NEW FEATURE: use gravatars as icons for players
[e-DoKo.git] / include / output.php
index f694c5b4d833a896e3251f32bd849682ce43b8c8..9e87de34658ec5a7fea1012a7c8086c41eda9703 100644 (file)
@@ -12,7 +12,7 @@ function output_ask_for_new_game($playerA,$playerB,$playerC,$playerD,$oldgameid)
   global $RULES;
 
   echo "<div class=\"message\">\n<form action=\"index.php?action=new\" method=\"post\">\n";
-  echo "Do you want to continue playing?(This will start a new game, with the next person as dealer.)\n";
+  echo "Do you want to continue playing?(This will start a new game, with $playerD as dealer.)\n";
   echo "  <input type=\"hidden\" name=\"PlayerA\" value=\"$playerA\" />\n";
   echo "  <input type=\"hidden\" name=\"PlayerB\" value=\"$playerB\" />\n";
   echo "  <input type=\"hidden\" name=\"PlayerC\" value=\"$playerC\" />\n";
@@ -28,6 +28,10 @@ function output_ask_for_new_game($playerA,$playerB,$playerC,$playerD,$oldgameid)
 
 function output_form_for_new_game($names)
 {
+  $copy_names = $names; /* local copy, so that we can delete names from it
+                        * after we selected them to make sure that each name
+                        * only shows up once
+                        */
 ?>
   <form action="index.php?action=new" method="post">
     <h2> Select players (Remember: you need to be one of the players) </h2>
@@ -35,13 +39,30 @@ function output_form_for_new_game($names)
    <div class="table">
      <img class="table" src="pics/table.png" alt="table" />
 <?php
-    /* ask for player names */
-    $i=0;
+
+  /* ask player for names */
+
+  $i=0;
+
+  /* delete players name, since he will be on position D anyway */
+  unset($copy_names[array_search($_SESSION["name"],$copy_names)]);
+
+  srand((float) microtime() * 10000000);
   foreach( array("PlayerA","PlayerB","PlayerC","PlayerD") as $player)
     {
-      srand((float) microtime() * 10000000);
-      $randkey = array_rand($names);
-      $rand = $names[$randkey];
+      /* pick 3 names at random and put the players name on position D*/
+      if($i<3)
+       {
+         $randkey = array_rand($copy_names);
+         $rand = $copy_names[$randkey];
+         /* delete this name from the list of possible names */
+         unset($copy_names[$randkey]);
+       }
+      else
+       {
+         $rand = $_SESSION["name"];
+       }
+
       echo  "     <div class=\"table".$i."\">\n";
       $i++;
       echo "       <select name=\"$player\" size=\"1\">  \n";
@@ -59,46 +80,52 @@ function output_form_for_new_game($names)
 ?>
     </div>
 
-   <h2 class="rules"> Rules </h2>
-      <p> Some areas are grayed out which means that the rule is not implemented yet and therefore cannot be selected </p>
-      <p> Ten of hearts: </p>
-      <ul>
-        <li> <input type="radio" name="dullen" value="none" /> just normal non-trump  </li>
-        <li> <input type="radio" name="dullen" value="firstwins" /> first ten of hearts wins the trick </li>
-        <li> <input type="radio" name="dullen" value="secondwins" checked="checked" /> second ten of hearts wins the trick </li>
-      </ul>
-      <p> Schweinchen (both foxes), only in normal games or silent solos: </p>
-      <ul>
-        <li> <input type="radio" name="schweinchen" value="none" checked="checked" /> none </li>
-        <li> <input type="radio" name="schweinchen" value="both" />
-              both become highest trump (automatic call at beginning of the game)
-        </li>
-        <li> <input type="radio" name="schweinchen" value="second" />
-             first one normal, second one becomes highest (call during the game) </li>
-        <li> <input type="radio" name="schweinchen" value="secondaftercall" />
-             second one become highest only in case re/contra was announced
-        </li>
-      </ul>
-      <p> Call Re/Contra, etc.: </p>
-      <ul>
-         <li><input type="radio" name="callrule" value="1st-own-card" checked="checked" />
-              Can call re/contra on the first <strong>own</strong> card played, 90 on the second, etc.</li>
-         <li><input type="radio" name="callrule" value="5th-card" />
-              Can call re/contra until 5th card is played, 90 until 9th card is played, etc.</li>
-         <li><input type="radio" name="callrule" value="9-cards"  />
-              Can call re/contra until 5th card is played, 90 if player still has 9 cards, etc.</li>
-      </ul>
-   <input type="submit" value="start game" />
- </form>
+     <h2 class="rules">Rules</h2>
+     <h3>Gameplay-related</h3>
+     <h4>Ten of hearts:</h4>
+     <p>
+       <select name="dullen">
+         <option value="none"> just normal non-trump  </option>
+         <option value="firstwins"> first ten of hearts wins the trick </option>
+         <option value="secondwins" selected="selected"> second ten of hearts wins the trick </option>
+       </select>
+     </p>
+     <h4>Schweinchen (both foxes), only in normal games or silent solos:</h4>
+     <p>
+       <select name="schweinchen">
+         <option value="none" selected="selected"> none </option>
+        <option value="both"> both become highest trump (automatic call at beginning of the game)   </option>
+        <option value="second"> first one normal, second one becomes highest (call during the game) </option>
+        <option value="secondaftercall">  second one become highest only in case re/contra was announced
+        </option>
+       </select>
+     </p>
+     <h4>Call Re/Contra, etc.:</h4>
+     <p>
+       <select name="callrule">
+        <option value="1st-own-card" selected="selected">  Can call re/contra on the first <strong>own</strong> card played, 90 on the second, etc.</option>
+        <option value="5th-card">  Can call re/contra until 5th card is played, 90 until 9th card is played, etc.</option>
+        <option value="9-cards" > Can call re/contra until 5th card is played, 90 if player still has 9 cards, etc.</option>
+       </select>
+     </p>
+     <h3>Scoring-related</h3>
+     <h4>(not yet implemented)</h4>
+     <p><input type="submit" value="start game"></p>
+     </form>
 <?php
 }
 
-function output_table($data,$caption="",$class="")
+function output_table($data,$caption="",$class="",$id="")
 {
+
+  $HTML  = "\n<table";
+
   if($class!="")
-    $HTML  = "\n<table class=\"$class\">\n";
-  else
-    $HTML  = "\n<table>\n";
+    $HTML.= " class=\"$class\"";
+  if($id!="")
+    $HTML.= " id=\"$id\"";
+
+  $HTML.=">\n";
 
   $i=0;
 
@@ -112,10 +139,7 @@ function output_table($data,$caption="",$class="")
       else
        {
          if($i==1) $HTML .= "  <tbody>\n";
-         if($i % 2)
-           $HTML .= "  <tr class=\"odd\">   ";
-         else
-           $HTML .= "  <tr class=\"even\">  ";
+         $HTML .= "  <tr>  ";
        }
       foreach($record as $point)
        {
@@ -277,8 +301,16 @@ function output_header()
      <title>e-Doko</title>
      <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type" />
      <link rel="shortcut icon" type="image/x-icon" href="pics/edoko-favicon.png" />
-     <link rel="stylesheet" type="text/css" href="css/standard017.css" />
+     <link rel="stylesheet" type="text/css" href="css/standard022.css" />
      <script type="text/javascript" src="include/game.js"> </script>
+     <script type="text/javascript" src="include/jquery.js"> </script>
+     <script type="text/javascript" src="include/jquery.tablesorter.js"></script>
+     <script type="text/javascript">
+        $(document).ready(function()
+          {
+              $("#ScoreTable").tablesorter({ widgets: ['zebra']});
+           });
+     </script>
   </head>
 <body onload="high_last();">
 <div class="header">
@@ -296,7 +328,7 @@ function output_footer()
 
   echo "</div>\n\n";
   echo "<div class=\"footer\">\n";
-  echo "  <p class=\"left\"> copyright 2006-2008 Arun Persaud, Lance Thornton <br />\n".
+  echo "  <p class=\"left\"> copyright 2006-2009 Arun Persaud, Lance Thornton(graphics), Jeff Zerger(database support) <br />\n".
     "  Verwendung der [deutschen] Kartenbilder mit Genehmigung <br />der Spielkartenfabrik Altenburg GmbH,(c) ASS Altenburger <br />\n".
     "  - ASS Altenburger Spielkarten - Spielkartenfabrik Altenburg GmbH <br />\n".
     "  a Carta Mundi Company Email: info@spielkarten.com Internet: www.spielkarten.com</p>\n";
@@ -355,10 +387,35 @@ function output_status()
 
