X-Git-Url: https://git.nubati.net/cgi-bin/gitweb.cgi?p=e-DoKo.git;a=blobdiff_plain;f=include%2Fgame.php;h=bbaa5b3500a2e945c5d4a2b113806b0cdb4f2d40;hp=0d4f0a9856606465caabe651390a197e333b170b;hb=e525ec3c4a6e6234fd63caad097845cc2935fc1b;hpb=086ed1db2ec28817b3370481455c84ceaf6448c2 diff --git a/include/game.php b/include/game.php index 0d4f0a9..bbaa5b3 100644 --- a/include/game.php +++ b/include/game.php @@ -5,6 +5,7 @@ if(!isset($HOST)) exit; +/* calling game.php only makes sense when we give it a hash for a game */ if(!myisset("me")) { echo "Hmm, you really shouldn't mess with the urls.
\n"; @@ -12,10 +13,9 @@ if(!myisset("me")) DB_close(); exit(); } - $me = $_REQUEST["me"]; -/* test for valid ID */ +/* Ok, got a hash, but is it valid? */ $myid = DB_get_userid('hash',$me); if(!$myid) { @@ -30,7 +30,7 @@ if(!$myid) if(isset($_SESSION["name"])) output_status($_SESSION["name"]); -/* the user had done something, update the timestamp */ +/* the user has done something, update the timestamp */ DB_update_user_timestamp($myid); /* get some information from the DB */ @@ -41,17 +41,11 @@ $mypos = DB_get_pos_by_hash($me); $myhand = DB_get_handid('hash',$me); $session = DB_get_session_by_gameid($gameid); -/* get prefs and save them */ -DB_get_PREF($myid); +/* get prefs and save them in a variable*/ +$PREF = DB_get_PREF($myid); /* get rule set for this game */ -$r = DB_query_array("SELECT * FROM Rulesets". - " LEFT JOIN Game ON Game.ruleset=Rulesets.id ". - " WHERE Game.id='$gameid'" ); - -$RULES["dullen"] = $r[2]; -$RULES["schweinchen"] = $r[3]; -$RULES["call"] = $r[4]; +$RULES = DB_get_RULES($gameid); /* get some infos about the game */ $gametype = DB_get_gametype_by_gameid($gameid); @@ -63,18 +57,46 @@ if($gametype=="solo") $GT = $gametype." ".$GT; } -/* does anyone have both foxes */ -$GAME["schweinchen"]=0; -for($i=1;$i<5;$i++) +/* do we need to worry about Schweinchen? + * check gametype and rules + * if yes, figure out if someone actually has Schweinchen + * save information in $GAME + */ +$ok=0; +if( $gamestatus == 'pre' ) { - $hash = DB_get_hash_from_game_and_pos($gameid,$i); - $cards = DB_get_all_hand($hash); - if( in_array("19",$cards) && in_array("20",$cards) ) - { - $GAME["schweinchen"]=1; - $GAME["schweinchen-who"]=$hash; - } - }; + /* always need to use Schweinchen to figure out for example who has poverty */ + $ok=1; + } +else + { + /* in a game Schweinchen is not valid in all types of games */ + if( $gametype == 'normal' || $gametype == 'silent' || $gametype=='trump' ) + if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) ) + $ok=1; + } + +if($ok) +{ + /* need to check for Schweinchen */ + for($i=1;$i<5;$i++) + { + $hash = DB_get_hash_from_game_and_pos($gameid,$i); + $cards = DB_get_all_hand($hash); + if( in_array("19",$cards) && in_array("20",$cards) ) + $GAME['schweinchen-who']=$hash; + }; + $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */ + $GAME['schweinchen-second'] = 0; +} +else +{ + /* no need to check for Schweinchen */ + $GAME['schweinchen-who']=NULL; +} +/* end check for Schweinchen */ + +set_gametype($gametype); /* this sets the $CARDS variable */ /* put everyting in a form */ echo "
\n"; @@ -189,59 +211,75 @@ switch($mystatus) } } case 'init': - + /* here we ask the player if he is sick */ $mycards = DB_get_hand($me); - sort($mycards); + $mycards = mysort($mycards,$gametype); - output_check_for_sickness($me,$mycards); + /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ + echo "\n\n"; /* end div trick, end li trick , end tricks*/ + /* end displaying sickness */ - case 'check': - /* ok, user is in the game, saw his cards and selected his vorbehalt - * so first we check what he selected - */ if(!myisset("solo","wedding","poverty","nines") ) { - /* all these variables have a pre-selected default, - * so we should never get here, - * unless a user tries to cheat ;) - * can also happen if user reloads the page! - */ - echo "

You need to answer the questions.

