LAYOUT: moved score table and rules to the top
[e-DoKo.git] / include / output.php
index 28489a08a50fabd1829b422d81dd1f1a29c03a2d..86db0a0a9e5599e5030e38b3c37822177af43a24 100644 (file)
@@ -42,60 +42,102 @@ function output_form_for_new_game($names)
       srand((float) microtime() * 10000000);
       $randkey = array_rand($names);
       $rand = $names[$randkey];
-      echo  "<div class=\"table".$i."\">\n";
+      echo  "     <div class=\"table".$i."\">\n";
       $i++;
-      echo "    <select name=\"$player\" size=\"1\" />  \n";
+      echo "       <select name=\"$player\" size=\"1\">  \n";
       foreach($names as $name)
        {
          if($name==$rand)
            {
-             echo "     <option selected=\"selected\">$name</option>\n";
+             echo "         <option selected=\"selected\">$name</option>\n";
            }
          else
-           echo "     <option>$name</option>\n";
+           echo "         <option>$name</option>\n";
        }
-      echo "  </select>\n</div>\n";
+      echo "       </select>\n     </div>\n";
     }
 ?>
     </div>
 
    <h2 class="rules"> Rules </h2>
       <p> Some areas are grayed out which means that the rule is not implemented yet and therefore cannot be selected </p>
-      <p> Ten of hearts:
-         <ul>
-         <li> <input type="radio" name="dullen" value="none" /> just normal non-trump  </li>
-         <li> <input type="radio" name="dullen" value="firstwins" /> first ten of hearts wins the trick </li>
-         <li> <input type="radio" name="dullen" value="secondwins" checked="checked" /> second ten of hearts wins the trick </li>
-         </ul>
-      </p>
-      <p> Schweinchen (both foxes), only in normal games or silent solos:
-        <ul>
+      <p> Ten of hearts: </p>
+      <ul>
+        <li> <input type="radio" name="dullen" value="none" /> just normal non-trump  </li>
+        <li> <input type="radio" name="dullen" value="firstwins" /> first ten of hearts wins the trick </li>
+        <li> <input type="radio" name="dullen" value="secondwins" checked="checked" /> second ten of hearts wins the trick </li>
+      </ul>
+      <p> Schweinchen (both foxes), only in normal games or silent solos: </p>
+      <ul>
         <li> <input type="radio" name="schweinchen" value="none" checked="checked" /> none </li>
         <li> <input type="radio" name="schweinchen" value="both" />
               both become highest trump (automatic call at beginning of the game)
         </li>
         <li> <input type="radio" name="schweinchen" value="second" />
-              first one normal, second one becomes highest (call during the game) </li>
+             first one normal, second one becomes highest (call during the game) </li>
         <li> <input type="radio" name="schweinchen" value="secondaftercall"  disabled="disabled" />
-      second one become highest only in case re/contra was announced (not working yet)
+             second one become highest only in case re/contra was announced (not working yet)
         </li>
-        </ul>
-      </p>
-      <p> Call Re/Contra, etc.:
-        <ul>
-           <li><input type="radio" name="callrule" value="1st-own-card" checked="checked" />
-                Can call re/contra on the first <strong>own</strong> card played, 90 on the second, etc.</li>
-           <li><input type="radio" name="callrule" value="5th-card" />
-                Can call re/contra until 5th card is played, 90 until 9th card is played, etc.</li>
-           <li><input type="radio" name="callrule" value="9-cards"  />
-                Can call re/contra until 5th card is played, 90 if player still has 9 cards, etc.</li>
-        </ul>
-      </p>
+      </ul>
+      <p> Call Re/Contra, etc.: </p>
+      <ul>
+         <li><input type="radio" name="callrule" value="1st-own-card" checked="checked" />
+              Can call re/contra on the first <strong>own</strong> card played, 90 on the second, etc.</li>
+         <li><input type="radio" name="callrule" value="5th-card" />
+              Can call re/contra until 5th card is played, 90 until 9th card is played, etc.</li>
+         <li><input type="radio" name="callrule" value="9-cards"  />
+              Can call re/contra until 5th card is played, 90 if player still has 9 cards, etc.</li>
+      </ul>
    <input type="submit" value="start game" />
  </form>
 <?php
 }
 
+function output_table($data,$caption="",$class="")
+{
+  if($class!="")
+    $HTML  = "\n<table class=\"$class\">\n";
+  else
+    $HTML  = "\n<table>\n";
+
+  $i=0;
+
+  if($caption!="")
+    $HTML .= "  <caption> $caption </caption>\n";
+
+  foreach($data as $record)
+    {
+      if(!$i)
+       $HTML .= "  <thead>\n  <tr>\n";
+      else
+       {
+         if($i==1) $HTML .= "  <tbody>\n";
+         if($i % 2)
+           $HTML .= "  <tr class=\"odd\">   ";
+         else
+           $HTML .= "  <tr class=\"even\">  ";
+       }
+      foreach($record as $point)
+       {
+         if($i)
+           $HTML .= "    <td>$point</td> ";
+         else
+           $HTML .= "    <th>$point</th> ";
+       }
+
+      if(!$i)
+       $HTML .= "  </tr>\n  </thead>\n";
+      else
+       {
+         $HTML .= "  </tr>\n";
+       }
+      $i++;
+    }
+  $HTML .= "  </tbody>\n</table>\n";
+
+  return $HTML;
+}
+
 function display_card($card,$dir="english")
 {
   /* cards are only availabl for the odd values, e.g. 1.png, 3.png, ...
@@ -228,7 +270,7 @@ function output_header()
      <title>e-Doko</title>
      <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type" />
      <link rel="shortcut icon" type="image/x-icon" href="pics/edoko-favicon.png" />
-     <link rel="stylesheet" type="text/css" href="css/standard003.css" />
+     <link rel="stylesheet" type="text/css" href="css/standard006.css" />
      <script type="text/javascript">
        var current=0;
        function hl(num) {
@@ -355,8 +397,6 @@ function output_select_timezone($name,$timezone="")
   return;
 }
 
-
-
 function output_password_recovery($email,$password)
 {
 ?>