GT = _('trumpless solo');
+         break;
+        case 'jack':
+         $GT = _('jack solo');
+         break;
+        case 'queen':
+         $GT = _('queen solo');
+         break;
+        case 'trump':
+         $GT = _('trump solo');
+         break;
+        case 'club':
+         $GT = _('club solo');
+         break;
+        case 'spade':
+         $GT = _('spade solo');
+         break;
+        case 'heart':
+         $GT = _('heart solo');
+         break;
+        case 'silent':
+         $GT = _('normal');   /* this is change compared to $gametype */
+         break;
+        }
+    }
+  else if ($gametype == 'wedding')
+    $GT = _('wedding');
+  else if ($gametype == 'poverty')
+    $GT = _('poverty');
+  else if ($gametype == 'dpoverty')
+    $GT = _('double poverty');
+
+  return $GT;
+}
+
 ?>
index 38cf7e3..541c70a 100644 (file)
@@ -65,17 +65,20 @@ set_language($PREF['language']);
 $RULES = DB_get_RULES($gameid);
 
 /* get some infos about the game */
-$gametype   = DB_get_gametype_by_gameid($gameid);
-$gamestatus = DB_get_game_status_by_gameid($gameid);
-$GT         = $gametype;
-if($gametype=='solo')
-  {
-    $gametype = DB_get_solo_by_gameid($gameid);
-    if($gametype=='silent')
-      $GT = 'normal';
-    else
-      $GT = $gametype.' '.$GT;
-  }
+$gametype_raw  = DB_get_gametype_by_gameid($gameid);
+$gametype_solo = DB_get_solo_by_gameid($gameid);
+
+/* replace solo with the type of solo */
+$gametype     = $gametype_raw;
+if($gametype_raw=='solo')
+  $gametype = $gametype_solo;
+
+/* gametype for displaying it (hides hidden solo)*/
+$GT           = get_display_gametype($gameid);
+
+$gamestatus   = DB_get_game_status_by_gameid($gameid);
+
+
 
 /* do we need to worry about Schweinchen?
  * check gametype and rules
@@ -279,7 +282,7 @@ if($session)
     $score   = generate_score_table($session);
 
     /* get the last entry to show on the main page */
-    $tmpscore= $score;
+    $tmpscore   = $score;
     $finalscore = array_pop($tmpscore);
     $finalscore = $finalscore['players'];
 
@@ -306,7 +309,7 @@ if($session)
      * previous and next game if possible
      */
     $hashes = DB_get_hashes_by_session($session,$myid);
-    $next     = NULL;
+    $next   = NULL;
     $i = 1;
     foreach($hashes as $hash)
       {
@@ -328,8 +331,11 @@ if($session)
 
     /* check for solo, add game type to session number */
     echo '    '._('Game')." $session.$j";
-    if($gamestatus != 'pre' && $GT !='normal' )
-      echo " ($GT)";
+    if($gamestatus != 'pre')
+      if($gametype_raw != 'normal') /* only show when needed */
+       if(!($gametype_raw == 'solo' && $gametyep_solo == 'silent') )
+         echo " ($GT)";
+
     if(isset($_SESSION['id']) && $_SESSION['id']==$myid)
       {
        if($previous)
@@ -377,9 +383,6 @@ switch($mystatus)
     if($myparty=='re' || $myparty=='contra')
       {
        echo "\n<ul class=\"tricks\">\n";
-
-       $mygametype =  DB_get_gametype_by_gameid($gameid);
-
        echo "  <li onclick=\"hl(0);\" class=\"active\"><a href=\"#\">Pre</a>\n";
        echo "  </li>\n</ul>\n\n";  /* end div trick, end li trick , end ul tricks */
       }
@@ -391,15 +394,13 @@ switch($mystatus)
     echo "\n<ul class=\"tricks\">\n";
 
     /* output vorbehalte */
-    $mygametype = DB_get_gametype_by_gameid($gameid);
-    $mygamesolo = DB_get_solo_by_gameid($gameid);
-    if($mygametype != 'normal') /* only show when needed */
-      if(!( $mygametype == 'solo' && $mygamesolo == 'silent') )
+    if($gametype_raw != 'normal') /* only show when needed */
+      if(!($gametype_raw == 'solo' && $gametyep_solo == 'silent') )
        echo "  <li onclick=\"hl(0);\" class=\"old\"><a href=\"#\">Pre</a></li>\n";
 
     $result = DB_query('SELECT Trick.id'.
                       ' FROM Trick'.
-                      " WHERE Trick.game_id=".DB_quote_smart($gameid).
+                      ' WHERE Trick.game_id='.DB_quote_smart($gameid).
                       ' GROUP BY Trick.id'.
                       ' ORDER BY Trick.id ASC');
     $trickNR   = 1;
@@ -565,7 +566,6 @@ switch($mystatus)
            $messages[] = _('Processing what you selected in the last step...');
 
