\n";
-
+
for($pos=1;$pos<5;$pos++)
{
$usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
@@ -203,7 +229,7 @@ switch($mystatus)
echo "
still needs to decide
\n"; /* show this to everyone */
else
if($usersick!=NULL && $pos<=$mypos ) /* only show this for people sitting before the player */
- echo "
sick
\n";
+ echo "
sick
\n";
else if($usersick==NULL && $pos<=$mypos)
echo "
healthy
\n";
}
@@ -214,10 +240,10 @@ switch($mystatus)
{
output_check_for_sickness($me,$mycards);
- echo "
Your cards are:
\n";
+ echo "
Your cards are:
\n";
foreach($mycards as $card)
display_card($card,$PREF["cardset"]);
- echo "\n";
+ echo "
\n";
break;
}
@@ -235,10 +261,10 @@ switch($mystatus)
echo "
You selected more than one sickness, please go back ".
"and answer the question again.
";
- echo "
Your cards are:
\n";
+ echo "
Your cards are:
\n";
foreach($mycards as $card)
display_card($card,$PREF["cardset"]);
- echo "\n";
+ echo "
\n";
break;
}
@@ -290,25 +316,49 @@ switch($mystatus)
" is playing solo, this game will be canceled.
\n";
DB_set_sickness_by_hash($me,"nines");
}
-
+
echo "\n";
-
+
/* move on to the next stage*/
DB_set_hand_status_by_hash($me,'check');
};
};
case 'check':
- /* hmm, by reorganizing things a bit, this stage is empty at the moment */
- /* move on to the next stage, but user shouldn't get here anymore anyway */
- DB_set_hand_status_by_hash($me,'poverty');
-
- case 'poverty':
- /* here we need to check if there is a solo or some other form of sickness.
- * If so, which one is the most important one
- * set that one in the Game table
- * tell people about it.
+ /* here we check what all players said and figure out what game we are playing
+ * this can therefore only be handled once all players finished the last stage
*/
+
+ /* only need to redisplay the cards when the user reloads the page and lands directly here */
+ if($mystatus=='check')
+ {
+ $mycards = DB_get_hand($me);
+ sort($mycards);
+
+ /* output sickness of other playes, in case the already selected and are sitting in front of the current player */
+ echo "\n
\n";
+ echo " - Game ".DB_format_gameid($gameid).":
\n";
+ echo " - Pre\n".
+ "
\n";
+
+ for($pos=1;$pos<5;$pos++)
+ {
+ $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
+ $userid = DB_get_userid('gameid-position',$gameid,$pos);
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+
+ if($userstatus=='start' || $userstatus=='init')
+ echo "
still needs to decide
\n"; /* show this to everyone */
+ else
+ if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */
+ echo "
sick
\n";
+ else
+ echo "
healthy
\n";
+ }
+ echo "
\n \n
\n"; /* end div trick, end li trick , end tricks*/
+ /* end displaying sickness */
+ }
+
echo "
\n";
echo "
Checking if someone else selected solo, nines, wedding or poverty.
";
@@ -318,27 +368,46 @@ switch($mystatus)
foreach($userids as $user)
{
$userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
- if($userstat!='poverty' && $userstat!='play')
- $ok = 0;
+ if($userstat!='check')
+ {
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
+ }
};
if(!$ok)
{
- echo "This step can only be handled after everyone finished the last step. ".
+ echo "
This step can only be handled after everyone finished the last step. ".
"Seems like this is not the case, so you need to wait a bit... ".
"you will get an email once that is the case, please use the link in ".
- "that email to continue the game.
";
+ "that email to continue the game.
";
+
+ /* display cards, if player was just at the init-phase he will still see the cards from there
+ * we can put this one here, since the last player to finish the init state won't get here and
+ * will still see his card anyway from the init-phase
+ */
+ if($mystatus=='check')
+ {
+ /* show cards */
+ echo "
Your cards are:
\n";
+ foreach($mycards as $card)
+ display_card($card,$PREF["cardset"]);
+ echo "
\n";
+ }
+ break;
}
else
{
- echo "Everyone has finished checking their cards, let's see what they said...
";
+ /* Ok, everyone finished the init-phase, time to figure out what game we
+ * are playing, in case there are any solos this already
+ * will have the correct information in it */
+
+ echo "
Ok, everyone is done... figuring out what kind of game we are playing.
";
- /* check what kind of game we are playing, in case there are any solos this already
- *will have the correct information in it */
$gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid);
- /* check for different sickness and just output a general info */
+ /* check for sickness */
$nines = 0;
$poverty = 0;
$wedding = 0;
@@ -350,28 +419,17 @@ switch($mystatus)
if($usersick == 'nines')
{
$nines = $user;
- echo "$name has a Vorbehalt.
