X-Git-Url: https://git.nubati.net/cgi-bin/gitweb.cgi?p=e-DoKo.git;a=blobdiff_plain;f=include%2Fgame.php;h=2ab444b1aa0d418007efe0407f9479e7071c22cb;hp=d7e7b9545050f0d20ccb82eb1a0c0ebdbf8de9d5;hb=12a7da9216b33c12ecc7939be1f6e8a48a273b00;hpb=46319a55bbfaddcf07fed1c19120563807d9670d diff --git a/include/game.php b/include/game.php index d7e7b95..2ab444b 100644 --- a/include/game.php +++ b/include/game.php @@ -6,14 +6,12 @@ if(!isset($HOST)) exit; /* calling game.php only makes sense when we give it a hash for a game */ -if(!myisset("me")) +if(!myisset('me')) { echo "Hmm, you really shouldn't mess with the urls.
\n"; - output_footer(); - DB_close(); - exit(); + return; } -$me = $_REQUEST["me"]; +$me = $_REQUEST['me']; /* Ok, got a hash, but is it valid? */ $myid = DB_get_userid('hash',$me); @@ -21,14 +19,10 @@ if(!$myid) { echo "Can't find you in the database, please check the url.
\n"; echo "perhaps the game has been canceled, check by login in here."; - output_footer(); - DB_close(); - exit(); + return; } -/* user might get here by clicking on the link in an email, so session might not be set */ -if(isset($_SESSION["name"])) - output_status($_SESSION["name"]); +global $GAME,$RULES,$CARDS; /* the user has done something, update the timestamp */ DB_update_user_timestamp($myid); @@ -51,45 +45,108 @@ $RULES = DB_get_RULES($gameid); $gametype = DB_get_gametype_by_gameid($gameid); $gamestatus = DB_get_game_status_by_gameid($gameid); $GT = $gametype; -if($gametype=="solo") +if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); - $GT = $gametype." ".$GT; + $GT = $gametype.' '.$GT; } -/* does anyone have both foxes */ -$GAME["schweinchen"]=0; -for($i=1;$i<5;$i++) +/* do we need to worry about Schweinchen? + * check gametype and rules + * if yes, figure out if someone actually has Schweinchen + * save information in $GAME + */ +$ok=0; +if( $gamestatus == 'pre' ) { - $hash = DB_get_hash_from_game_and_pos($gameid,$i); - $cards = DB_get_all_hand($hash); - if( in_array("19",$cards) && in_array("20",$cards) ) - { - $GAME["schweinchen"]=1; - $GAME["schweinchen-who"]=$hash; - } - }; + /* always need to use Schweinchen to figure out for example who has poverty */ + $ok=1; + } +else + { + /* in a game Schweinchen is not valid in all types of games */ + if( $gametype == 'normal' || $gametype == 'silent' || $gametype=='trump' ) + if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) ) + $ok=1; + } -/* put everyting in a form */ -echo "
\n"; +/* these are the defaults */ +$GAME['schweinchen-who'] = NULL; +$GAME['schweinchen-first'] = NULL; +$GAME['schweinchen-second'] = NULL; + +if($ok) +{ + /* need to check for Schweinchen */ + for($i=1;$i<5;$i++) + { + $hash = DB_get_hash_from_game_and_pos($gameid,$i); + $cards = DB_get_all_hand($hash); + if( in_array('19',$cards) && in_array('20',$cards) ) + $GAME['schweinchen-who']=$hash; + }; + $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */ + $GAME['schweinchen-second'] = 0; +} +/* end check for Schweinchen */ + +/* set the $CARDS variable, needed for sorting the cards + * we set it to normal so that the pre-game phase is handled ok + * and later set it to the correct game type that is played + */ +set_gametype('normal'); -/* output game */ +/* put everyting in a form */ +echo "\n"; + +/* handle user notes (only possible while game is running)*/ +if( $mystatus!='gameover' ) + if(myisset('note')) + { + $note = $_REQUEST['note']; + + if($note != '') + DB_insert_note($note,$gameid,$myid); + }; +output_user_notes($myid,$gameid,$mystatus); + +/* handle calls */ +if(myisset('call') && $_REQUEST['call'] == '120' && can_call(120,$me)) + $result = DB_query("UPDATE Hand SET point_call='120' WHERE hash='$me' "); +if(myisset('call') && $_REQUEST['call'] == '90' && can_call(90,$me)) + $result = DB_query("UPDATE Hand SET point_call='90' WHERE hash='$me' "); +if(myisset('call') && $_REQUEST['call'] == '60' && can_call(60,$me)) + $result = DB_query("UPDATE Hand SET point_call='60' WHERE hash='$me' "); +if(myisset('call') && $_REQUEST['call'] == '30' && can_call(30,$me)) + $result = DB_query("UPDATE Hand SET point_call='30' WHERE hash='$me' "); +if(myisset('call') && $_REQUEST['call'] == '0' && can_call(0,$me)) + $result = DB_query("UPDATE Hand SET point_call='0' WHERE hash='$me' "); /* output extra division in case this game is part of a session */ if($session) { - echo "
\n". - "This game is part of session $session: \n"; + echo "
\n"; + echo "
Rules (+icons fur rules) \n"; + echo "
\n"; + echo " 10ofhearts : {$RULES['dullen']}
\n"; + echo " schweinchen: {$RULES['schweinchen']}
\n"; + echo " call: {$RULES['call']}
\n"; + echo "
\n
\n"; + echo "
Score \n"; + $score = generate_score_table($session); + echo format_score_table_html($score,$myid); + echo "
\n"; $hashes = DB_get_hashes_by_session($session,$myid); $i = 1; foreach($hashes as $hash) { - if($hash == $me) - echo "$i \n"; - else - echo "$i \n"; - $i++; + if($hash == $me) + $j=$i; + $i++; + $lasthash=$hash; } + $i--; + echo "This is game number $j of $i in session $session."; echo "
\n"; } @@ -108,7 +165,11 @@ display_table(); switch($mystatus) { case 'start': - if( !myisset("in") ) + /* don't ask if user has autosetup set to yest */ + $skip = 0; + if($PREF['autosetup']=='yes') $skip = 1; + + if( !myisset('in') && !$skip) { /* asks the player, if he wants to join the game */ output_check_want_to_play($me); @@ -117,7 +178,7 @@ switch($mystatus) else { /* check the result, if player wants to join, got next stage, else cancel game */ - if($_REQUEST["in"] == "no") + if(!$skip && $_REQUEST['in'] == 'no' ) { /* cancel the game */ $message = "Hello, \n\n". @@ -127,7 +188,7 @@ switch($mystatus) foreach($userids as $user) { $To = DB_get_email('userid',$user); - mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled",$message); + mymail($To,"$EmailName game ".DB_format_gameid($gameid)." canceled",$message); } /* delete everything from the dB */ @@ -155,6 +216,7 @@ switch($mystatus) /* whos turn is it? */ DB_set_player_by_gameid($gameid,$user); $ok = 0; + break; } }; if($ok) @@ -185,14 +247,14 @@ switch($mystatus) case 'init': /* here we ask the player if he is sick */ $mycards = DB_get_hand($me); - sort($mycards); + $mycards = mysort($mycards,$gametype); /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ - if(!myisset("solo","wedding","poverty","nines") ) + if(!myisset('solo','wedding','poverty','nines') ) { output_check_for_sickness($me,$mycards); - echo "