"; - DB_set_hand_status_by_hash($me,'init'); + output_check_for_sickness($me,$mycards); + + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF["cardset"]); + echo "
\n"; + + break; } else { - /* check if someone selected more than one vorbehalt */ - $Nvorbehalt = 0; - if($_REQUEST["solo"]!="No") $Nvorbehalt++; - if($_REQUEST["wedding"] == "yes") $Nvorbehalt++; - if($_REQUEST["poverty"] == "yes") $Nvorbehalt++; - if($_REQUEST["nines"] == "yes") $Nvorbehalt++; - - if($Nvorbehalt>1) + /* check if someone selected more than one sickness */ + $Nsickness = 0; + if($_REQUEST["solo"]!="No") $Nsickness++; + if($_REQUEST["wedding"] == "yes") $Nsickness++; + if($_REQUEST["poverty"] == "yes") $Nsickness++; + if($_REQUEST["nines"] == "yes") $Nsickness++; + + if($Nsickness>1) { - echo "

You selected more than one vorbehalt, please go back ". + echo "

You selected more than one sickness, please go back ". "and answer the question again.

"; - DB_set_hand_status_by_hash($me,'init'); + + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF["cardset"]); + echo "
\n"; + + break; } else { + /* everything is ok, save what user said and proceed */ echo "

Processing what you selected in the last step..."; /* check if this sickness needs to be handled first */ $gametype = DB_get_gametype_by_gameid($gameid); - $startplayer = DB_get_startplayer_by_gameid($gameid); + $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */ - if( $_REQUEST["solo"]!="No") + if( $_REQUEST["solo"]!="No" ) { /* user wants to play a solo */ @@ -281,51 +319,48 @@ switch($mystatus) DB_set_sickness_by_hash($me,"nines"); } - echo " Ok, done with checking, please go to the next step of the setup.

"; + echo "

\n"; /* move on to the next stage*/ - DB_set_hand_status_by_hash($me,'poverty'); - - /* check if everyone has reached this stage, send out email */ - $userids = DB_get_all_userid_by_gameid($gameid); - $ok = 1; - foreach($userids as $user) - { - $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); - if($userstat!='poverty' && $userstat!='play') - { - $ok = 0; - DB_set_player_by_gameid($gameid,$user); - } - }; - if($ok) - { - /* reset player = everyone has to do something now */ - DB_set_player_by_gameid($gameid,NULL); - - foreach($userids as $user) - { - $To = DB_get_email('userid',$user); - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); - if($userhash != $me) - { - $message = "Everyone finish the questionary in game ".DB_format_gameid($gameid).", ". - "please visit this link now to continue: \n". - " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; - mymail($To,$EmailName." finished setup in game ".DB_format_gameid($gameid),$message); - } - }; - }; + DB_set_hand_status_by_hash($me,'check'); }; }; - break; - case 'poverty': - /* here we need to check if there is a solo or some other form of sickness. - * If so, which one is the most important one - * set that one in the Game table - * tell people about it. + case 'check': + /* here we check what all players said and figure out what game we are playing + * this can therefore only be handled once all players finished the last stage */ + + /* only need to redisplay the cards when the user reloads the page and lands directly here */ + if($mystatus=='check') + { + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ + echo "\n\n"; /* end div trick, end li trick , end tricks*/ + /* end displaying sickness */ + } + echo "
\n"; echo "

Checking if someone else selected solo, nines, wedding or poverty.

"; @@ -335,27 +370,46 @@ switch($mystatus) foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); - if($userstat!='poverty' && $userstat!='play') - $ok = 0; + if($userstat!='check') + { + $ok = 0; + DB_set_player_by_gameid($gameid,$user); + } }; if(!$ok) { - echo "This step can only be handled after everyone finished the last step. ". + echo "

This step can only be handled after everyone finished the last step. ". "Seems like this is not the case, so you need to wait a bit... ". "you will get an email once that is the case, please use the link in ". - "that email to continue the game.
"; + "that email to continue the game.