";
- break;
+ break; /* no need to check for other poverties, since only solo can win and that is already set */
}
else if($usersick == 'poverty')
- {
- $poverty++;
- echo "$name has a Vorbehalt.
";
- }
+ $poverty++;
else if($usersick == 'wedding')
- {
- $wedding=$user;
- echo "$name has a Vorbehalt.
" ;
- }
+ $wedding=$user;
else if($usersick == 'solo')
- {
- $solo++;
- echo "$name has a Vorbehalt.
" ;
- }
+ $solo++;
}
/* now check which sickness comes first and set the gametype to it */
-
if($gametype == "solo")
{
/* do nothing */
@@ -442,340 +500,407 @@ switch($mystatus)
DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */
$gametype = "wedding";
};
+ /* now the gametype is set correctly in the database */
+ echo "
Got it :)
";
- echo "
\n";
-
- /* now the gametype is set correctly (shouldn't matter that this is calculated for every user)
- * output what kind of game we have */
-
- $poverty = 0;
- foreach($userids as $user)
+ /* loop over all players, set re/contra if possible and start the game if possible */
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
{
- /* userids are sorted by position...
- * so output whatever the first one has, then whatever the next one has
- * stop when the sickness is the same as the gametype
- */
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- $name = DB_get_name('userid',$user);
- $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
+ switch($gametype)
+ {
+ case "solo":
+ /* are we the solo player? set us to re, else set us to contra */
+ $pos = DB_get_pos_by_hash($userhash);
+ if($pos == $startplayer)
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
- if($usersick)
- echo "$name has $usersick.
"; /*TODO: perhaps save this in a string and store in Game? */
+ case "wedding":
+ /* set person with the wedding to re, do the rest during the game */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == "wedding")
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
- if($usersick=="poverty")
- $poverty++;
- if($usersick == "wedding" && $gametype =="wedding")
- break;
- if($usersick == "poverty" && $gametype =="poverty")
- break;
- if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2)
- break;
- if($usersick == "solo" && $gametype =="solo")
- break;
- };
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
- /* output Schweinchen in case the rules need it */
- if( $gametype != "solo")
- if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" )
- echo DB_get_name('hash',$GAME["schweinchen-who"])." has Schweinchen.
";
+ case "normal":
+ $hand = DB_get_all_hand($userhash);
- echo "
\n";
+ if(in_array('3',$hand)||in_array('4',$hand))
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
+ case "poverty":
+ case "dpoverty":
+ /* set person with poverty to play status */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == "poverty")
+ DB_set_hand_status_by_hash($userhash,'play');
+
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$userid)
+ DB_set_hand_status_by_hash($userhash,'poverty');
+ }
+ }
+ /* check for silent solo, set game type to solo in this case */
+ $gametype = DB_get_gametype_by_gameid($gameid);
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
+ {
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/
- switch($gametype)
+ if($gametype=='normal')
+ {
+ $userhand = DB_get_all_hand($userhash);
+ if(check_wedding($userhand))
+ {
+ /* normal game type and player has both queens -> silent solo */
+ /* keep startplayer, just set gametype to silent solo */
+ DB_set_gametype_by_gameid($gameid,"solo");
+ DB_set_solo_by_gameid($gameid,'silent');
+ }
+ }
+ }
+
+ /* send out email to first player or poverty person*/
+ if($gametype!="poverty" && $gametype!="dpoverty")
{
- case "solo":
- /* are we the solo player? set us to re, else set us to contra */
- $pos = DB_get_pos_by_hash($me);
- if($pos == $startplayer)
- DB_set_party_by_hash($me,"re");
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
+ $email = DB_get_email('position-gameid',$startplayer,$gameid);
+ $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer);
+ $who = DB_get_userid('email',$email);
+ DB_set_player_by_gameid($gameid,$who);
+
+ if($hash!=$me)
+ {
+ if(DB_get_email_pref_by_hash($hash)!="emailaddict")
+ {
+ /* email startplayer */
+ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
+ mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
+ echo " Please,
start the game.
\n";
+ }
+ else
+ {
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
- case "wedding":
- /* set person with the wedding to re, do the rest during the game */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if($usersick == "wedding")
- DB_set_party_by_hash($me,"re");
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$myid)
+ echo " Please,
start the game.
\n";
else
- DB_set_party_by_hash($me,"contra");
+ {
+ $email = DB_get_email('position-gameid',$who,$gameid);
+ $whohash = DB_get_hash_from_game_and_pos($gameid,$who);
+ DB_set_player_by_gameid($gameid,$whoid);
- echo "Whoever will make the first trick will be on the re team.
\n";
- echo " Ok, the game can start now, please finish
the setup.