Your cards are:
\n"; + echo "

Your cards are:
\n"; foreach($mycards as $card) - display_card($card,$PREF["cardset"]); - echo "

\n"; + display_card($card,$PREF['cardset']); + echo "
\n"; break; } @@ -225,20 +287,20 @@ switch($mystatus) { /* check if someone selected more than one sickness */ $Nsickness = 0; - if($_REQUEST["solo"]!="No") $Nsickness++; - if($_REQUEST["wedding"] == "yes") $Nsickness++; - if($_REQUEST["poverty"] == "yes") $Nsickness++; - if($_REQUEST["nines"] == "yes") $Nsickness++; + if($_REQUEST['solo']!='No') $Nsickness++; + if($_REQUEST['wedding'] == 'yes') $Nsickness++; + if($_REQUEST['poverty'] == 'yes') $Nsickness++; + if($_REQUEST['nines'] == 'yes') $Nsickness++; if($Nsickness>1) { echo "

You selected more than one sickness, please go back ". - "and answer the question again.

"; + "and answer the question again.

"; - echo "

Your cards are:
\n"; + echo "

Your cards are:
\n"; foreach($mycards as $card) - display_card($card,$PREF["cardset"]); - echo "

\n"; + display_card($card,$PREF['cardset']); + echo "
\n"; break; } @@ -251,64 +313,88 @@ switch($mystatus) $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */ - if( $_REQUEST["solo"]!="No" ) + if( $_REQUEST['solo']!='No' ) { /* user wants to play a solo */ /* store the info in the user's hand info */ - DB_set_solo_by_hash($me,$_REQUEST["solo"]); - DB_set_sickness_by_hash($me,"solo"); + DB_set_solo_by_hash($me,$_REQUEST['solo']); + DB_set_sickness_by_hash($me,'solo'); - echo "
Seems like you want to play a ".$_REQUEST["solo"]." solo. Got it.
\n"; + echo "
Seems like you want to play a {$_REQUEST['solo']} solo. Got it.
\n"; - if($gametype == "solo" && $startplayer<$mypos) + if($gametype == 'solo' && $startplayer<$mypos) {}/* do nothing, since someone else already is playing solo */ else { /* this solo comes first * store info in game table */ - DB_set_gametype_by_gameid($gameid,"solo"); + DB_set_gametype_by_gameid($gameid,'solo'); DB_set_startplayer_by_gameid($gameid,$mypos); - DB_set_solo_by_gameid($gameid,$_REQUEST["solo"]); + DB_set_solo_by_gameid($gameid,$_REQUEST['solo']); }; } - else if($_REQUEST["wedding"] == "yes") + else if($_REQUEST['wedding'] == 'yes') { - /* TODO: add silent solo somewhere*/ + /* silent solo is set further down */ echo "Ok, you don't want to play a silent solo...wedding was chosen.
\n"; - DB_set_sickness_by_hash($me,"wedding"); + DB_set_sickness_by_hash($me,'wedding'); } - else if($_REQUEST["poverty"] == "yes") + else if($_REQUEST['poverty'] == 'yes') { echo "Don't think you can win with just a few trump...? ok, poverty chosen
\n"; - DB_set_sickness_by_hash($me,"poverty"); + DB_set_sickness_by_hash($me,'poverty'); } - else if($_REQUEST["nines"] == "yes") + else if($_REQUEST['nines'] == 'yes') { echo "What? You just don't want to play a game because you have a few nines? Well, if no one". " is playing solo, this game will be canceled.
\n"; - DB_set_sickness_by_hash($me,"nines"); + DB_set_sickness_by_hash($me,'nines'); } - + echo "

