\n".
- "This game is part of session $session: \n";
+ echo "
\n";
+ echo "
Rules (+icons for rules) \n";
+ echo "
\n";
+ echo " 10ofhearts : {$RULES['dullen']} \n";
+ echo " schweinchen: {$RULES['schweinchen']} \n";
+ echo " call: {$RULES['call']} \n";
+ echo "
\n
\n";
+ echo "
Score \n";
+ $score = generate_score_table($session);
+ echo format_score_table_html($score,$myid);
+ echo "
\n";
$hashes = DB_get_hashes_by_session($session,$myid);
$i = 1;
foreach($hashes as $hash)
{
- if($hash == $me)
- echo "$i \n";
- else
- echo "
$i \n";
- $i++;
+ if($hash == $me)
+ $j=$i;
+ $i++;
+ $lasthash=$hash;
}
+ $i--;
+ echo "This is game number $j of
$i in session $session.";
echo "
\n";
}
@@ -108,7 +165,11 @@ display_table();
switch($mystatus)
{
case 'start':
- if( !myisset("in") )
+ /* don't ask if user has autosetup set to yest */
+ $skip = 0;
+ if($PREF['autosetup']=='yes') $skip = 1;
+
+ if( !myisset('in') && !$skip)
{
/* asks the player, if he wants to join the game */
output_check_want_to_play($me);
@@ -117,7 +178,7 @@ switch($mystatus)
else
{
/* check the result, if player wants to join, got next stage, else cancel game */
- if($_REQUEST["in"] == "no")
+ if(!$skip && $_REQUEST['in'] == 'no' )
{
/* cancel the game */
$message = "Hello, \n\n".
@@ -127,7 +188,7 @@ switch($mystatus)
foreach($userids as $user)
{
$To = DB_get_email('userid',$user);
- mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled",$message);
+ mymail($To,"$EmailName game ".DB_format_gameid($gameid)." canceled",$message);
}
/* delete everything from the dB */
@@ -155,6 +216,7 @@ switch($mystatus)
/* whos turn is it? */
DB_set_player_by_gameid($gameid,$user);
$ok = 0;
+ break;
}
};
if($ok)
@@ -185,39 +247,39 @@ switch($mystatus)
case 'init':
/* here we ask the player if he is sick */
$mycards = DB_get_hand($me);
- sort($mycards);
+ $mycards = mysort($mycards,$gametype);
- /* output sickness of other playes, in case the already selected and are sitting in front of the current player */
- echo "\n
\n";
- echo " Game ".DB_format_gameid($gameid).": \n";
- echo " Pre \n".
- " \n";
-
- for($pos=1;$pos<5;$pos++)
+ if(!myisset('solo','wedding','poverty','nines') )
{
- $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
- $userid = DB_get_userid('gameid-position',$gameid,$pos);
- $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+ /* output sickness of other playes, in case the already selected and are sitting in front of the current player */
+ echo "\n
\n";
+ echo " Game ".DB_format_gameid($gameid).": \n";
+ echo " Pre \n".