            /* check if this sickness needs to be handled first */
-           $gametype    = DB_get_gametype_by_gameid($gameid);
            $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */
 
            if( $_REQUEST['solo']!='No' )
@@ -580,7 +580,7 @@ switch($mystatus)
                  sprintf(_('Seems like you want to play a %s solo. Got it.'),$_REQUEST['solo']).
                  "<br />\n";
 
-               if($gametype == 'solo' && $startplayer<$mypos)
+               if($gametype_raw == 'solo' && $startplayer<$mypos)
                  {}/* do nothing, since someone else already is playing solo */
                else
                  {
@@ -588,8 +588,11 @@ switch($mystatus)
                     * store info in game table
                     */
                    DB_set_gametype_by_gameid($gameid,'solo');
+                   $gametype_raw = 'solo';
                    DB_set_startplayer_by_gameid($gameid,$mypos);
                    DB_set_solo_by_gameid($gameid,$_REQUEST['solo']);
+                   $gametype_solo = $_REQUEST['solo'];
+                   $gametype      = $gametype_solo;
                  };
              }
            else if($_REQUEST['wedding'] == 'yes')
@@ -662,7 +665,9 @@ switch($mystatus)
 
        $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.');
 
-       $gametype    = DB_get_gametype_by_gameid($gameid);
+       /* gametype for displaying it (hides hidden solo)*/
+       $GT           = get_display_gametype($gameid);
+
        $startplayer = DB_get_startplayer_by_gameid($gameid);
 
        /* check for sickness */
@@ -689,7 +694,7 @@ switch($mystatus)
          }
 
        /* now check which sickness comes first and set the gametype to it */
-       if($gametype == 'solo')
+       if($gametype_raw == 'solo')
          {
            /* do nothing */
          }
@@ -745,7 +750,8 @@ switch($mystatus)
        else if($poverty==1) /* one person has poverty */
          {
            DB_set_gametype_by_gameid($gameid,'poverty');
-           $gametype = 'poverty';
+           $gametype_raw = 'poverty';
+           $gametype     = 'poverty';
            $who      = DB_get_sickness_by_gameid($gameid);
            if(!$who)
              {
@@ -759,7 +765,8 @@ switch($mystatus)
        else if($poverty==2) /* two people have poverty */
          {
            DB_set_gametype_by_gameid($gameid,'dpoverty');
-           $gametype = 'dpoverty';
+           $gametype_raw = 'dpoverty';
+           $gametype     = 'dpoverty';
            $who      = DB_get_sickness_by_gameid($gameid);
            if(!$who)
              {
@@ -780,7 +787,8 @@ switch($mystatus)
          {
            DB_set_gametype_by_gameid($gameid,'wedding');
            DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */
-           $gametype = 'wedding';
+           $gametype_raw = 'wedding';
+           $gametype     = 'wedding';
          };
        /* now the gametype is set correctly in the database */
        $messages[] = _('Got it').' :)';
@@ -791,7 +799,7 @@ switch($mystatus)
          {
            $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
 
-           switch($gametype)
+           switch($gametype_raw)
              {
              case 'solo':
                /* are we the solo player? set us to re, else set us to contra */
@@ -839,13 +847,12 @@ switch($mystatus)
              }
          }
        /* check for silent solo, set game type to solo in this case */
-       $gametype = DB_get_gametype_by_gameid($gameid);
        $userids  = DB_get_all_userid_by_gameid($gameid);
        foreach($userids as $userid)
          {
            $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
 
-           if($gametype=='normal')
+           if($gametype_raw=='normal')
              {
                $userhand = DB_get_all_hand($userhash);
                if(check_wedding($userhand))
@@ -854,6 +861,9 @@ switch($mystatus)
                    /* keep startplayer, just set gametype to silent solo */
                    DB_set_gametype_by_gameid($gameid,'solo');
                    DB_set_solo_by_gameid($gameid,'silent');
+                   $gametype_raw  = 'solo';
+                   $gametype_solo = 'silent';
+                   $gametype      = 'normal';
                  }
              }
          }
@@ -1260,19 +1270,6 @@ switch($mystatus)
      * accordingly
      */
 
-    $gametype = DB_get_gametype_by_gameid($gameid);
-    $GT       = $gametype;
-    if($gametype=='solo')
-      {
-       $gametype = DB_get_solo_by_gameid($gameid);
-       if($gametype=='silent')
-         $GT = 'normal';
-       else
-         $GT = $gametype.' '.$GT;
-      }
-    else
-      $gametype = 'normal';
-
     set_gametype($gametype); /* this sets the $CARDS variable */
 