\n"; - + /* move on to the next stage*/ DB_set_hand_status_by_hash($me,'check'); }; }; case 'check': - /* hmm, by reorganizing things a bit, this stage is empty at the moment */ - /* move on to the next stage, but user shouldn't get here anymore anyway */ - DB_set_hand_status_by_hash($me,'poverty'); - - case 'poverty': - /* here we need to check if there is a solo or some other form of sickness. - * If so, which one is the most important one - * set that one in the Game table - * tell people about it. + /* here we check what all players said and figure out what game we are playing + * this can therefore only be handled once all players finished the last stage */ + + /* only need to redisplay the cards when the user reloads the page and lands directly here */ + if($mystatus=='check') + { + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ + echo "\n\n"; /* end div trick, end li trick , end tricks*/ + /* end displaying sickness */ + } + echo "
\n"; echo "

Checking if someone else selected solo, nines, wedding or poverty.

"; @@ -318,27 +404,47 @@ switch($mystatus) foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); - if($userstat!='poverty' && $userstat!='play') - $ok = 0; + if($userstat!='check') + { + $ok = 0; + DB_set_player_by_gameid($gameid,$user); + break; + } }; if(!$ok) { - echo "This step can only be handled after everyone finished the last step. ". + echo "

This step can only be handled after everyone finished the last step. ". "Seems like this is not the case, so you need to wait a bit... ". "you will get an email once that is the case, please use the link in ". - "that email to continue the game.
"; + "that email to continue the game.

"; + + /* display cards, if player was just at the init-phase he will still see the cards from there + * we can put this one here, since the last player to finish the init state won't get here and + * will still see his card anyway from the init-phase + */ + if($mystatus=='check') + { + /* show cards */ + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF['cardset']); + echo "
\n"; + } + break; } else { - echo "Everyone has finished checking their cards, let's see what they said...
"; + /* Ok, everyone finished the init-phase, time to figure out what game we + * are playing, in case there are any solos this already + * will have the correct information in it */ + + echo "

Ok, everyone is done... figuring out what kind of game we are playing.

"; - /* check what kind of game we are playing, in case there are any solos this already - *will have the correct information in it */ $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); - /* check for different sickness and just output a general info */ + /* check for sickness */ $nines = 0; $poverty = 0; $wedding = 0; @@ -350,29 +456,18 @@ switch($mystatus) if($usersick == 'nines') { $nines = $user; - echo "$name has a Vorbehalt.
"; - break; + break; /* no need to check for other poverties, since only solo can win and that is already set */ } else if($usersick == 'poverty') - { - $poverty++; - echo "$name has a Vorbehalt.
"; - } + $poverty++; else if($usersick == 'wedding') - { - $wedding=$user; - echo "$name has a Vorbehalt.
" ; - } + $wedding=$user; else if($usersick == 'solo') - { - $solo++; - echo "$name has a Vorbehalt.
" ; - } + $solo++; } /* now check which sickness comes first and set the gametype to it */ - - if($gametype == "solo") + if($gametype == 'solo') { /* do nothing */ } @@ -390,7 +485,7 @@ switch($mystatus) foreach($userids as $user) { $To = DB_get_email('userid',$user); - mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled",$message); + mymail($To,"$EmailName game ".DB_format_gameid($gameid)." canceled",$message); } /* delete everything from the dB */ @@ -398,19 +493,17 @@ switch($mystatus) echo "The game has been canceled because ".DB_get_name('userid',$nines). " has five or more nines and nobody is playing solo.\n"; - output_footer(); - DB_close(); - exit(); + return; } else if($poverty==1) /* one person has poverty */ { - DB_set_gametype_by_gameid($gameid,"poverty"); - $gametype = "poverty"; + DB_set_gametype_by_gameid($gameid,'poverty'); + $gametype = 'poverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); - if($firstsick == "poverty") + if($firstsick == 'poverty') DB_set_sickness_by_gameid($gameid,2); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,1); /* who needs to be asked first */ @@ -418,16 +511,16 @@ switch($mystatus) } else if($poverty==2) /* two people have poverty */ { - DB_set_gametype_by_gameid($gameid,"dpoverty"); - $gametype = "dpoverty"; + DB_set_gametype_by_gameid($gameid,'dpoverty'); + $gametype = 'dpoverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); - if($firstsick == "poverty") + if($firstsick == 'poverty') { $seconsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); - if($secondsick == "poverty") + if($secondsick == 'poverty') DB_set_sickness_by_gameid($gameid,30); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,20); /* who needs to be asked first */ @@ -438,344 +531,433 @@ switch($mystatus) } else if($wedding> 0) { - DB_set_gametype_by_gameid($gameid,"wedding"); + DB_set_gametype_by_gameid($gameid,'wedding'); DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */ - $gametype = "wedding"; + $gametype = 'wedding'; }; + /* now the gametype is set correctly in the database */ + echo "