+ " \n";
- if($userstatus=='start' || $userstatus=='init')
- echo "
still needs to decide
\n"; /* show this to everyone */
- else
- if($usersick!=NULL && $pos<=$mypos ) /* only show this for people sitting before the player */
- echo "
sick
\n";
- else if($usersick==NULL && $pos<=$mypos)
- echo "
healthy
\n";
- }
- echo "
\n \n \n"; /* end div trick, end li trick , end tricks*/
- /* end displaying sickness */
+ for($pos=1;$pos<5;$pos++)
+ {
+ $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
+ $userid = DB_get_userid('gameid-position',$gameid,$pos);
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+
+ if($userstatus=='start' || $userstatus=='init')
+ echo "
still needs to decide
\n"; /* show this to everyone */
+ else
+ if($usersick!=NULL && $pos<=$mypos ) /* only show this for people sitting before the player */
+ echo "
sick
\n";
+ else if($usersick==NULL && $pos<=$mypos)
+ echo "
healthy
\n";
+ }
+ echo "
\n \n \n"; /* end div trick, end li trick , end tricks*/
+ /* end displaying sickness */
- if(!myisset("solo","wedding","poverty","nines") )
- {
output_check_for_sickness($me,$mycards);
- echo "
Your cards are: \n";
+ echo "
Your cards are: \n";
foreach($mycards as $card)
- display_card($card,$PREF["cardset"]);
- echo "\n";
+ display_card($card,$PREF['cardset']);
+ echo "
\n";
break;
}
@@ -225,20 +287,20 @@ switch($mystatus)
{
/* check if someone selected more than one sickness */
$Nsickness = 0;
- if($_REQUEST["solo"]!="No") $Nsickness++;
- if($_REQUEST["wedding"] == "yes") $Nsickness++;
- if($_REQUEST["poverty"] == "yes") $Nsickness++;
- if($_REQUEST["nines"] == "yes") $Nsickness++;
+ if($_REQUEST['solo']!='No') $Nsickness++;
+ if($_REQUEST['wedding'] == 'yes') $Nsickness++;
+ if($_REQUEST['poverty'] == 'yes') $Nsickness++;
+ if($_REQUEST['nines'] == 'yes') $Nsickness++;
if($Nsickness>1)
{
echo "
You selected more than one sickness, please go back ".
- "and answer the question again.
";
+ "and answer the
question again.";
- echo "
Your cards are: \n";
+ echo "
Your cards are: \n";
foreach($mycards as $card)
- display_card($card,$PREF["cardset"]);
- echo "\n";
+ display_card($card,$PREF['cardset']);
+ echo "
\n";
break;
}
@@ -251,64 +313,84 @@ switch($mystatus)
$gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */
- if( $_REQUEST["solo"]!="No" )
+ if( $_REQUEST['solo']!='No' )
{
/* user wants to play a solo */
/* store the info in the user's hand info */
- DB_set_solo_by_hash($me,$_REQUEST["solo"]);
- DB_set_sickness_by_hash($me,"solo");
+ DB_set_solo_by_hash($me,$_REQUEST['solo']);
+ DB_set_sickness_by_hash($me,'solo');
- echo "
Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.
\n";
+ echo "
Seems like you want to play a {$_REQUEST['solo']} solo. Got it.
\n";
- if($gametype == "solo" && $startplayer<$mypos)
+ if($gametype == 'solo' && $startplayer<$mypos)
{}/* do nothing, since someone else already is playing solo */
else
{
/* this solo comes first
* store info in game table
*/
- DB_set_gametype_by_gameid($gameid,"solo");
+ DB_set_gametype_by_gameid($gameid,'solo');
DB_set_startplayer_by_gameid($gameid,$mypos);
- DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]);
+ DB_set_solo_by_gameid($gameid,$_REQUEST['solo']);
};
}
- else if($_REQUEST["wedding"] == "yes")
+ else if($_REQUEST['wedding'] == 'yes')
{
- /* TODO: add silent solo somewhere*/
+ /* silent solo is set further down */
echo "Ok, you don't want to play a silent solo...wedding was chosen.
\n";
- DB_set_sickness_by_hash($me,"wedding");
+ DB_set_sickness_by_hash($me,'wedding');
}
- else if($_REQUEST["poverty"] == "yes")
+ else if($_REQUEST['poverty'] == 'yes')
{
echo "Don't think you can win with just a few trump...? ok, poverty chosen
\n";
- DB_set_sickness_by_hash($me,"poverty");
+ DB_set_sickness_by_hash($me,'poverty');
}
- else if($_REQUEST["nines"] == "yes")
+ else if($_REQUEST['nines'] == 'yes')
{
echo "What? You just don't want to play a game because you have a few nines? Well, if no one".
" is playing solo, this game will be canceled.
