+ if($ok)
+ {
+ echo "Everyone has finished checking their cards, let's see what they said...<br />";
+ /* check what kind of game we are playing */
+ $gametype = DB_get_gametype_by_gameid($gameid);
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
+
+ /* nines? */
+ $nines = 0;
+ /* check for nines */
+ foreach($userids as $user)
+ if(DB_get_sickness_by_userid_and_gameid($user,$gameid) == 'nines')
+ $nines = $user;
+
+ /* gamestatus == normal, => cancel game */
+ if($nines && $gametype != "solo")
+ {
+ /* TODO: should we keep statistics of this? */
+ $message = "Hello, \n\n".
+ "the game has been canceled because ".DB_get_name_by_userid($nines)." has five or more nines.\n";
+
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
+ {
+ $To = DB_get_email_by_userid($user);
+ mymail($To,$EmailName."game canceled",$message);
+ }
+
+ /* delete everything from the dB */
+ DB_cancel_game($me);
+ output_footer();
+ exit();
+ }
+
+ /* check for different sickness and just output a general info */
+
+ /* check players for poverty */
+ $poverty = 0;
+ foreach($userids as $user)
+ {
+ if(DB_get_sickness_by_userid_and_gameid($user,$gameid) == 'poverty')
+ {
+ $poverty++;
+ $name = DB_get_name_by_userid($user);
+ echo "$name has a Vorbehalt. <br />";
+ }
+ }
+
+ /* check players for wedding */
+ $wedding = 0;
+ foreach($userids as $user)
+ {
+ if(DB_get_sickness_by_userid_and_gameid($user,$gameid) == 'wedding')
+ {
+ $wedding=$user;
+ $name = DB_get_name_by_userid($user);
+ echo "$name has a Vorbehalt. <br />" ;
+ }
+ };
+
+ /* check for solo, output vorbehalt */
+ $solo = 0;
+ foreach($userids as $user)
+ {
+ if(DB_get_sickness_by_userid_and_gameid($user,$gameid) == 'solo')
+ {
+ $solo++;
+ $name = DB_get_name_by_userid($user);
+ echo "$name has a Vorbehalt. <br />" ;
+ }
+ }
+
+ /* now check which sickness comes first and set the gametype to it */
+
+ /* if gamestatus == normal, set poverty or dpovert (in case two people have poverty) */
+ if($poverty>0 && $gametype == "normal")
+ {
+ if($poverty==1)
+ {
+ DB_set_gametype_by_gameid($gameid,"poverty");
+ $gametype = "poverty";
+ }
+ else if($poverty==2)
+ {
+ DB_set_gametype_by_gameid($gameid,"dpoverty");
+ $gametype = "dpoverty";
+ };
+ };
+ /* if gamestatus == normal, set wedding */
+ if($wedding> 0 && $gametype == "normal")
+ {
+ DB_set_gametype_by_gameid($gameid,"wedding");
+ $gametype = "wedding";
+ };
+
+ /* now the gametype is set correctly (shouldn't matter that this is calculated for every user)
+ * output what kind of game we have */
+
+ echo "<br />\n";
+
+ $poverty=0;
+ foreach($userids as $user)
+ {
+ $name = DB_get_name_by_userid($user);
+ $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
+ if($usersick=="poverty")
+ $poverty++;
+ if($usersick)
+ echo "$name has $usersick <br />";
+ if($usersick == "wedding" && $gametype =="wedding")
+ break;
+ if($usersick == "poverty" && $gametype =="poverty")
+ break;
+ if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2)
+ break;
+ if($usersick == "solo" && $gametype =="solo")
+ break;
+
+ };
+
+ if( $gametype != "solo")
+ if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" )
+ echo DB_get_name_by_hash($GAME["schweinchen-who"])." has Schweinchen. <br />";
+
+ echo "<br />\n";
+
+ /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/
+ switch($gametype)
+ {
+ case "solo":
+ /* are we the solo player? set us to re, else set us to contra */
+ $pos = DB_get_pos_by_hash($me);
+ if($pos == $startplayer)
+ DB_set_party_by_hash($me,"re");
+ else
+ DB_set_party_by_hash($me,"contra");
+ DB_set_hand_status_by_hash($me,'play');
+ break;
+ case "wedding":
+ echo "Don't know who will be Re and Contra, you need to ".
+ "figure that out at the end of the game yourself <br />\n";
+ DB_set_hand_status_by_hash($me,'play');
+ break;
+ case "normal":
+ $hand = DB_get_all_hand($me);
+
+ if(in_array('3',$hand)||in_array('4',$hand))
+ DB_set_party_by_hash($me,"re");
+ else
+ DB_set_party_by_hash($me,"contra");
+ DB_set_hand_status_by_hash($me,'play');
+ break;
+ case "poverty":
+ /* figure out who has poverty */
+ /* check who was asked already
+ * everyone or trump was taken?
+ * trump was taken, start game
+ * trump was not taken, cancle game
+ *
+ * not everyone, figure out who is next in the list
+ * is the next person this one?
+ * no, display wait message, e.g. player X is asked at the moment
+ * yes, display trump, ask if he wants to take it
+ * no, set player asked to true, email next player
+ * yes, display all cards, ask for N return cards
+ * set re/contra
+ *
+ */
+ case "dpoverty":
+ echo "TODO: handle double poverty here";
+ DB_set_hand_status_by_hash($me,'play');
+ };
+ }
+ else
+ {
+ echo "You need to wait for the others, the game can only start after everyone finished checking their cards.<br />";
+ };
+
+ /* check if all players are ready to play */
+ $ok=1;
+ foreach($userids as $user)
+ if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='play')
+ $ok=0;