Got it :)

"; - echo "
\n"; - - /* now the gametype is set correctly (shouldn't matter that this is calculated for every user) - * output what kind of game we have */ - - $poverty = 0; - foreach($userids as $user) + /* loop over all players, set re/contra if possible and start the game if possible */ + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $userid) { - /* userids are sorted by position... - * so output whatever the first one has, then whatever the next one has - * stop when the sickness is the same as the gametype - */ + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); - $name = DB_get_name('userid',$user); - $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); + switch($gametype) + { + case 'solo': + /* are we the solo player? set us to re, else set us to contra */ + $pos = DB_get_pos_by_hash($userhash); + if($pos == $startplayer) + DB_set_party_by_hash($userhash,'re'); + else + DB_set_party_by_hash($userhash,'contra'); + DB_set_hand_status_by_hash($userhash,'play'); + break; - if($usersick) - echo "$name has $usersick.
"; /*TODO: perhaps save this in a string and store in Game? */ + case 'wedding': + /* set person with the wedding to re, do the rest during the game */ + $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); + if($usersick == 'wedding') + DB_set_party_by_hash($userhash,'re'); + else + DB_set_party_by_hash($userhash,'contra'); - if($usersick=="poverty") - $poverty++; - if($usersick == "wedding" && $gametype =="wedding") - break; - if($usersick == "poverty" && $gametype =="poverty") - break; - if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2) - break; - if($usersick == "solo" && $gametype =="solo") - break; - }; + DB_set_hand_status_by_hash($userhash,'play'); + break; + + case 'normal': + $hand = DB_get_all_hand($userhash); - /* output Schweinchen in case the rules need it */ - if( $gametype != "solo") - if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" ) - echo DB_get_name('hash',$GAME["schweinchen-who"])." has Schweinchen.
"; + if(in_array('3',$hand)||in_array('4',$hand)) + DB_set_party_by_hash($userhash,'re'); + else + DB_set_party_by_hash($userhash,'contra'); + DB_set_hand_status_by_hash($userhash,'play'); + break; + case 'poverty': + case 'dpoverty': + /* set person with poverty to play status */ + $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); + if($usersick == 'poverty') + DB_set_hand_status_by_hash($userhash,'play'); + + /* set status of first player to be asked to poverty */ + $who = DB_get_sickness_by_gameid($gameid); + if($who > 6) $who= $who/10; /* in case we have dpoverty */ + $whoid = DB_get_userid('gameid-position',$gameid,$who); + if($whoid==$userid) + DB_set_hand_status_by_hash($userhash,'poverty'); + } + } + /* check for silent solo, set game type to solo in this case */ + $gametype = DB_get_gametype_by_gameid($gameid); + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $userid) + { + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); - echo "
\n"; + if($gametype=='normal') + { + $userhand = DB_get_all_hand($userhash); + if(check_wedding($userhand)) + { + /* normal game type and player has both queens -> silent solo */ + /* keep startplayer, just set gametype to silent solo */ + DB_set_gametype_by_gameid($gameid,'solo'); + DB_set_solo_by_gameid($gameid,'silent'); + } + } + } - /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/ - switch($gametype) + /* send out email to first player or poverty person*/ + if($gametype!='poverty' && $gametype!='dpoverty') { - case "solo": - /* are we the solo player? set us to re, else set us to contra */ - $pos = DB_get_pos_by_hash($me); - if($pos == $startplayer) - DB_set_party_by_hash($me,"re"); + $startplayer = DB_get_startplayer_by_gameid($gameid); + $email = DB_get_email('position-gameid',$startplayer,$gameid); + $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); + $who = DB_get_userid('email',$email); + DB_set_player_by_gameid($gameid,$who); + + if($hash!=$me) + { + if(DB_get_email_pref_by_hash($hash)!='emailaddict') + { + /* email startplayer */ + $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". + "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; + mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); + } + } else - DB_set_party_by_hash($me,"contra"); - DB_set_hand_status_by_hash($me,'play'); - break; + echo " Please, start the game.
\n"; + } + else + { + /* set status of first player to be asked to poverty */ + $who = DB_get_sickness_by_gameid($gameid); + if($who > 6) $who= $who/10; /* in case we have dpoverty */ - case "wedding": - /* set person with the wedding to re, do the rest during the game */ - $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if($usersick == "wedding") - DB_set_party_by_hash($me,"re"); + $whoid = DB_get_userid('gameid-position',$gameid,$who); + if($whoid==$myid) + echo " Please, start the game.
\n"; else - DB_set_party_by_hash($me,"contra"); + { + $email = DB_get_email('position-gameid',$who,$gameid); + $whohash = DB_get_hash_from_game_and_pos($gameid,$who); + DB_set_player_by_gameid($gameid,$whoid); - echo "Whoever will make the first trick will be on the re team.
\n"; - echo " Ok, the game can start now, please finish the setup.
"; - DB_set_hand_status_by_hash($me,'play'); - break; + if(DB_get_email_pref_by_hash($hash)!='emailaddict') + { + /* email player for poverty */ + $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n". + "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ; + mymail($email,$EmailName."Poverty (game ".DB_format_gameid($gameid).") ",$message); + } + } + } + echo "
\n"; + break; + } + case 'poverty': + /* user only gets here in a poverty game, several things have to be handled here: + * A) ask, if user wants to take trump + * yes-> take trump, + * poverty: set re/contra + * dpoverty: first time: set re, send email to second player + * second time: set contra + * poverty: set status of other players to 'play' + * set status to play in case 0 trump + * no -> set status to play, + * ask next player or cancle the game if no more players + * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set) + * ask to give cards back, set status to play, once player has 12 cards + * + * it is easier to check B) first + */ - case "normal": - $hand = DB_get_all_hand($me); + /* output pre game in case user reloads */ - if(in_array('3',$hand)||in_array('4',$hand)) - DB_set_party_by_hash($me,"re"); - else - DB_set_party_by_hash($me,"contra"); - DB_set_hand_status_by_hash($me,'play'); - break; - case "poverty": - case "dpoverty": - /* check if poverty resolved (e.g. DB.Game who set to NULL) - * yes? =>trump was taken, start