- /* figure out who has poverty */
- /* check who was asked already
- * everyone or trump was taken?
- * trump was taken, start game
- * trump was not taken, cancle game
- *
- * not everyone, figure out who is next in the list
- * is the next person this one?
- * no, display wait message, e.g. player X is asked at the moment
- * yes, display trump, ask if he wants to take it
- * no, set player asked to true, email next player
- * yes, display all cards, ask for N return cards
+ /* use extra column in DB.Game to store whom to ask,
+ * should be set for poverty and dpoverty(use two digits for dpoverty?) earlier*/
+
+ /* check if poverty resolved (e.g. DB.Game who set to NULL)
+ * yes? =>trump was taken, start game; break;
+ *
+ * check if we are being asked now
+ * no, display wait message, e.g. player X is asked at the moment
+ * yes, display number of trump and user's hand, ask if he wants to take it
+ * no, set whom-to-ask to next player, email next player, cancle game if no next player
+ * yes -> link to new page:display all cards, ask for N return cards