\n";
- DB_set_sickness_by_hash($me,"nines");
+ DB_set_sickness_by_hash($me,'nines');
}
-
+
echo "\n";
-
+
/* move on to the next stage*/
DB_set_hand_status_by_hash($me,'check');
};
};
case 'check':
- /* hmm, by reorganizing things a bit, this stage is empty at the moment */
- /* move on to the next stage, but user shouldn't get here anymore anyway */
- DB_set_hand_status_by_hash($me,'poverty');
-
- case 'poverty':
- /* here we need to check if there is a solo or some other form of sickness.
- * If so, which one is the most important one
- * set that one in the Game table
- * tell people about it.
+ /* here we check what all players said and figure out what game we are playing
+ * this can therefore only be handled once all players finished the last stage
*/
+
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ /* output sickness of other playes, in case the already selected and are sitting in front of the current player */
+ echo "\n
\n";
+ echo " Game ".DB_format_gameid($gameid).": \n";
+ echo " Pre \n".
+ " \n";
+
+ for($pos=1;$pos<5;$pos++)
+ {
+ $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
+ $userid = DB_get_userid('gameid-position',$gameid,$pos);
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+
+ if($userstatus=='start' || $userstatus=='init')
+ echo "
still needs to decide
\n"; /* show this to everyone */
+ else
+ if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */
+ echo "
sick
\n";
+ else
+ echo "
healthy
\n";
+ }
+ echo "
\n \n \n"; /* end div trick, end li trick , end tricks*/
+ /* end displaying sickness */
+
echo "
\n";
echo "
Checking if someone else selected solo, nines, wedding or poverty.
";
@@ -318,27 +400,47 @@ switch($mystatus)
foreach($userids as $user)
{
$userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
- if($userstat!='poverty' && $userstat!='play')
- $ok = 0;
+ if($userstat!='check')
+ {
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
+ break;
+ }
};
if(!$ok)
{
- echo "This step can only be handled after everyone finished the last step. ".
+ echo "
This step can only be handled after everyone finished the last step. ".
"Seems like this is not the case, so you need to wait a bit... ".
"you will get an email once that is the case, please use the link in ".
- "that email to continue the game. ";
+ "that email to continue the game.
";
+
+ /* display cards, if player was just at the init-phase he will still see the cards from there
+ * we can put this one here, since the last player to finish the init state won't get here and
+ * will still see his card anyway from the init-phase
+ */
+ if($mystatus=='check')
+ {
+ /* show cards */
+ echo "
Your cards are: \n";
+ foreach($mycards as $card)
+ display_card($card,$PREF['cardset']);
+ echo "
\n";
+ }
+ break;
}
else
{
- echo "Everyone has finished checking their cards, let's see what they said...
";
+ /* Ok, everyone finished the init-phase, time to figure out what game we
+ * are playing, in case there are any solos this already
+ * will have the correct information in it */
+
+ echo "
Ok, everyone is done... figuring out what kind of game we are playing.
";
- /* check what kind of game we are playing, in case there are any solos this already
- *will have the correct information in it */
$gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid);
- /* check for different sickness and just output a general info */
+ /* check for sickness */
$nines = 0;
$poverty = 0;
$wedding = 0;
@@ -350,29 +452,18 @@ switch($mystatus)
if($usersick == 'nines')
{
$nines = $user;
- echo "$name has a Vorbehalt.
";
- break;
+ break; /* no need to check for other poverties, since only solo can win and that is already set */
}
else if($usersick == 'poverty')
- {
- $poverty++;
- echo "$name has a Vorbehalt.
";
- }
+ $poverty++;
else if($usersick == 'wedding')
- {
- $wedding=$user;
- echo "$name has a Vorbehalt.
" ;
- }
+ $wedding=$user;
else if($usersick == 'solo')
- {
- $solo++;
- echo "$name has a Vorbehalt.
" ;
- }
+ $solo++;
}
/* now check which sickness comes first and set the gametype to it */
-
- if($gametype == "solo")
+ if($gametype == 'solo')
{
/* do nothing */
}
@@ -390,7 +481,7 @@ switch($mystatus)
foreach($userids as $user)
{
$To = DB_get_email('userid',$user);
- mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled",$message);
+ mymail($To,"$EmailName game ".DB_format_gameid($gameid)." canceled",$message);
}
/* delete everything from the dB */
@@ -398,19 +489,17 @@ switch($mystatus)
echo "The game has been canceled because ".DB_get_name('userid',$nines).