     /* get some infos about the game, need to reset this, since it might have changed */
@@ -1317,16 +1314,14 @@ switch($mystatus)
     echo "\n<div class=\"tricks\">\n";
 
     /* output vorbehalte */
-    $mygametype = DB_get_gametype_by_gameid($gameid);
-    $mygamesolo = DB_get_solo_by_gameid($gameid);
     $show_pre_game_comments=1;
-    if($mygametype != 'normal') /* only show when needed */
-      if(!( $mygametype == 'solo' && $mygamesolo == 'silent') )
+    if($gametype_raw != 'normal') /* only show when needed */
+      if(!($gametype_raw == 'solo' && $gametype_solo == 'silent') )
        {
          echo "    <div class=\"trick\" id=\"trick0\">\n";
 
          /* get information so show the cards that have been handed over in a poverty game */
-         output_exchanged_cards();
+         output_exchanged_cards($gametype);
          $show_pre_game_comments=0;
 
          echo "    </div>\n";  /* end div trick, end li trick */
@@ -1543,7 +1538,7 @@ switch($mystatus)
                 * since it doesn't make sense in some games
                 */
                $ok = 0; /* fox shouldn't be counted */
-               if(DB_get_gametype_by_gameid($gameid)=='solo')
+               if($gametype_raw=='solo')
                  {
                    $solo = DB_get_solo_by_gameid($gameid);
                    if($solo == 'trump' || $solo == 'silent')
@@ -1580,13 +1575,8 @@ switch($mystatus)
 
                if($tricknr == 12 ) /* Karlchen works only in the last trick */
                  {
-                   /* check for solo */
-                   $solo = 'none';
-                   if(DB_get_gametype_by_gameid($gameid)=='solo' )
-                     $solo = DB_get_solo_by_gameid($gameid);
-
                    /* no Karlchen in these solos */
-                   if($solo != 'trumpless' && $solo != 'jack' && $solo != 'queen' )
+                   if($gametype_solo != 'trumpless' && $gametype_solo != 'jack' && $gametype_solo != 'queen' )
                      {
                        foreach($play as $played)
                          if ( $played['card']==11 || $played['card']==12 )
@@ -2131,12 +2121,10 @@ switch($mystatus)
       {
        echo "\n<div class=\"tricks\">\n";
 
-       $mygametype =  DB_get_gametype_by_gameid($gameid);
-
        echo "    <div class=\"trick\" id=\"trick0\">\n";
 
        /* get information so show the cards that have been handed over in a poverty game */
-       output_exchanged_cards();
+       output_exchanged_cards($gametype);
 
        echo "    </div>\n </div>\n\n";  /* end div trick, end li trick , end ul tricks */
       }
@@ -2392,13 +2380,10 @@ if($mystatus=='gameover' &&
       {
        /* suggest a new game with the same people in it, just rotated once (unless last game was solo) */
        $names = DB_get_all_names_by_gameid($gameid);
-       $type  = DB_get_gametype_by_gameid($gameid);
 
-       if($type=='solo')
+       if($gametype_raw=='solo')
          {
-           $solo = DB_get_solo_by_gameid($gameid);
-
-           if($solo!='silent') /* repeat game with same first player */
+           if($gametype_solo!='silent') /* repeat game with same first player */
              output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid);
            else /* rotate normally */
              output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid);
index 0be920e..67c1870 100644 (file)
@@ -640,7 +640,7 @@ function output_robotproof($i)
     }
 }
 
-function output_exchanged_cards()
+function output_exchanged_cards($gametype)
 {
   /* in a poverty game this function will output the exchanged cards
    * players in the team will see the cards, the other team will see
@@ -648,7 +648,7 @@ function output_exchanged_cards()
    */
 
   /* need some information about the game */
-  global $gameid,$mygametype, $PREF,$me,$mystatus, $RULES;
+  global $gameid,$PREF,$me,$mystatus, $RULES;
 
   /* some variables to track where the people with poverty are sitting */
   $partnerpos1 = 0;
@@ -659,7 +659,7 @@ function output_exchanged_cards()
   /* only need to do it in a poverty game, this might not be needed, but
    * just to make sure everything is ok
    */
-  if($mygametype == 'poverty' || $mygametype=='dpoverty')
+  if($gametype == 'poverty' || $gametype=='dpoverty')
     {
       /* find out who has poverty */
       for($mypos=1;$mypos<5;$mypos++)
@@ -795,7 +795,7 @@ function output_exchanged_cards()
            }
          echo  "      </div>\n";
        }
-      if($mygametype == $usersick)
+      if($gametype == $usersick)
        $show = 0;
     }
 }