"; + + /* display cards, if player was just at the init-phase he will still see the cards from there + * we can put this one here, since the last player to finish the init state won't get here and + * will still see his card anyway from the init-phase + */ + if($mystatus=='check') + { + /* show cards */ + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF["cardset"]); + echo "
\n"; + } + break; } else { - echo "Everyone has finished checking their cards, let's see what they said...
"; + /* Ok, everyone finished the init-phase, time to figure out what game we + * are playing, in case there are any solos this already + * will have the correct information in it */ + + echo "

Ok, everyone is done... figuring out what kind of game we are playing.

"; - /* check what kind of game we are playing, in case there are any solos this already - *will have the correct information in it */ $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); - /* check for different sickness and just output a general info */ + /* check for sickness */ $nines = 0; $poverty = 0; $wedding = 0; @@ -367,28 +421,17 @@ switch($mystatus) if($usersick == 'nines') { $nines = $user; - echo "$name has a Vorbehalt.
"; - break; + break; /* no need to check for other poverties, since only solo can win and that is already set */ } else if($usersick == 'poverty') - { - $poverty++; - echo "$name has a Vorbehalt.
"; - } + $poverty++; else if($usersick == 'wedding') - { - $wedding=$user; - echo "$name has a Vorbehalt.
" ; - } + $wedding=$user; else if($usersick == 'solo') - { - $solo++; - echo "$name has a Vorbehalt.
" ; - } + $solo++; } /* now check which sickness comes first and set the gametype to it */ - if($gametype == "solo") { /* do nothing */ @@ -459,340 +502,407 @@ switch($mystatus) DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */ $gametype = "wedding"; }; + /* now the gametype is set correctly in the database */ + echo "

Got it :)