game; break; - */ - $who = DB_get_sickness_by_gameid($gameid); - if($who<0) - { /* trump has been taken */ - DB_set_hand_status_by_hash($me,'play'); - break; - }; - if($who>9) /*= two people still have trump on the table*/ - $add = 10; - else - $add = 1; + set_gametype($gametype); /* this sets the $CARDS variable */ + $myparty = DB_get_party_by_hash($me); - /* check if we are being asked now - * no? display wait message, e.g. player X is asked at the moment - */ - $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if(myisset("trump") && $_REQUEST["trump"]=="no" && ($who==$mypos || $who==$mypos*10)) + /* the following is part B) of whats needs to be done) + /* check if user wants to give cards back */ + if(myisset('exchange')) + { + $exchange = $_REQUEST['exchange']; + $partnerhash = DB_get_partner_hash_by_hash($me); + $partnerid = DB_get_userid('hash',$partnerhash); + $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid); + + /* if exchange is set to a value>0, exchange that card back to the partner */ + if($exchange >0) + { + $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'". + " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange)); + }; + } + + /* update hand */ + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + /* check if user need to give more cards back */ + if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12) + { + echo "
you need to get rid of a few cards
\n"; + + $type='exchange'; + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_link_card($card,$PREF['cardset'],$type); + echo " \n"; + echo "
\n"; + } + else if( ($myparty=='re' || $myparty=='contra') && count($mycards)==12) + { + /* user is done, ready to play */ + DB_set_hand_status_by_hash($me,'play'); + + /* email start player */ + $startplayer = DB_get_startplayer_by_gameid($gameid); + $email = DB_get_email('position-gameid',$startplayer,$gameid); + $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); + $who = DB_get_userid('email',$email); + DB_set_player_by_gameid($gameid,$who); + + if($hash!=$me) + { + if(DB_get_email_pref_by_hash($hash)!='emailaddict') { - /* user doesn't want to take trump */ - /* set next player who needs to be asked */ - $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); - $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); + /* email startplayer */ + $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". + "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; + mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); + } + } + else + echo " Please, start the game.
\n"; + } + + /* the following is part A) of what needs to be done */ + if(!myisset('trump')) + { + if(!$myparty) + { + echo "
\n"; + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) + { + $name = DB_get_name('userid',$user); + $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $userparty = DB_get_party_by_hash($userhash); - if($firstsick=="poverty") + if($usersick=='poverty' && !$userparty) { - if($secondsick=="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add*3); - else - DB_set_sickness_by_gameid($gameid,$who+$add*2); + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $cards = DB_get_hand($hash); + /* count trump */ + $nrtrump = 0; + foreach($cards as $card) + if($card<27) $nrtrump++; + echo "Player $name has $nrtrump trump. Do you want to take them?". + "Yes
\n"; } - else - DB_set_sickness_by_gameid($gameid,$who+$add); + } + echo "No way
\n"; + echo "
\n"; - /* email next player */ - $who = DB_get_sickness_by_gameid($gameid); - if($who>9) $who = $who/10; + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF['cardset']); + echo "
\n"; + } + break; + } + else + { + $trump = $_REQUEST['trump']; - if($who<=4) - { - $To = DB_get_email('position-gameid',$who,$gameid); - $userhash = DB_get_hash_from_game_and_pos($gameid,$who); - $userid = DB_get_userid('email',$To); - DB_set_player_by_gameid($gameid,$userid); + if($trump=='no') + { + /* user doesn't want to take trump */ + DB_set_hand_status_by_hash($me,'play'); - $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". - " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; - mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); - } + /* set next player who needs to be asked and email him*/ + $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); + $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); - /* this user is done */ - DB_set_hand_status_by_hash($me,'play'); - break; + /* don't ask people who have poverty */ + $next=1; + if($firstsick=='poverty') + { + if($secondsick=='poverty') + $next=3; + else + $next=2; } - else if(myisset("trump") && !myisset("exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10)) + if($gametype=='dpoverty') { - /* user wants to take trump */ - $trump = $_REQUEST["trump"]; - - /* get hand id for user $trump */ - $userhand = DB_get_handid('gameid-userid',$gameid,$trump); - /* copy trump from player A to B */ - $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); - - /* add hidden button with trump in it to get to the next point */ - echo "
\n"; - echo " \n"; - echo " \n"; - echo " \n"; - echo "
\n"; + $next=999; /* need to cancel for sure, since both would need to take the trump */ } - else if(myisset("trump","exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10)) + + /* no more people to ask, need to cancel the game */ + if($mypos+$next>4) { - $trump = $_REQUEST["trump"]; - $exchange = $_REQUEST["exchange"]; - $userhand = DB_get_handid('gameid-userid',$gameid,$trump); + $message = "Hello, \n\n". + "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n"; - /* if exchange is set to a value>0, exchange that card back to user $trump */ - if($exchange >0) + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) { - $result = DB_query("UPDATE Hand_Card SET hand_id='$userhand'". - " WHERE hand_id='$myhand' AND card_id='$exchange'" ); - }; + $To = DB_get_email('userid',$user); + mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message); + } - /* if number of cards == 12, set status to play for both users */ - $r = DB_query_array("SELECT COUNT(*) FROM Hand_Card WHERE hand_id='$myhand'" ); - if(!$r) - { - myerror("error in poverty"); - die(); - }; - if($r[0]==12) - { - if($gametype=="poverty" || $who<9) - { - DB_set_sickness_by_gameid($gameid,-1); /* done with poverty */ - } - else /* reduce poverty count by one, that is go to single digits $who */ - { - $add = 1; - $who = $who/10; + /* delete everything from the dB */ + DB_cancel_game($me); - /* whom to ask next */ - $firstsick = DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); - $secondsick = DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); + echo "