" has five or more nines and nobody is playing solo.\n";
- output_footer();
- DB_close();
- exit();
+ return;
}
else if($poverty==1) /* one person has poverty */
{
- DB_set_gametype_by_gameid($gameid,"poverty");
- $gametype = "poverty";
+ DB_set_gametype_by_gameid($gameid,'poverty');
+ $gametype = 'poverty';
$who = DB_get_sickness_by_gameid($gameid);
if(!$who)
{
$firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid);
- if($firstsick == "poverty")
+ if($firstsick == 'poverty')
DB_set_sickness_by_gameid($gameid,2); /* who needs to be asked first */
else
DB_set_sickness_by_gameid($gameid,1); /* who needs to be asked first */
@@ -418,16 +507,16 @@ switch($mystatus)
}
else if($poverty==2) /* two people have poverty */
{
- DB_set_gametype_by_gameid($gameid,"dpoverty");
- $gametype = "dpoverty";
+ DB_set_gametype_by_gameid($gameid,'dpoverty');
+ $gametype = 'dpoverty';
$who = DB_get_sickness_by_gameid($gameid);
if(!$who)
{
$firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid);
- if($firstsick == "poverty")
+ if($firstsick == 'poverty')
{
$seconsick = DB_get_sickness_by_pos_and_gameid(1,$gameid);
- if($secondsick == "poverty")
+ if($secondsick == 'poverty')
DB_set_sickness_by_gameid($gameid,30); /* who needs to be asked first */
else
DB_set_sickness_by_gameid($gameid,20); /* who needs to be asked first */
@@ -438,344 +527,440 @@ switch($mystatus)
}
else if($wedding> 0)
{
- DB_set_gametype_by_gameid($gameid,"wedding");
+ DB_set_gametype_by_gameid($gameid,'wedding');
DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */
- $gametype = "wedding";
+ $gametype = 'wedding';
};
+ /* now the gametype is set correctly in the database */
+ echo "
Got it :)
";
- echo "
\n";
-
- /* now the gametype is set correctly (shouldn't matter that this is calculated for every user)
- * output what kind of game we have */
-
- $poverty = 0;
- foreach($userids as $user)
+ /* loop over all players, set re/contra if possible and start the game if possible */
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
{
- /* userids are sorted by position...
- * so output whatever the first one has, then whatever the next one has
- * stop when the sickness is the same as the gametype
- */
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- $name = DB_get_name('userid',$user);
- $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
+ switch($gametype)
+ {
+ case 'solo':
+ /* are we the solo player? set us to re, else set us to contra */
+ $pos = DB_get_pos_by_hash($userhash);
+ if($pos == $startplayer)
+ DB_set_party_by_hash($userhash,'re');
+ else
+ DB_set_party_by_hash($userhash,'contra');
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
- if($usersick)
- echo "$name has $usersick.
"; /*TODO: perhaps save this in a string and store in Game? */
+ case 'wedding':
+ /* set person with the wedding to re, do the rest during the game */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == 'wedding')
+ DB_set_party_by_hash($userhash,'re');
+ else
+ DB_set_party_by_hash($userhash,'contra');
- if($usersick=="poverty")
- $poverty++;
- if($usersick == "wedding" && $gametype =="wedding")
- break;
- if($usersick == "poverty" && $gametype =="poverty")
- break;
- if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2)
- break;
- if($usersick == "solo" && $gametype =="solo")
- break;
- };
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
+
+ case 'normal':
+ $hand = DB_get_all_hand($userhash);
- /* output Schweinchen in case the rules need it */
- if( $gametype != "solo")
- if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" )
- echo DB_get_name('hash',$GAME["schweinchen-who"])." has Schweinchen.