"; - echo "
\n"; - - /* now the gametype is set correctly (shouldn't matter that this is calculated for every user) - * output what kind of game we have */ - - $poverty = 0; - foreach($userids as $user) + /* loop over all players, set re/contra if possible and start the game if possible */ + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $userid) { - /* userids are sorted by position... - * so output whatever the first one has, then whatever the next one has - * stop when the sickness is the same as the gametype - */ + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); - $name = DB_get_name('userid',$user); - $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); + switch($gametype) + { + case "solo": + /* are we the solo player? set us to re, else set us to contra */ + $pos = DB_get_pos_by_hash($userhash); + if($pos == $startplayer) + DB_set_party_by_hash($userhash,"re"); + else + DB_set_party_by_hash($userhash,"contra"); + DB_set_hand_status_by_hash($userhash,'play'); + break; - if($usersick) - echo "$name has $usersick.
"; /*TODO: perhaps save this in a string and store in Game? */ + case "wedding": + /* set person with the wedding to re, do the rest during the game */ + $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); + if($usersick == "wedding") + DB_set_party_by_hash($userhash,"re"); + else + DB_set_party_by_hash($userhash,"contra"); - if($usersick=="poverty") - $poverty++; - if($usersick == "wedding" && $gametype =="wedding") - break; - if($usersick == "poverty" && $gametype =="poverty") - break; - if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2) - break; - if($usersick == "solo" && $gametype =="solo") - break; - }; + DB_set_hand_status_by_hash($userhash,'play'); + break; - /* output Schweinchen in case the rules need it */ - if( $gametype != "solo") - if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" ) - echo DB_get_name('hash',$GAME["schweinchen-who"])." has Schweinchen.
"; + case "normal": + $hand = DB_get_all_hand($userhash); - echo "
\n"; + if(in_array('3',$hand)||in_array('4',$hand)) + DB_set_party_by_hash($userhash,"re"); + else + DB_set_party_by_hash($userhash,"contra"); + DB_set_hand_status_by_hash($userhash,'play'); + break; + case "poverty": + case "dpoverty": + /* set person with poverty to play status */ + $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); + if($usersick == "poverty") + DB_set_hand_status_by_hash($userhash,'play'); + + /* set status of first player to be asked to poverty */ + $who = DB_get_sickness_by_gameid($gameid); + if($who > 6) $who= $who/10; /* in case we have dpoverty */ + $whoid = DB_get_userid('gameid-position',$gameid,$who); + if($whoid==$userid) + DB_set_hand_status_by_hash($userhash,'poverty'); + } + } + /* check for silent solo, set game type to solo in this case */ + $gametype = DB_get_gametype_by_gameid($gameid); + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $userid) + { + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); + + if($gametype=='normal') + { + $userhand = DB_get_all_hand($userhash); + if(check_wedding($userhand)) + { + /* normal game type and player has both queens -> silent solo */ + /* keep startplayer, just set gametype to silent solo */ + DB_set_gametype_by_gameid($gameid,"solo"); + DB_set_solo_by_gameid($gameid,'silent'); + } + } + } - /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/ - switch($gametype) + /* send out email to first player or poverty person*/ + if($gametype!="poverty" && $gametype!="dpoverty") { - case "solo": - /* are we the solo player? set us to re, else set us to contra */ - $pos = DB_get_pos_by_hash($me); - if($pos == $startplayer) - DB_set_party_by_hash($me,"re"); + $startplayer = DB_get_startplayer_by_gameid($gameid); + $email = DB_get_email('position-gameid',$startplayer,$gameid); + $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); + $who = DB_get_userid('email',$email); + DB_set_player_by_gameid($gameid,$who); + + if($hash!=$me) + { + if(DB_get_email_pref_by_hash($hash)!="emailaddict") + { + /* email startplayer */ + $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". + "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; + mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); + } + } else - DB_set_party_by_hash($me,"contra"); - DB_set_hand_status_by_hash($me,'play'); - break; + echo " Please, start the game.
\n"; + } + else + { + /* set status of first player to be asked to poverty */ + $who = DB_get_sickness_by_gameid($gameid); + if($who > 6) $who= $who/10; /* in case we have dpoverty */ - case "wedding": - /* set person with the wedding to re, do the rest during the game */ - $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if($usersick == "wedding") - DB_set_party_by_hash($me,"re"); + $whoid = DB_get_userid('gameid-position',$gameid,$who); + if($whoid==$myid) + echo " Please, start the game.
\n"; else - DB_set_party_by_hash($me,"contra"); + { + $email = DB_get_email('position-gameid',$who,$gameid); + $whohash = DB_get_hash_from_game_and_pos($gameid,$who); + DB_set_player_by_gameid($gameid,$whoid); - echo "Whoever will make the first trick will be on the re team.
\n"; - echo " Ok, the game can start now, please finish the setup.
"; - DB_set_hand_status_by_hash($me,'play'); - break; + if(DB_get_email_pref_by_hash($hash)!="emailaddict") + { + /* email player for poverty */ + $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n". + "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ; + mymail($email,$EmailName."Poverty (game ".DB_format_gameid($gameid).") ",$message); + } + } + } + echo "\n"; + break; + } + case 'poverty': + /* user only gets here in a poverty game, several things have to be handled here: + * A) ask, if user wants to take trump + * yes-> take trump, + * poverty: set re/contra + * dpoverty: first time: set re, send email to second player + * second time: set contra + * set status to play in case 0 trump + * no -> set status to play, + * ask next player or cancle the game if no more players + * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set) + * ask to give cards back, set status to play, once player has 12 cards + * + * it is easier to check B) first + */ - case "normal": - $hand = DB_get_all_hand($me); + /* output pre game in case user reloads */ - if(in_array('3',$hand)||in_array('4',$hand)) - DB_set_party_by_hash($me,"re"); - else - DB_set_party_by_hash($me,"contra"); - DB_set_hand_status_by_hash($me,'play'); - break; - case "poverty": - case "dpoverty": - /* check if poverty resolved (e.g. DB.Game who set to NULL) - * yes? =>trump was taken, start game; break; - */ - $who = DB_get_sickness_by_gameid($gameid); - if($who<0) - { /* trump has been taken */ - DB_set_hand_status_by_hash($me,'play'); - break; - }; - if($who>9) /*= two people still have trump on the table*/ - $add = 10; - else - $add = 1; + set_gametype($gametype); /* this sets the $CARDS variable */ + $myparty = DB_get_party_by_hash($me); - /* check if we are being asked now - * no? display wait message, e.g. player X is asked at the moment - */ - $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if(myisset("trump") && $_REQUEST["trump"]=="no" && ($who==$mypos || $who==$mypos*10)) + /* the following is part B) of whats needs to be done) + /* check if user wants to give cards back */ + if(myisset("exchange")) + { + $exchange = $_REQUEST['exchange']; + $partnerhash = DB_get_partner_hash_by_hash($me); + $partnerid = DB_get_userid('hash',$partnerhash); + $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid); + + /* if exchange is set to a value>0, exchange that card back to the partner */ + if($exchange >0) + { + $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'". + " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange)); + }; + } + /* update hand */ + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + /* check if user need to give more cards back */ + if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12) + { + echo "
you need to get rid of a few cards
\n"; + + $type="exchange"; + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_link_card($card,$PREF["cardset"],$type); + echo " \n"; + echo "
\n"; + } + else if( ($myparty=='re' || $myparty=='contra') && count($mycards)==12) + { + /* user is done, ready to play */ + DB_set_hand_status_by_hash($me,'play'); + /* TODO if resolved; email start player, set startplayer */ + } + + /* the following is part A) of what needs to be done */ + if(!myisset("trump")) + { + if(!$myparty) + { + echo "
\n"; + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) { - /* user doesn't want to take trump */ - /* set next player who needs to be asked */ - $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); - $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); + $name = DB_get_name('userid',$user); + $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $userparty = DB_get_party_by_hash($userhash); - if($firstsick=="poverty") + if($usersick=="poverty" && !$userparty) { - if($secondsick=="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add*3); - else - DB_set_sickness_by_gameid($gameid,$who+$add*2); + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $cards = DB_get_hand($hash); + /* count trump */ + $nrtrump = 0; + foreach($cards as $card) + if($card<27) $nrtrump++; + echo "Player $name has $nrtrump trump. Do you want to take them?". + "yes
\n"; } - else - DB_set_sickness_by_gameid($gameid,$who+$add); + } + echo "No,way I take those trump...
\n"; + echo "
\n"; - /* email next player */ - $who = DB_get_sickness_by_gameid($gameid); - if($who>9) $who = $who/10; + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF["cardset"]); + echo "
\n"; + } + break; + } + else + { + $trump = $_REQUEST['trump']; - if($who<=4) - { - $To = DB_get_email('position-gameid',$who,$gameid); - $userhash = DB_get_hash_from_game_and_pos($gameid,$who); - $userid = DB_get_userid('email',$To); - DB_set_player_by_gameid($gameid,$userid); + if($trump=="no") + { + /* user doesn't want to take trump */ + DB_set_hand_status_by_hash($me,'play'); - $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". - " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; - mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); - } + /* set next player who needs to be asked and email him*/ + $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); + $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); - /* this user is done */ - DB_set_hand_status_by_hash($me,'play'); - break; + /* don't ask people who have poverty */ + $next=1; + if($firstsick=="poverty") + { + if($secondsick=="poverty") + $next=3; + else + $next=2; } - else if(myisset("trump") && !myisset("exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10)) + if($gametype=="dpoverty") { - /* user wants to take trump */ - $trump = $_REQUEST["trump"]; - - /* get hand id for user $trump */ - $userhand = DB_get_handid('gameid-userid',$gameid,$trump); - /* copy trump from player A to B */ - $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); - - /* add hidden button with trump in it to get to the next point */ - echo "
\n"; - echo " \n"; - echo " \n"; - echo " \n"; - echo "
\n"; + $next=999; /* need to cancel for sure, since both would need to take the trump */ } - else if(myisset("trump","exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10)) + + /* no more people to ask, need to cancel the game */ + if($mypos+$next>4) { - $trump = $_REQUEST["trump"]; - $exchange = $_REQUEST["exchange"]; - $userhand = DB_get_handid('gameid-userid',$gameid,$trump); + $message = "Hello, \n\n". + "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n"; - /* if exchange is set to a value>0, exchange that card back to user $trump */ - if($exchange >0) + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) { - $result = DB_query("UPDATE Hand_Card SET hand_id='$userhand'". - " WHERE hand_id='$myhand' AND card_id='$exchange'" ); - }; + $To = DB_get_email('userid',$user); + mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message); + } - /* if number of cards == 12, set status to play for both users */ - $r = DB_query_array("SELECT COUNT(*) FROM Hand_Card WHERE hand_id='$myhand'" ); - if(!$r) - { - myerror("error in poverty"); - die(); - }; - if($r[0]==12) - { - if($gametype=="poverty" || $who<9) - { - DB_set_sickness_by_gameid($gameid,-1); /* done with poverty */ - } - else /* reduce poverty count by one, that is go to single digits $who */ - { - $add = 1; - $who = $who/10; + /* delete everything from the dB */ + DB_cancel_game($me); - /* whom to ask next */ - $firstsick = DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); - $secondsick = DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); + echo "