Game ".DB_format_gameid($gameid)." has been canceled.

"; + return; + } + else + { + /* email next player, set his status to poverty */ + $To = DB_get_email('position-gameid',$mypos+$next,$gameid); + $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); + $userid = DB_get_userid('email',$To); - if($firstsick!="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add); - else - { - if($secondsick!="poverty") - DB_set_sickness_by_gameid($gameid,$who+$add*2); - else - DB_set_sickness_by_gameid($gameid,$who+$add*3); - }; - - /* email next player */ - $who = DB_get_sickness_by_gameid($gameid); - if($who<=4) - { - $To = DB_get_email('position-gameid',$who,$gameid); - $userhash = DB_get_hash_from_game_and_pos($gameid,$who); - $userid = DB_get_userid('email',$To); - DB_set_player_by_gameid($gameid,$userid); - - $message = "Someone has poverty, it's your turn to decide, ". - "if you want to take the trump. Please visit:". - " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; - mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); - } - } + DB_set_player_by_gameid($gameid,$userid); + DB_set_hand_status_by_hash($userhash,'poverty'); - /* this user is done */ - DB_set_hand_status_by_hash($me,'play'); - /* and so is his partner */ - $hash = DB_get_hash_from_gameid_and_userid($gameid,$trump); - DB_set_hand_status_by_hash($hash,'play'); + $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". + " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; + mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message); + } + } + else + { + /* player wants to take trump, change cards */ - /* set party to re, unless we had dpoverty, in that case check if we need to set re/contra*/ - $re_set = 0; - foreach($userids as $user) - { - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); - $party = DB_get_party_by_hash($userhash); - if($party=="re") - $re_set = 1; - } - if($re_set) + /* user wants to take trump */ + $trump = $_REQUEST['trump']; + $userhand = DB_get_handid('gameid-userid',$gameid,$trump); + $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump); + + /* copy trump from player A to B */ + $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); + + /* reload cards */ + $mycards = DB_get_hand($me); + + /* set re/contra */ + if($gametype=='poverty') + { + $userids = DB_get_all_userid_by_gameid($gameid); + foreach($userids as $user) + { + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + if($hash==$userhash||$hash==$me) { - DB_set_party_by_hash($me,"contra"); - DB_set_party_by_hash($hash,"contra"); + DB_set_party_by_hash($hash,'re'); } else { - foreach($userids as $user) - { - $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); - if($userhash==$hash||$userhash==$me) - DB_set_party_by_hash($userhash,"re"); - else - DB_set_party_by_hash($userhash,"contra"); - } + DB_set_party_by_hash($hash,'contra'); + DB_set_hand_status_by_hash($hash,'play'); /* the contra party is ready to play */ } - - - break; } - else + /* check if we are done (in case of no trump handed over), if so, go to 'play' phase right away*/ + if(count($mycards)==12) { - /* else show all trump, have lowest card pre-selected, have hidden setting for */ - echo "
you need to get rid of a few cards
\n"; - - set_gametype($gametype); /* this sets the $CARDS variable */ - $mycards = DB_get_hand($me); - $mycards = mysort($mycards,$gametype); - - $type="exchange"; - echo "
Your cards are:
\n"; - foreach($mycards as $card) - display_link_card($card,$PREF["cardset"],$type); - echo " \n"; - echo " \n"; - echo "
\n"; + DB_set_hand_status_by_hash($me,'play'); } } - else if($who == $mypos || $who == $mypos*10) + else /*dpoverty*/ { - echo "
\n"; + /* has the re party already been set?*/ + $re_set=0; + $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { - $name = DB_get_name('userid',$user); - $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); - - if($usersick=="poverty") - { - $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); - $cards = DB_get_hand($hash); - $nrtrump = count_trump($cards); - /* count trump */ - if($nrtrump<4) - echo "Player $name has $nrtrump trump. Do you want to take them?". - "yes
\n"; - } + $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); + $party = DB_get_party_by_hash($hash); + if($party=='re') + $re_set=1; + } + if($re_set) + { + DB_set_party_by_hash($me,'contra'); + DB_set_party_by_hash($userhash,'contra'); } - echo "No,way I take those trump...
\n"; - echo "
\n"; - - echo "Your cards are:
\n"; - $mycards = DB_get_hand($me); - sort($mycards); - echo "

Your cards are:
\n"; - foreach($mycards as $card) - display_card($card,$PREF["cardset"]); - echo "

\n"; - } - else - { - $mysick = DB_get_sickness_by_userid_and_gameid($myid,$gameid); - if($mysick=="poverty") - echo "The others are asked if they want to take your trump, you have to wait (you'll get an email)."; else - echo "it's not your turn yet to decide if you want to take the trump or not."; - } - }; - /* check if no one wanted to take trump, in that case the gamesickness would be set to 5 or 50 */ - $who = DB_get_sickness_by_gameid($gameid); - if($who==5 || $who==50) - { - $message = "Hello, \n\n". - "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n"; + { + DB_set_party_by_hash($me,'re'); + DB_set_party_by_hash($userhash,'re'); - $userids = DB_get_all_userid_by_gameid($gameid); - foreach($userids as $user) - { - $To = DB_get_email('userid',$user); - mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message); - } + /* send out email to second non-poverty player */ + $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); + $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); - /* delete everything from the dB */ - DB_cancel_game($me); + $next=1; + if($firstsick=='poverty') + if($secondsick=='poverty') + $next=3; + else + $next=2; - echo "

Game ".DB_format_gameid($gameid)." has been canceled.

"; - output_footer(); - DB_close(); - exit(); + if($mypos+$next>4) + echo "
Error in poverty, please contact the Admin
\n"; + + $To = DB_get_email('position-gameid',$mypos+$next,$gameid); + $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); + $userid = DB_get_userid('email',$To); + + DB_set_player_by_gameid($gameid,$userid); + DB_set_hand_status_by_hash($userhash,'poverty'); + + $message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:". + " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; + mymail($To,$EmailName." double poverty (game ".DB_format_gameid($gameid).")",$message); + + + } + } + echo "
Please, continue here.
\n"; } + } + echo "
"; + break; - /* check if all players are ready to play */ + case 'play': + case 'gameover': + /* both entries here, so that the tricks are visible for both. + * in case of 'play' there is a break later that skips the last part + */ + + /* check if all players are ready to play, + * if so, send out email to the startplayer + * only need to do this if the game hasn't started yet + */ + $gamestatus = DB_get_game_status_by_gameid($gameid); + if($gamestatus == 'pre') + { $ok = 1; + $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) - if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='play') - { - $ok = 0; - DB_set_player_by_gameid($gameid,$user); - } - + { + $userstatus = DB_get_hand_status_by_userid_and_gameid($user,$gameid); + if($userstatus !='play' && $userstatus!='gameover') + { + $ok = 0; + DB_set_player_by_gameid($gameid,$user); + break; + } + } if($ok) { /* only set this after all poverty, etc. are handled*/ @@ -788,46 +970,37 @@ switch($mystatus) $who = DB_get_userid('email',$email); DB_set_player_by_gameid($gameid,$who); - if($hash!=$me && DB_get_email_pref_by_hash($hash)!="emailaddict") + if($hash!=$me && DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer) */ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); } - else - echo " Please, start the game.
"; } - else - echo "\n
"; } - echo "\n"; - break; - case 'play': - case 'gameover': - /* both entries here, so that the tricks are visible for both. - * in case of 'play' there is a break later that skips the last part - */ - /* figure out what kind of game we are playing, - * set the global variables $CARDS["trump"],$CARDS["diamonds"],$CARDS["hearts"], - * $CARDS["clubs"],$CARDS["spades"],$CARDS["foxes"] + * set the global variables $CARDS['trump'],$CARDS['diamonds'],$CARDS['hearts'], + * $CARDS['clubs'],$CARDS['spades'],$CARDS['foxes'] * accordingly */ $gametype = DB_get_gametype_by_gameid($gameid); $GT = $gametype; - if($gametype=="solo") + if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); - $GT = $gametype." ".$GT; + if($gametype=='silent') + $GT = 'normal'; + else + $GT = $gametype.' '.$GT; } else - $gametype = "normal"; + $gametype = 'normal'; set_gametype($gametype); /* this sets the $CARDS variable */ - /* get some infos about the game */ + /* get some infos about the game, need to reset this, since it might have changed */ $gamestatus = DB_get_game_status_by_gameid($gameid); /* has the game started? No, then just wait here...*/ @@ -835,6 +1008,15 @@ switch($mystatus) { echo "

You finished the setup, but not everyone else finished it... ". "You need to wait for the others. Just wait for an email.

"; + + $mycards = DB_get_hand($me); + $mycards = mysort($mycards,$gametype); + + echo "
Your cards are:
\n"; + foreach($mycards as $card) + display_card($card,$PREF['cardset']); + echo "
\n"; + break; /* not sure this works... the idea is that you can * only play a card after everyone is ready to play */ } @@ -843,27 +1025,17 @@ switch($mystatus) $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); - /* handel comments in case player didn't play a card, allow comments a week after the end of the game */ - if( (!myisset("card") && $mystatus=='play') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) ) - if(myisset("comment")) + /* handle comments in case player didn't play a card, allow comments a week after the end of the game */ + if( (!myisset('card') && $mystatus=='play') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) ) + if(myisset('comment')) { - $comment = $_REQUEST["comment"]; + $comment = $_REQUEST['comment']; $playid = DB_get_current_playid($gameid); - if($comment != "") + if($comment != '') DB_insert_comment($comment,$playid,$myid); }; - /* handle notes in case player didn't play a card, allow notes only during a game */ - if( (!myisset("card") && $mystatus=='play') ) - if(myisset("note")) - { - $note = $_REQUEST["note"]; - - if($note != "") - DB_insert_note($note,$gameid,$myid); - }; - /* get everything relevant to display the tricks */ $result = DB_query("SELECT Hand_Card.card_id as card,". " Hand.position as position,". @@ -882,23 +1054,23 @@ switch($mystatus) "WHERE Trick.game_id='".$gameid."' ". "GROUP BY Trick.id, sequence ". "ORDER BY Trick.id, sequence ASC"); - $trickNR = 1; + $trickNR = 0; $lasttrick = DB_get_max_trickid($gameid); $play = array(); /* needed to calculate winner later */ $seq = 1; $pos = DB_get_startplayer_by_gameid($gameid)-1; - $firstcard = ""; /* first card in a trick */ + $firstcard = ''; /* first card in a trick */ echo "\n\n"; /* end ul tricks*/ - echo "
Personal notes:
\n"; - $notes = DB_get_notes_by_userid_and_gameid($myid,$gameid); - foreach($notes as $note) - echo "$note
\n"; - echo "Insert note:\n"; - echo "
\n"; - $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); echo "
\n"; - if($myturn && !myisset("card") && $mystatus=='play' ) + if($myturn && !myisset('card') && $mystatus=='play' ) { echo "Hello ".$myname.", it's your turn!
\n"; echo "Your cards are:
\n"; @@ -1589,17 +1729,20 @@ switch($mystatus) foreach($mycards as $card) { - if($followsuit && !same_type($card,$firstcard)) - display_card($card,$PREF["cardset"]); + if( ($followsuit && !same_type($card,$firstcard)) || + ( (int)($card)==19 && ($RULES['schweinchen']=='second'||$RULES['schweinchen']=='secondaftercall') + && $GAME['schweinchen-who']==$me && !$GAME['schweinchen-first'] ) + ) + display_card($card,$PREF['cardset']); else - display_link_card($card,$PREF["cardset"]); + display_link_card($card,$PREF['cardset']); } } else if($mystatus=='play' ) { echo "Your cards are:
\n"; foreach($mycards as $card) - display_card($card,$PREF["cardset"]); + display_card($card,$PREF['cardset']); } else if($mystatus=='gameover') { @@ -1607,7 +1750,7 @@ switch($mystatus) $oldcards = mysort($oldcards,$gametype); echo "Your cards were:
\n"; foreach($oldcards as $card) - display_card($card,$PREF["cardset"]); + display_card($card,$PREF['cardset']); $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) @@ -1623,7 +1766,7 @@ switch($mystatus) $oldcards = mysort($oldcards,$gametype); echo "$name's cards were:
\n"; foreach($oldcards as $card) - display_card($card,$PREF["cardset"]); + display_card($card,$PREF['cardset']); } }; } @@ -1690,15 +1833,6 @@ switch($mystatus) /* display rule set for this game */ echo "
\n"; - if($gamestatus != 'pre') - echo " Gametype: $GT
\n"; - - echo "Rules:
\n"; - echo "10ofhearts : ".$RULES["dullen"] ."
\n"; - echo "schweinchen: ".$RULES["schweinchen"] ."
\n"; - echo "call: ".$RULES["call"] ."
\n"; - - echo "
\n"; if($gamestatus == 'play' ) output_form_calls($me); @@ -1709,15 +1843,9 @@ switch($mystatus) if($gamestatus == 'play' || $gameend < 60*60*24*7) { echo "
\nA short comment:\n"; - echo "
"; } - echo "\n
\n"; - - $session = DB_get_session_by_gameid($gameid); - $score = generate_score_table($session); - - echo $score; + echo "\n"; echo "
\n"; @@ -1741,15 +1869,17 @@ switch($mystatus) $names = DB_get_all_names_by_gameid($gameid); $type = DB_get_gametype_by_gameid($gameid); - if($type=="solo") - output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); - else + if($type=='solo') + { + $solo = DB_get_solo_by_gameid($gameid); + + if($solo!='silent') /* repeat game with same first player */ + output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); + else /* rotate normally */ + output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); + } + else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } } - - - output_footer(); - DB_close(); - exit(); ?> \ No newline at end of file