";
- DB_set_hand_status_by_hash($me,'play');
- break;
+ if(DB_get_email_pref_by_hash($hash)!="emailaddict")
+ {
+ /* email player for poverty */
+ $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ;
+ mymail($email,$EmailName."Poverty (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
+ }
+ echo "
\n";
+ break;
+ }
+ case 'poverty':
+ /* user only gets here in a poverty game, several things have to be handled here:
+ * A) ask, if user wants to take trump
+ * yes-> take trump,
+ * poverty: set re/contra
+ * dpoverty: first time: set re, send email to second player
+ * second time: set contra
+ * set status to play in case 0 trump
+ * no -> set status to play,
+ * ask next player or cancle the game if no more players
+ * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set)
+ * ask to give cards back, set status to play, once player has 12 cards
+ *
+ * it is easier to check B) first
+ */
- case "normal":
- $hand = DB_get_all_hand($me);
+ /* output pre game in case user reloads */
- if(in_array('3',$hand)||in_array('4',$hand))
- DB_set_party_by_hash($me,"re");
- else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
- case "poverty":
- case "dpoverty":
- /* check if poverty resolved (e.g. DB.Game who set to NULL)
- * yes? =>trump was taken, start game; break;
- */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<0)
- { /* trump has been taken */
- DB_set_hand_status_by_hash($me,'play');
- break;
- };
- if($who>9) /*= two people still have trump on the table*/
- $add = 10;
- else
- $add = 1;
+ set_gametype($gametype); /* this sets the $CARDS variable */
+ $myparty = DB_get_party_by_hash($me);
- /* check if we are being asked now
- * no? display wait message, e.g. player X is asked at the moment
- */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if(myisset("trump") && $_REQUEST["trump"]=="no" && ($who==$mypos || $who==$mypos*10))
+ /* the following is part B) of whats needs to be done)
+ /* check if user wants to give cards back */
+ if(myisset("exchange"))
+ {
+ $exchange = $_REQUEST['exchange'];
+ $partnerhash = DB_get_partner_hash_by_hash($me);
+ $partnerid = DB_get_userid('hash',$partnerhash);
+ $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid);
+
+ /* if exchange is set to a value>0, exchange that card back to the partner */
+ if($exchange >0)
+ {
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'".
+ " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange));
+ };
+ }
+ /* update hand */
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ /* check if user need to give more cards back */
+ if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12)
+ {
+ echo "\n";
+ $next=999; /* need to cancel for sure, since both would need to take the trump */
}
- else if(myisset("trump","exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10))
+
+ /* no more people to ask, need to cancel the game */
+ if($mypos+$next>4)
{
- $trump = $_REQUEST["trump"];
- $exchange = $_REQUEST["exchange"];
- $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $message = "Hello, \n\n".
+ "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n";
- /* if exchange is set to a value>0, exchange that card back to user $trump */
- if($exchange >0)
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
{
- $result = DB_query("UPDATE Hand_Card SET hand_id='$userhand'".
- " WHERE hand_id='$myhand' AND card_id='$exchange'" );
- };
+ $To = DB_get_email('userid',$user);
+ mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message);
+ }
- /* if number of cards == 12, set status to play for both users */
- $r = DB_query_array("SELECT COUNT(*) FROM Hand_Card WHERE hand_id='$myhand'" );
- if(!$r)
- {
- myerror("error in poverty");
- die();
- };
- if($r[0]==12)
- {
- if($gametype=="poverty" || $who<9)
- {
- DB_set_sickness_by_gameid($gameid,-1); /* done with poverty */
- }
- else /* reduce poverty count by one, that is go to single digits $who */
- {
- $add = 1;
- $who = $who/10;
+ /* delete everything from the dB */
+ DB_cancel_game($me);
- /* whom to ask next */
- $firstsick = DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
- $secondsick = DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
+ echo "
Game ".DB_format_gameid($gameid)." has been canceled.
";
+ output_footer();
+ DB_close();
+ exit();
+ }
+ else
+ {
+ /* email next player, set his status to poverty */
+ $To = DB_get_email('position-gameid',$mypos+$next,$gameid);
+ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
+ $userid = DB_get_userid('email',$To);
- if($firstsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add);
- else
- {
- if($secondsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add*2);
- else
- DB_set_sickness_by_gameid($gameid,$who+$add*3);
- };
-
- /* email next player */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<=4)
- {
- $To = DB_get_email('position-gameid',$who,$gameid);
- $userhash = DB_get_hash_from_game_and_pos($gameid,$who);
- $userid = DB_get_userid('email',$To);
- DB_set_player_by_gameid($gameid,$userid);
-
- $message = "Someone has poverty, it's your turn to decide, ".
- "if you want to take the trump. Please visit:".
- " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
- mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
- }
- }
+ DB_set_player_by_gameid($gameid,$userid);
+ DB_set_hand_status_by_hash($userhash,'poverty');
- /* this user is done */
- DB_set_hand_status_by_hash($me,'play');
- /* and so is his partner */
- $hash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
- DB_set_hand_status_by_hash($hash,'play');
+ $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:".
+ " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
+ }
+ }
+ else
+ {
+ /* player wants to take trump, change cards */
- /* set party to re, unless we had dpoverty, in that case check if we need to set re/contra*/
- $re_set = 0;
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- $party = DB_get_party_by_hash($userhash);
- if($party=="re")
- $re_set = 1;
- }
- if($re_set)
- {
- DB_set_party_by_hash($me,"contra");
- DB_set_party_by_hash($hash,"contra");
- }
- else
- {
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- if($userhash==$hash||$userhash==$me)
- DB_set_party_by_hash($userhash,"re");
- else
- DB_set_party_by_hash($userhash,"contra");
- }
- }
+ /* user wants to take trump */
+ $trump = $_REQUEST["trump"];
+ $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
+ /* copy trump from player A to B */
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" );
- break;
- }
- else
- {
- /* else show all trump, have lowest card pre-selected, have hidden setting for */
- echo "
\n";
- }
- }
- else if($who == $mypos || $who == $mypos*10)
+ $mycards = DB_get_hand($me);
+
+ /* set re/contra */
+ if($gametype=='poverty')
{
- echo "
\n";
-
- echo "Your cards are:
\n";
- $mycards = DB_get_hand($me);
- sort($mycards);
- echo "
Your cards are:
\n";
- foreach($mycards as $card)
- display_card($card,$PREF["cardset"]);
- echo "
\n";
}
- else
+ else /*dpoverty*/
{
- $mysick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if($mysick=="poverty")
- echo "The others are asked if they want to take your trump, you have to wait (you'll get an email).";
+ /* has the re party already been set?*/
+ $re_set=0;
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
+ {
+ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ $party = DB_get_party_by_hash($hash);
+ if($party=='re')
+ $re_set=1;
+ }
+ if($re_set)
+ {
+ DB_set_party_by_hash($me,'contra');
+ DB_set_party_by_hash($userhash,'contra');
+ }
else
- echo "it's not your turn yet to decide if you want to take the trump or not.";
- }
- };
- /* check if no one wanted to take trump, in that case the gamesickness would be set to 5 or 50 */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who==5 || $who==50)
- {
- $message = "Hello, \n\n".
- "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n";
+ {
+ DB_set_party_by_hash($me,'re');
+ DB_set_party_by_hash($userhash,'re');
- $userids = DB_get_all_userid_by_gameid($gameid);
- foreach($userids as $user)
- {
- $To = DB_get_email('userid',$user);
- mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message);
- }
+ /* send out email to second non-poverty player */
+ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
+ $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
- /* delete everything from the dB */
- DB_cancel_game($me);
+ $next=1;
+ if($firstsick=="poverty")
+ if($secondsick=="poverty")
+ $next=3;
+ else
+ $next=2;
- echo "
Game ".DB_format_gameid($gameid)." has been canceled.
";
- output_footer();
- DB_close();
- exit();
+ if($mypos+$next>4)
+ echo "
Error in poverty, please contact the Admin
\n";
+
+ $To = DB_get_email('position-gameid',$mypos+$next,$gameid);
+ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
+ $userid = DB_get_userid('email',$To);
+
+ DB_set_player_by_gameid($gameid,$userid);
+ DB_set_hand_status_by_hash($userhash,'poverty');
+
+ $message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:".
+ " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." double poverty (game ".DB_format_gameid($gameid).")",$message);
+
+
+ }
+ }
+ echo "
\n";
}
+ }
+ echo "
";
+ break;
+
+ case 'play':
+ case 'gameover':
+ /* both entries here, so that the tricks are visible for both.
+ * in case of 'play' there is a break later that skips the last part
+ */
- /* check if all players are ready to play */
+ /* check if all players are ready to play,
+ * if so, send out email to the startplayer
+ * only need to do this if the game hasn't started yet
+ */
+ $gamestatus = DB_get_game_status_by_gameid($gameid);
+ if($gamestatus == 'pre')
+ {
$ok = 1;
+ $userids = DB_get_all_userid_by_gameid($gameid);
foreach($userids as $user)
- if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='play')
- {
- $ok = 0;
- DB_set_player_by_gameid($gameid,$user);
- }
-
+ {
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
+ if($userstatus !='play' && $userstatus!='gameover')
+ {
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
+ }
+ }
if($ok)
{
/* only set this after all poverty, etc. are handled*/
@@ -795,20 +920,8 @@ switch($mystatus)
"Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
}
- else
- echo " Please, You finished the setup, but not everyone else finished it... ".
"You need to wait for the others. Just wait for an email.
";
+
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ echo "