Game ".DB_format_gameid($gameid)." has been canceled.

"; + output_footer(); + DB_close(); + exit(); + } + else + { + /* email next player, set his status to poverty */ + $To = DB_get_email('position-gameid',$mypos+$next,$gameid); + $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); + $userid = DB_get_userid('email',$To); - if($firstsick!="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add); - else - { - if($secondsick!="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add*2); - else - DB_set_sickness_by_gameid($gameid,$who+$add*3); - }; - - /* email next player */ - $who = DB_get_sickness_by_gameid($gameid); - if($who<=4) - { - $To = DB_get_email('position-gameid',$who,$gameid); - $userhash = DB_get_hash_from_game_and_pos($gameid,$who); - $userid = DB_get_userid('email',$To); - DB_set_player_by_gameid($gameid,$userid); - - $message = "Someone has poverty, it's your turn to decide, ". - "if you want to take the trump. Please visit:". - " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; - mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); - } - } + DB_set_player_by_gameid($gameid,$userid); + DB_set_hand_status_by_hash($userhash,'poverty'); - /* this user is done */ - DB_set_hand_status_by_hash($me,'play'); - /* and so is his partner */ - $hash = DB_get_hash_from_gameid_and_userid($gameid,$trump); - DB_set_hand_status_by_hash($hash,'play'); + $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". + " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; + mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); + } + } + else + { + /* player wants to take trump, change cards */ - /* set party to re, unless we had dpoverty, in that case check if we need to set re/contra*/ - $re_set = 0; - foreach($userids as $user) - { - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); - $party = DB_get_party_by_hash($userhash); - if($party=="re") - $re_set = 1; - } - if($re_set) - { - DB_set_party_by_hash($me,"contra"); - DB_set_party_by_hash($hash,"contra"); - } - else - { - foreach($userids as $user) - { - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); - if($userhash==$hash||$userhash==$me) - DB_set_party_by_hash($userhash,"re"); - else - DB_set_party_by_hash($userhash,"contra"); - } - } + /* user wants to take trump */ + $trump = $_REQUEST["trump"]; + $userhand = DB_get_handid('gameid-userid',$gameid,$trump); + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump); + /* copy trump from player A to B */ + $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); - break; - } - else - { - /* else show all trump, have lowest card pre-selected, have hidden setting for */ - echo "
you need to get rid of a few cards
\n"; - - set_gametype($gametype); /* this sets the $CARDS variable */ - $mycards = DB_get_hand($me); - $mycards = mysort($mycards,$gametype); - - $type="exchange"; - echo "
Your cards are:
\n"; - foreach($mycards as $card) - display_link_card($card,$PREF["cardset"],$type); - echo " \n"; - echo " \n"; - echo "
\n"; - } - } - else if($who == $mypos || $who == $mypos*10) + $mycards = DB_get_hand($me); + + /* set re/contra */ + if($gametype=='poverty') { - echo "
\n"; + $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { - $name = DB_get_name('userid',$user); - $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); - - if($usersick=="poverty") + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + if($hash==$userhash||$hash==$me) + DB_set_party_by_hash($hash,"re"); + else + DB_set_party_by_hash($hash,"contra"); + } + /* check if we are done, if so, send everyone into the 'play' phase */ + if(count($mycards)==12) + { + foreach($userids as $user) { - $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); - $cards = DB_get_hand($hash); - $nrtrump = count_trump($cards); - /* count trump */ - if($nrtrump<4) - echo "Player $name has $nrtrump trump. Do you want to take them?". - "yes
\n"; + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + DB_set_hand_status_by_hash($hash,'play'); } } - echo "No,way I take those trump...
\n"; - echo "
\n"; - - echo "Your cards are:
\n"; - $mycards = DB_get_hand($me); - sort($mycards); - echo "

Your cards are:
\n"; - foreach($mycards as $card) - display_card($card,$PREF["cardset"]); - echo "