 function output_select_timezone($name,$timezone="")
 {
-  $Tzone = array ( "Europe/London"     => "London",
-                  "Europe/Berlin"     => "Berlin",
-                  "America/Vancouver" => "Berkeley",
-                  "Pacific/Auckland"  => "Wellington" );
+  $Tzone = array ("Pacific/Apia"         => "Apia",                /*UTC-11*/
+                  "Pacific/Honolulu"     => "Honolulu",            /*UTC-10*/
+                  "America/Anchorage"    => "Anchorage",           /*UTC-9*/
+                  "America/Vancouver"    => "Berkeley",            /*UTC-8*/
+                  "America/Phoenix"      => "Phoenix",             /*UTC-7*/
+                  "America/Chicago"      => "Chicago",             /*UTC-6*/
+                  "America/New_York"     => "New York",            /*UTC-5*/
+                  "America/Santiago"     => "Santiago",            /*UTC-4*/
+                  "America/Buenos_Aires" => "Buenos Aires",        /*UTC-3*/
+                  "Atlantic/South_Georgia" => "Fernando de Noronha", /*UTC-2*/
+                  "Atlantic/Azores"       => "Azores",             /*UTC-1"*/
+                  "Europe/London"         => "London",             /*UTC*/
+                  "Europe/Berlin"         => "Berlin",             /*UTC+1*/
+                  "Africa/Cairo"          => "Cairo",              /*UTC+2*/
+                  "Europe/Moscow"         => "Moscow",             /*UTC+3*/
+                  "Asia/Tehran"           => "Tehran",             /*UTC+3:30*/
+                  "Asia/Dubai"            => "Dubai",              /*UTC+4*/
+                  "Asia/Karachi"          => "Karachi",            /*UTC+5*/
+                  "Asia/Calcutta"         => "Delhi",              /*UTC+5:30*/
+                  "Asia/Kathmandu"        => "Kathmandu",          /*UTC+5:45*/
+                  "Asia/Dhaka"            => "Dhaka",              /*UTC+6*/
+                  "Asia/Rangoon"          => "Yangon",             /*UTC+6:30*/
+                  "Asia/Bangkok"          => "Bangkok",            /*UTC+7*/
+                  "Asia/Hong_Kong"        => "Beijing",            /*UTC+8*/
+                  "Asia/Tokyo"            => "Tokyo",              /*UTC+9*/
+                  "Australia/Darwin"      => "Darwin",             /*UTC+9:30*/
+                  "Australia/Sydney"      => "Sydney",             /*UTC+10*/
+                  "Asia/Magadan"          => "Magadan",            /*UTC+11*/
+                  "Pacific/Auckland"      => "Wellington" );       /*UTC+12*/
 
   echo "  <select id=\"$name\" name=\"$name\" size=\"1\">\n";
 
@@ -419,4 +476,169 @@ function output_user_notes($userid,$gameid,$userstatus)
   return;
 }
 
-?>
\ No newline at end of file
+function output_robotproof($i)
+{
+  switch($i)
+    {
+    case 0:
+      return "6*7=";
+    case 1:
+      return "5*7=";
+    case 2:
+      return "4*7=";
+    case 3:
+      return "3*7=";
+    case 4:
+      return "2*7=";
+    }
+}
+
+function output_exchanged_cards()
+{
+  /* in a poverty game this function will output the exchanged cards
+   * players in the team will see the cards, the other team will see
+   * the backside of cards
+   */
+
+  /* need some information about the game */
+  global $gameid,$mygametype, $PREF,$me,$mystatus;
+
+  /* some variables to track where the people with poverty are sitting */
+  $partnerpos1 = 0;
+  $povertypos1 = 0;
+  $partnerpos2 = 0;
+  $povertypos2 = 0;
+
+  /* only need to do it in a poverty game, this might not be needed, but
+   * just to make sure everything is ok
+   */
+  if($mygametype == 'poverty' || $mygametype=='dpoverty')
+    {
+      /* find out who has poverty */
+      for($mypos=1;$mypos<5;$mypos++)
+       {
+         $usersick = DB_get_sickness_by_pos_and_gameid($mypos,$gameid);
+         if($usersick == 'poverty')
+           if($povertypos1)
+             $povertypos2 = $mypos;
+           else
+             $povertypos1 = $mypos;
+       }
+      /* get hash and exchanged cards for all involved */
+      $povertyhash1 = DB_get_hash_from_game_and_pos($gameid,$povertypos1);
+      $partnerhash1 = DB_get_partner_hash_by_hash($povertyhash1);
+
+      $povertycards1 = DB_get_exchanged_cards($povertyhash1);
+      $partnercards1 = DB_get_exchanged_cards($partnerhash1);
+
+      $partnerpos1 = DB_get_pos_by_hash($partnerhash1);
+      if($povertypos2)
+       {
+         $povertyhash2 = DB_get_hash_from_game_and_pos($gameid,$povertypos2);
+         $partnerhash2 = DB_get_partner_hash_by_hash($povertyhash2);
+
+         $povertycards2 = DB_get_exchanged_cards($povertyhash2);
+         $partnercards2 = DB_get_exchanged_cards($partnerhash2);
+
+         $partnerpos2 = DB_get_pos_by_hash($partnerhash2);
+       }
+    }
+
+  /* output the cards
+   * go through all positions, check that position has cards that need to be shown and
+   * show those cards
+   */
+  $show=1;
+  for($mypos=1;$mypos<5;$mypos++)
+    {
+      $usersick = DB_get_sickness_by_pos_and_gameid($mypos,$gameid);
+      if($usersick!=NULL ||
+        $mypos==$povertypos1 || $mypos==$partnerpos1 ||
+        $mypos==$povertypos2 || $mypos==$partnerpos2 )
+       {
+         /* figure out if we gave trump back */
+         $trump_back1=0;
+         if($povertypos2)
+           foreach($povertycards1 as $card)
+             {
+               if(is_trump($card))
+                 {
+                   $trump_back1=1;
+                   break;
+                 }
+             }
+         $trump_back2=0;
+         if($povertypos2)
+           foreach($povertycards2 as $card)
+             {
+               if(is_trump($card))
+                 {
+                   $trump_back2=1;
+                   break;
+                 }
+             }
+
+         /* output vorbehalt  */
+         echo "      <div class=\"vorbehalt".($mypos-1)."\"> Vorbehalt <br />\n";
+         if($show)
+           echo "       $usersick <br />\n";
+
+         /* output cards */
+         if($mypos==$partnerpos1)
+           {
+             foreach($partnercards1 as $card)
+               {
+                 echo '        ';
+                 if($povertyhash1 == $me || $partnerhash1 == $me || $mystatus=='gameover')
+                   display_card($card,$PREF['cardset']);
+                 else
+                   display_card(0,$PREF['cardset']);
+               }
+             if($trump_back1) echo "        Trump back";
+           }
+         else if($mypos==$povertypos1)
+           {
+             foreach($povertycards1 as $card)
+               {
+                 echo '        ';
+                 if($povertyhash1 == $me || $partnerhash1 == $me || $mystatus=='gameover')
+                   display_card($card,$PREF['cardset']);
+                 else
+                   display_card(0,$PREF['cardset']);
+             }
+             if($trump_back1) echo "        Trump back";
+           }
+         else if($mypos==$povertypos2)
+           {
+             foreach($povertycards2 as $card)
+               {
+                 echo '        ';
+                 if($povertyhash2 == $me || $partnerhash2 == $me || $mystatus=='gameover')
+                   display_card($card,$PREF['cardset']);
+                 else
+                   display_card(0,$PREF['cardset']);
+               }
+             if($trump_back2) echo "        Trump back";
+           }
+         else if($mypos==$partnerpos2)
+           {
+             foreach($partnercards2 as $card)
+               {
+                 if(is_trump($card)) $trump_back=1;
+                 echo '        ';
+                 if($povertyhash2 == $me || $partnerhash2 == $me || $mystatus=='gameover')
+                   display_card($card,$PREF['cardset']);
+                 else
+                   display_card(0,$PREF['cardset']);
+               }
+             if($trump_back2) echo "        Trump back";
+           }
+         echo  "      </div>\n";
+       }
+      if($mygametype == $usersick)
+       $show = 0;
+    }
+}
+
+
+?>