";
+ if(in_array('3',$hand)||in_array('4',$hand))
+ DB_set_party_by_hash($userhash,'re');
+ else
+ DB_set_party_by_hash($userhash,'contra');
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
+ case 'poverty':
+ case 'dpoverty':
+ /* set person with poverty to play status */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == 'poverty')
+ DB_set_hand_status_by_hash($userhash,'play');
+
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$userid)
+ DB_set_hand_status_by_hash($userhash,'poverty');
+ }
+ }
+ /* check for silent solo, set game type to solo in this case */
+ $gametype = DB_get_gametype_by_gameid($gameid);
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
+ {
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- echo "
\n";
+ if($gametype=='normal')
+ {
+ $userhand = DB_get_all_hand($userhash);
+ if(check_wedding($userhand))
+ {
+ /* normal game type and player has both queens -> silent solo */
+ /* keep startplayer, just set gametype to silent solo */
+ DB_set_gametype_by_gameid($gameid,'solo');
+ DB_set_solo_by_gameid($gameid,'silent');
+ }
+ }
+ }
- /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/
- switch($gametype)
+ /* send out email to first player or poverty person*/
+ if($gametype!='poverty' && $gametype!='dpoverty')
{
- case "solo":
- /* are we the solo player? set us to re, else set us to contra */
- $pos = DB_get_pos_by_hash($me);
- if($pos == $startplayer)
- DB_set_party_by_hash($me,"re");
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
+ $email = DB_get_email('position-gameid',$startplayer,$gameid);
+ $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer);
+ $who = DB_get_userid('email',$email);
+ DB_set_player_by_gameid($gameid,$who);
+
+ if($hash!=$me)
+ {
+ if(DB_get_email_pref_by_hash($hash)!='emailaddict')
+ {
+ /* email startplayer */
+ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
+ mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
+ echo " Please,
start the game.
\n";
+ }
+ else
+ {
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
- case "wedding":
- /* set person with the wedding to re, do the rest during the game */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if($usersick == "wedding")
- DB_set_party_by_hash($me,"re");
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$myid)
+ echo " Please,
start the game.
\n";
else
- DB_set_party_by_hash($me,"contra");
+ {
+ $email = DB_get_email('position-gameid',$who,$gameid);
+ $whohash = DB_get_hash_from_game_and_pos($gameid,$who);
+ DB_set_player_by_gameid($gameid,$whoid);
- echo "Whoever will make the first trick will be on the re team.
\n";
- echo " Ok, the game can start now, please finish
the setup .
";
- DB_set_hand_status_by_hash($me,'play');
- break;
+ if(DB_get_email_pref_by_hash($hash)!='emailaddict')
+ {
+ /* email player for poverty */
+ $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ;
+ mymail($email,$EmailName."Poverty (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
+ }
+ echo "
\n";
+ break;
+ }
+ case 'poverty':
+ /* user only gets here in a poverty game, several things have to be handled here:
+ * A) ask, if user wants to take trump
+ * yes-> take trump,
+ * poverty: set re/contra
+ * dpoverty: first time: set re, send email to second player
+ * second time: set contra
+ * poverty: set status of other players to 'play'
+ * set status to play in case 0 trump
+ * no -> set status to play,
+ * ask next player or cancle the game if no more players
+ * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set)
+ * ask to give cards back, set status to play, once player has 12 cards
+ *
+ * it is easier to check B) first
+ */
- case "normal":
- $hand = DB_get_all_hand($me);
+ /* output pre game in case user reloads */
- if(in_array('3',$hand)||in_array('4',$hand))
- DB_set_party_by_hash($me,"re");
- else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
- case "poverty":
- case "dpoverty":
- /* check if poverty resolved (e.g. DB.Game who set to NULL)
- * yes? =>trump was taken, start game; break;
- */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<0)
- { /* trump has been taken */
- DB_set_hand_status_by_hash($me,'play');
- break;
- };
- if($who>9) /*= two people still have trump on the table*/
- $add = 10;
- else
- $add = 1;
+ set_gametype($gametype); /* this sets the $CARDS variable */
+ $myparty = DB_get_party_by_hash($me);
- /* check if we are being asked now
- * no? display wait message, e.g. player X is asked at the moment
- */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if(myisset("trump") && $_REQUEST["trump"]=="no" && ($who==$mypos || $who==$mypos*10))
+ /* the following is part B) of whats needs to be done)
+ /* check if user wants to give cards back */
+ if(myisset('exchange'))
+ {
+ $exchange = $_REQUEST['exchange'];
+ $partnerhash = DB_get_partner_hash_by_hash($me);
+ $partnerid = DB_get_userid('hash',$partnerhash);
+ $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid);
+
+ /* if exchange is set to a value>0, exchange that card back to the partner */
+ if($exchange >0)
+ {
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'".
+ " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange));
+ DB_add_exchanged_card(DB_quote_smart($exchange),$myhand,$partnerhand);
+ };
+ }
+
+ /* update hand */
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ /* check if user need to give more cards back */
+ if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12)
+ {
+ echo "\n";
+ $next=999; /* need to cancel for sure, since both would need to take the trump */
}
- else if(myisset("trump","exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10))
+
+ /* no more people to ask, need to cancel the game */
+ if($mypos+$next>4)
{
- $trump = $_REQUEST["trump"];
- $exchange = $_REQUEST["exchange"];
- $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $message = "Hello, \n\n".
+ "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n";
- /* if exchange is set to a value>0, exchange that card back to user $trump */
- if($exchange >0)
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
{
- $result = DB_query("UPDATE Hand_Card SET hand_id='$userhand'".
- " WHERE hand_id='$myhand' AND card_id='$exchange'" );
- };
+ $To = DB_get_email('userid',$user);
+ mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message);
+ }
- /* if number of cards == 12, set status to play for both users */
- $r = DB_query_array("SELECT COUNT(*) FROM Hand_Card WHERE hand_id='$myhand'" );
- if(!$r)
- {
- myerror("error in poverty");
- die();
- };
- if($r[0]==12)
- {
- if($gametype=="poverty" || $who<9)
- {
- DB_set_sickness_by_gameid($gameid,-1); /* done with poverty */
- }
- else /* reduce poverty count by one, that is go to single digits $who */
- {
- $add = 1;
- $who = $who/10;
+ /* delete everything from the dB */
+ DB_cancel_game($me);
- /* whom to ask next */
- $firstsick = DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
- $secondsick = DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
+ echo "
Game ".DB_format_gameid($gameid)." has been canceled.
";
+ return;
+ }
+ else
+ {
+ /* email next player, set his status to poverty */
+ $To = DB_get_email('position-gameid',$mypos+$next,$gameid);
+ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
+ $userid = DB_get_userid('email',$To);
- if($firstsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add);
- else
- {
- if($secondsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add*2);
- else
- DB_set_sickness_by_gameid($gameid,$who+$add*3);
- };
-
- /* email next player */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<=4)
- {
- $To = DB_get_email('position-gameid',$who,$gameid);
- $userhash = DB_get_hash_from_game_and_pos($gameid,$who);
- $userid = DB_get_userid('email',$To);
- DB_set_player_by_gameid($gameid,$userid);
-
- $message = "Someone has poverty, it's your turn to decide, ".
- "if you want to take the trump. Please visit:".
- " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
- mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
- }
- }
+ DB_set_player_by_gameid($gameid,$userid);
+ DB_set_hand_status_by_hash($userhash,'poverty');
- /* this user is done */
- DB_set_hand_status_by_hash($me,'play');
- /* and so is his partner */
- $hash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
- DB_set_hand_status_by_hash($hash,'play');
+ $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:".
+ " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
+ }
+ }
+ else
+ {
+ /* player wants to take trump, change cards */
- /* set party to re, unless we had dpoverty, in that case check if we need to set re/contra*/
- $re_set = 0;
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- $party = DB_get_party_by_hash($userhash);
- if($party=="re")
- $re_set = 1;
- }
- if($re_set)
+ /* user wants to take trump */
+ $trump = $_REQUEST['trump'];
+ $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
+
+ /* remember which cards were handed over*/
+ $partnerhand = DB_get_all_hand($userhash);
+ foreach ($partnerhand as $card)
+ if($card<27)
+ DB_add_exchanged_card($card,$userhand,$myhand);
+
+ /* copy trump from player A to B */
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" );
+
+ /* reload cards */
+ $mycards = DB_get_hand($me);
+
+ /* set re/contra */
+ if($gametype=='poverty')
+ {
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
+ {
+ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ if($hash==$userhash||$hash==$me)
{
- DB_set_party_by_hash($me,"contra");
- DB_set_party_by_hash($hash,"contra");
+ DB_set_party_by_hash($hash,'re');
}
else
{
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- if($userhash==$hash||$userhash==$me)
- DB_set_party_by_hash($userhash,"re");
- else
- DB_set_party_by_hash($userhash,"contra");
- }
+ DB_set_party_by_hash($hash,'contra');
+ DB_set_hand_status_by_hash($hash,'play'); /* the contra party is ready to play */
}
-
-
- break;
}
- else
+ /* check if we are done (in case of no trump handed over), if so, go to 'play' phase right away*/
+ if(count($mycards)==12)
{
- /* else show all trump, have lowest card pre-selected, have hidden setting for */
- echo "
\n";
+ DB_set_hand_status_by_hash($me,'play');
}
}
- else if($who == $mypos || $who == $mypos*10)
+ else /*dpoverty*/
{
- echo "
You finished the setup, but not everyone else finished it... ".
"You need to wait for the others. Just wait for an email.
";
+
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ echo "\n";
-
- if($myturn && !myisset("card") && $mystatus=='play' )
- {
- echo "Hello ".$myname.", it's your turn! \n";
- echo "Your cards are: \n";
-
- /* do we have to follow suite? */
- $followsuit = 0;
- if(have_suit($mycards,$firstcard))
- $followsuit = 1;
-
- foreach($mycards as $card)
- {
- if($followsuit && !same_type($card,$firstcard))
- display_card($card,$PREF["cardset"]);
- else
- display_link_card($card,$PREF["cardset"]);
- }
- }
- else if($mystatus=='play' )
- {
- echo "Your cards are: \n";
- foreach($mycards as $card)
- display_card($card,$PREF["cardset"]);
- }
- else if($mystatus=='gameover')
- {
- $oldcards = DB_get_all_hand($me);
- $oldcards = mysort($oldcards,$gametype);
- echo "Your cards were: \n";
- foreach($oldcards as $card)
- display_card($card,$PREF["cardset"]);
-
- $userids = DB_get_all_userid_by_gameid($gameid);
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
-
- if($userhash!=$me)
- {
- echo " ";
-
- $name = DB_get_name('userid',$user);
- $oldcards = DB_get_all_hand($userhash);
- $oldcards = mysort($oldcards,$gametype);
- echo "$name's cards were: \n";
- foreach($oldcards as $card)
- display_card($card,$PREF["cardset"]);
- }
- };
- }
- echo "
\n";
-
- /* if the game is over do some extra stuff, therefore exit the swtich statement if we are still playing*/
- if($mystatus=='play')
- break;
+ echo " \n";
- echo "\n";
+if($gamestatus == 'play' )
+ output_form_calls($me);
- if($mystatus=='gameover' && DB_get_game_status_by_gameid($gameid)=='gameover' )
- {
+/* get time from the last action of the game */
+$r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " );
+$gameend = time() - strtotime($r[0]);
- $session = DB_get_session_by_gameid($gameid);
- $result = DB_query("SELECT id,create_date FROM Game".
- " WHERE session=$session".
- " ORDER BY create_date DESC".
- " LIMIT 1");
- $r = -1;
- if($result)
- $r = DB_fetch_array($result);
+if($gamestatus == 'play' || $gameend < 60*60*24*7)
+ {
+ echo " \nA short comment: \n";
+ }
+
+echo " \n";
+
+echo "
\n";
+
+echo "