\n"; } - else + else /*dpoverty*/ { - $mysick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if($mysick=="poverty") - echo "The others are asked if they want to take your trump, you have to wait (you'll get an email)."; + /* has the re party already been set?*/ + $re_set=0; + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) + { + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $party = DB_get_party_by_hash($hash); + if($party=='re') + $re_set=1; + } + if($re_set) + { + DB_set_party_by_hash($me,'contra'); + DB_set_party_by_hash($userhash,'contra'); + } else - echo "it's not your turn yet to decide if you want to take the trump or not."; - } - }; - /* check if no one wanted to take trump, in that case the gamesickness would be set to 5 or 50 */ - $who = DB_get_sickness_by_gameid($gameid); - if($who==5 || $who==50) - { - $message = "Hello, \n\n". - "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n"; + { + DB_set_party_by_hash($me,'re'); + DB_set_party_by_hash($userhash,'re'); - $userids = DB_get_all_userid_by_gameid($gameid); - foreach($userids as $user) - { - $To = DB_get_email('userid',$user); - mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message); - } + /* send out email to second non-poverty player */ + $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); + $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); - /* delete everything from the dB */ - DB_cancel_game($me); + $next=1; + if($firstsick=="poverty") + if($secondsick=="poverty") + $next=3; + else + $next=2; - echo "

Game ".DB_format_gameid($gameid)." has been canceled.

"; - output_footer(); - DB_close(); - exit(); + if($mypos+$next>4) + echo "
Error in poverty, please contact the Admin
\n"; + + $To = DB_get_email('position-gameid',$mypos+$next,$gameid); + $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); + $userid = DB_get_userid('email',$To); + + DB_set_player_by_gameid($gameid,$userid); + DB_set_hand_status_by_hash($userhash,'poverty'); + + $message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:". + " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; + mymail($To,$EmailName." double poverty (game ".DB_format_gameid($gameid).")",$message); + + + } + } + echo "
Please, continue here.
\n"; } + } + echo "
"; + break; + + case 'play': + case 'gameover': + /* both entries here, so that the tricks are visible for both. + * in case of 'play' there is a break later that skips the last part + */ - /* check if all players are ready to play */ + /* check if all players are ready to play, + * if so, send out email to the startplayer + * only need to do this if the game hasn't started yet + */ + $gamestatus = DB_get_game_status_by_gameid($gameid); + if($gamestatus == 'pre') + { $ok = 1; + $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) - if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='play') - { - $ok = 0; - DB_set_player_by_gameid($gameid,$user); - } - + { + $userstatus = DB_get_hand_status_by_userid_and_gameid($user,$gameid); + if($userstatus !='play' && $userstatus!='gameover') + { + $ok = 0; + DB_set_player_by_gameid($gameid,$user); + } + } if($ok) { /* only set this after all poverty, etc. are handled*/ @@ -812,20 +922,8 @@ switch($mystatus) "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); } - else - echo " Please, start the game.
"; } - else - echo "\n
"; } - echo "\n"; - break; - case 'play': - case 'gameover': - /* both entries here, so that the tricks are visible for both. - * in case of 'play' there is a break later that skips the last part - */ - /* figure out what kind of game we are playing, * set the global variables $CARDS["trump"],$CARDS["diamonds"],$CARDS["hearts"], * $CARDS["clubs"],$CARDS["spades"],$CARDS["foxes"] @@ -837,14 +935,17 @@ switch($mystatus) if($gametype=="solo") { $gametype = DB_get_solo_by_gameid($gameid); - $GT = $gametype." ".$GT; + if($gametype=='silent') + $GT = 'normal'; + else + $GT = $gametype." ".$GT; } else $gametype = "normal"; set_gametype($gametype); /* this sets the $CARDS variable */ - /* get some infos about the game */ + /* get some infos about the game, need to reset this, since it might have changed */ $gamestatus = DB_get_game_status_by_gameid($gameid); /* has the game started? No, then just wait here...*/ @@ -852,6 +953,15 @@ switch($mystatus) { echo "

You finished the setup, but not everyone else finished it... ". "You need to wait for the others. Just wait for an email.

"; + + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF["cardset"]); + echo "
\n"; + break; /* not sure this works... the idea is that you can * only play a card after everyone is ready to play */ } @@ -860,7 +970,7 @@ switch($mystatus) $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); - /* handel comments in case player didn't play a card, allow comments a week after the end of the game */ + /* handle comments in case player didn't play a card, allow comments a week after the end of the game */ if( (!myisset("card") && $mystatus=='play') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) ) if(myisset("comment")) { @@ -912,7 +1022,7 @@ switch($mystatus) /* output vorbehalte */ $mygametype = DB_get_gametype_by_gameid($gameid); - if($mygametype != "normal") /* only show when needed */ + if($mygametype != 'normal' && $mygametype != 'silent') /* only show when needed */ { echo "
  • Pre\n". "
    \n"; @@ -944,8 +1054,11 @@ switch($mystatus) $user = $r[6]; /* check if first schweinchen has been played */ - if( $GAME["schweinchen"] && ($r[0] == 19 || $r[0] == 20) ) - $GAME["schweinchen"]++; + if( $GAME['schweinchen-who'] && ($r[0] == 19 || $r[0] == 20) ) + if(!$GAME['schweinchen-first']) + $GAME['schweinchen-first'] = 1; /* playing the first fox */ + else + $GAME['schweinchen-second'] = 1; /* this must be the second fox */ /* save card to be able to find the winner of the trick later */ $play[$seq] = array("card"=>$r[0],"pos"=>$pos); @@ -1016,6 +1129,7 @@ switch($mystatus) { $card = $_REQUEST["card"]; $handid = DB_get_handid('hash',$me); + $commentSchweinchen =""; /* used to add a comment when Schweinchen is being played */ /* check if we have card and that we haven't played it yet*/ /* set played in hand_card to true where hand_id and card_id*/ @@ -1052,20 +1166,23 @@ switch($mystatus) $playid = DB_play_card($trickid,$handcardid,$sequence); - /* check special output for schweinchen in case: - * schweinchen is in the rules, a fox has been played and the gametype is correct + /* check special output for schweinchen in case in case a fox is being played + * check for correct rules, etc. has already been done */ - if( $GAME["schweinchen"] && - ($card == 19 || $card == 20) && - ($gametype == "normal" || $gametype == "silent"|| $gametype=="trump")) + if( $GAME["schweinchen-who"] && ($card == 19 || $card == 20) ) { - $GAME["schweinchen"]++; // count how many have been played including this one - if($GAME["schweinchen"]==3 && $RULES["schweinchen"]=="second" ) - DB_insert_comment("Schweinchen! ",$playid,$myid); - if($RULES["schweinchen"]=="both" ) - DB_insert_comment("Schweinchen! ",$playid,$myid); + if(!$GAME['schweinchen-first']) + $GAME['schweinchen-first'] = 1; /* playing the first fox */ + else + $GAME['schweinchen-second'] = 1; /* this must be the second fox */ + + if( ($GAME['schweinchen-second']==1 && $RULES['schweinchen']=='second') || $RULES['schweinchen']=='both') + { + DB_insert_comment("Schweinchen! ",$playid,$myid); + $commentSchweinchen = "Schweinchen! "; + } if ($debug) - echo "schweinchen = ".$GAME["schweinchen"]." ---
    "; + echo "schweinchen = ".$GAME["schweinchen-who"]." ---
    "; } /* if sequence == 4 check who one in case of wedding */ @@ -1118,7 +1235,7 @@ switch($mystatus) if(DB_get_gametype_by_gameid($gameid)=="solo") { $solo = DB_get_solo_by_gameid($gameid); - if($solo == "trump" || $solo == "silent") + if($solo == 'trump' || $solo == 'silent') $ok = 1; /* for trump solos and silent solos, foxes are ok */ } else @@ -1206,6 +1323,8 @@ switch($mystatus) $comment = $_REQUEST["comment"]; if($comment != "") DB_insert_comment($comment,$playid,$myid); + if($commentSchweinchen) + $comment = $commentSchweinchen . $comment; }; /* check for note */ @@ -1606,7 +1725,10 @@ switch($mystatus) foreach($mycards as $card) { - if($followsuit && !same_type($card,$firstcard)) + if( ($followsuit && !same_type($card,$firstcard)) || + ( (int)($card)==19 && ($RULES['schweinchen']=='second'||$RULES['schweinchen']=='secondaftercall') + && $GAME['schweinchen-who']==$me && !$GAME['schweinchen-first'] ) + ) display_card($card,$PREF["cardset"]); else display_link_card($card,$PREF["cardset"]); @@ -1759,8 +1881,15 @@ switch($mystatus) $type = DB_get_gametype_by_gameid($gameid); if($type=="solo") - output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); - else + { + $solo = DB_get_solo_by_gameid($gameid); + + if($solo!='silent') /* repeat game with same first player */ + output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); + else /* rotate normally */ + output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); + } + else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } }