exit();
}
+global $GAME,$RULES,$CARDS;
+
/* user might get here by clicking on the link in an email, so session might not be set */
if(isset($_SESSION["name"]))
output_status($_SESSION["name"]);
$GT = $gametype." ".$GT;
}
-/* does anyone have both foxes */
-$GAME["schweinchen"]=0;
-for($i=1;$i<5;$i++)
+/* do we need to worry about Schweinchen?
+ * check gametype and rules
+ * if yes, figure out if someone actually has Schweinchen
+ * save information in $GAME
+ */
+$ok=0;
+if( $gamestatus == 'pre' )
{
- $hash = DB_get_hash_from_game_and_pos($gameid,$i);
- $cards = DB_get_all_hand($hash);
- if( in_array("19",$cards) && in_array("20",$cards) )
- {
- $GAME["schweinchen"]=1;
- $GAME["schweinchen-who"]=$hash;
- }
- };
+ /* always need to use Schweinchen to figure out for example who has poverty */
+ $ok=1;
+ }
+else
+ {
+ /* in a game Schweinchen is not valid in all types of games */
+ if( $gametype == 'normal' || $gametype == 'silent' || $gametype=='trump' )
+ if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) )
+ $ok=1;
+ }
-/* put everyting in a form */
-echo "<form action=\"index.php?action=game&me=$me\" method=\"post\">\n";
+/* these are the defaults */
+$GAME['schweinchen-who'] = NULL;
+$GAME['schweinchen-first'] = NULL;
+$GAME['schweinchen-second'] = NULL;
+
+if($ok)
+{
+ /* need to check for Schweinchen */
+ for($i=1;$i<5;$i++)
+ {
+ $hash = DB_get_hash_from_game_and_pos($gameid,$i);
+ $cards = DB_get_all_hand($hash);
+ if( in_array("19",$cards) && in_array("20",$cards) )
+ $GAME['schweinchen-who']=$hash;
+ };
+ $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */
+ $GAME['schweinchen-second'] = 0;
+}
+/* end check for Schweinchen */
+
+/* set the $CARDS variable, needed for sorting the cards
+ * we set it to normal so that the pre-game phase is handled ok
+ * and later set it to the correct game type that is played
+ */
+set_gametype('normal');
-/* output game */
+/* put everyting in a form */
+echo "<form action=\"index.php?action=game&me=$me\" method=\"post\">\n";
+
+/* handle user notes (only possible while game is running)*/
+if( $mystatus!='gameover' )
+ if(myisset("note"))
+{
+ $note = $_REQUEST['note'];
+
+ if($note != "")
+ DB_insert_note($note,$gameid,$myid);
+};
+output_user_notes($myid,$gameid,$mystatus);
/* output extra division in case this game is part of a session */
if($session)
{
- echo "<div class=\"session\">\n".
- "This game is part of session $session: \n";
+ echo "<div class=\"session\">\n";
+ echo " <div class=\"sessionrules\">Rules (+icons fur rules) \n";
+ echo " <div>\n";
+ echo " 10ofhearts : ".$RULES["dullen"] ."<br />\n";
+ echo " schweinchen: ".$RULES["schweinchen"] ."<br />\n";
+ echo " call: ".$RULES["call"] ."<br />\n";
+ echo " </div>\n </div>\n";
+ echo " <div class=\"sessionscore\">Score \n";
+ $score = generate_score_table($session);
+ echo format_score_table_html($score,$myid);
+ echo " </div>\n";
$hashes = DB_get_hashes_by_session($session,$myid);
$i = 1;
foreach($hashes as $hash)
{
- if($hash == $me)
- echo "$i \n";
- else
- echo "<a href=\"".$INDEX."?action=game&me=".$hash."\">$i</a> \n";
- $i++;
+ if($hash == $me)
+ $j=$i;
+ $i++;
+ $lasthash=$hash;
}
+ $i--;
+ echo "This is game number $j of <a href=\"".$INDEX."?action=game&me=$lasthash\">$i</a> in session $session.";
echo "</div>\n";
}
switch($mystatus)
{
case 'start':
- if( !myisset("in") )
+ /* don't ask if user has autosetup set to yest */
+ $skip = 0;
+ if($PREF['autosetup']=='yes') $skip = 1;
+
+ if( !myisset("in") && !$skip)
{
/* asks the player, if he wants to join the game */
output_check_want_to_play($me);
else
{
/* check the result, if player wants to join, got next stage, else cancel game */
- if($_REQUEST["in"] == "no")
+ if(!$skip && $_REQUEST["in"] == "no" )
{
/* cancel the game */
$message = "Hello, \n\n".
/* whos turn is it? */
DB_set_player_by_gameid($gameid,$user);
$ok = 0;
+ break;
}
};
if($ok)
case 'init':
/* here we ask the player if he is sick */
$mycards = DB_get_hand($me);
- sort($mycards);
+ $mycards = mysort($mycards,$gametype);
/* output sickness of other playes, in case the already selected and are sitting in front of the current player */
echo "\n<ul class=\"tricks\">\n";
echo " <li class=\"nohighlight\"> Game ".DB_format_gameid($gameid).": </li>\n";
echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n".
" <div class=\"trick\" id=\"trick0\">\n";
-
+
for($pos=1;$pos<5;$pos++)
{
$usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
echo " <div class=\"vorbehalt".($pos-1)."\"> still needs to decide </div>\n"; /* show this to everyone */
else
if($usersick!=NULL && $pos<=$mypos ) /* only show this for people sitting before the player */
- echo " <div class=\"vorbehalt".($pos-1)."\"> sick </div>\n";
+ echo " <div class=\"vorbehalt".($pos-1)."\"> sick </div>\n";
else if($usersick==NULL && $pos<=$mypos)
echo " <div class=\"vorbehalt".($pos-1)."\"> healthy </div>\n";
}
{
output_check_for_sickness($me,$mycards);
- echo "<p class=\"mycards\">Your cards are: <br />\n";
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
foreach($mycards as $card)
display_card($card,$PREF["cardset"]);
- echo "</p>\n";
+ echo "</div>\n";
break;
}
if($Nsickness>1)
{
echo "<p class=\"message\"> You selected more than one sickness, please go back ".
- "and answer the <a href=\"$INDEX?action=game&me=$me&in=yes\">question</a> again.</p>";
+ "and answer the <a href=\"$INDEX?action=game&me=$me&in=yes\">question</a> again.</p>";
- echo "<p class=\"mycards\">Your cards are: <br />\n";
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
foreach($mycards as $card)
display_card($card,$PREF["cardset"]);
- echo "</p>\n";
+ echo "</div>\n";
break;
}
}
else if($_REQUEST["wedding"] == "yes")
{
- /* TODO: add silent solo somewhere*/
+ /* silent solo is set further down */
echo "Ok, you don't want to play a silent solo...wedding was chosen.<br />\n";
DB_set_sickness_by_hash($me,"wedding");
}
" is playing solo, this game will be canceled.<br />\n";
DB_set_sickness_by_hash($me,"nines");
}
-
+
echo "</p>\n";
-
+
/* move on to the next stage*/
DB_set_hand_status_by_hash($me,'check');
};
};
case 'check':
- /* hmm, by reorganizing things a bit, this stage is empty at the moment */
- /* move on to the next stage, but user shouldn't get here anymore anyway */
- DB_set_hand_status_by_hash($me,'poverty');
-
- case 'poverty':
- /* here we need to check if there is a solo or some other form of sickness.
- * If so, which one is the most important one
- * set that one in the Game table
- * tell people about it.
+ /* here we check what all players said and figure out what game we are playing
+ * this can therefore only be handled once all players finished the last stage
*/
+
+ /* only need to redisplay the cards when the user reloads the page and lands directly here */
+ if($mystatus=='check')
+ {
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ /* output sickness of other playes, in case the already selected and are sitting in front of the current player */
+ echo "\n<ul class=\"tricks\">\n";
+ echo " <li class=\"nohighlight\"> Game ".DB_format_gameid($gameid).": </li>\n";
+ echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n".
+ " <div class=\"trick\" id=\"trick0\">\n";
+
+ for($pos=1;$pos<5;$pos++)
+ {
+ $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
+ $userid = DB_get_userid('gameid-position',$gameid,$pos);
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+
+ if($userstatus=='start' || $userstatus=='init')
+ echo " <div class=\"vorbehalt".($pos-1)."\"> still needs to decide </div>\n"; /* show this to everyone */
+ else
+ if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */
+ echo " <div class=\"vorbehalt".($pos-1)."\"> sick </div>\n";
+ else
+ echo " <div class=\"vorbehalt".($pos-1)."\"> healthy </div>\n";
+ }
+ echo " </div>\n </li>\n</ul>\n"; /* end div trick, end li trick , end tricks*/
+ /* end displaying sickness */
+ }
+
echo "<div class=\"message\">\n";
echo "<p> Checking if someone else selected solo, nines, wedding or poverty.</p>";
foreach($userids as $user)
{
$userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
- if($userstat!='poverty' && $userstat!='play')
- $ok = 0;
+ if($userstat!='check')
+ {
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
+ break;
+ }
};
if(!$ok)
{
- echo "This step can only be handled after everyone finished the last step. ".
+ echo "<p>This step can only be handled after everyone finished the last step. ".
"Seems like this is not the case, so you need to wait a bit... ".
"you will get an email once that is the case, please use the link in ".
- "that email to continue the game.<br />";
+ "that email to continue the game.</p></div>";
+
+ /* display cards, if player was just at the init-phase he will still see the cards from there
+ * we can put this one here, since the last player to finish the init state won't get here and
+ * will still see his card anyway from the init-phase
+ */
+ if($mystatus=='check')
+ {
+ /* show cards */
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
+ foreach($mycards as $card)
+ display_card($card,$PREF["cardset"]);
+ echo "</div>\n";
+ }
+ break;
}
else
{
- echo "Everyone has finished checking their cards, let's see what they said...<br />";
+ /* Ok, everyone finished the init-phase, time to figure out what game we
+ * are playing, in case there are any solos this already
+ * will have the correct information in it */
+
+ echo "<p> Ok, everyone is done... figuring out what kind of game we are playing.</p>";
- /* check what kind of game we are playing, in case there are any solos this already
- *will have the correct information in it */
$gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid);
- /* check for different sickness and just output a general info */
+ /* check for sickness */
$nines = 0;
$poverty = 0;
$wedding = 0;
if($usersick == 'nines')
{
$nines = $user;
- echo "$name has a Vorbehalt. <br />";
- break;
+ break; /* no need to check for other poverties, since only solo can win and that is already set */
}
else if($usersick == 'poverty')
- {
- $poverty++;
- echo "$name has a Vorbehalt. <br />";
- }
+ $poverty++;
else if($usersick == 'wedding')
- {
- $wedding=$user;
- echo "$name has a Vorbehalt. <br />" ;
- }
+ $wedding=$user;
else if($usersick == 'solo')
- {
- $solo++;
- echo "$name has a Vorbehalt. <br />" ;
- }
+ $solo++;
}
/* now check which sickness comes first and set the gametype to it */
-
if($gametype == "solo")
{
/* do nothing */
DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */
$gametype = "wedding";
};
+ /* now the gametype is set correctly in the database */
+ echo "<p> Got it :)</p>";
- echo "<br />\n";
-
- /* now the gametype is set correctly (shouldn't matter that this is calculated for every user)
- * output what kind of game we have */
-
- $poverty = 0;
- foreach($userids as $user)
+ /* loop over all players, set re/contra if possible and start the game if possible */
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
{
- /* userids are sorted by position...
- * so output whatever the first one has, then whatever the next one has
- * stop when the sickness is the same as the gametype
- */
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- $name = DB_get_name('userid',$user);
- $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
+ switch($gametype)
+ {
+ case "solo":
+ /* are we the solo player? set us to re, else set us to contra */
+ $pos = DB_get_pos_by_hash($userhash);
+ if($pos == $startplayer)
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
- if($usersick)
- echo "$name has $usersick. <br />"; /*TODO: perhaps save this in a string and store in Game? */
+ case "wedding":
+ /* set person with the wedding to re, do the rest during the game */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == "wedding")
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
- if($usersick=="poverty")
- $poverty++;
- if($usersick == "wedding" && $gametype =="wedding")
- break;
- if($usersick == "poverty" && $gametype =="poverty")
- break;
- if($usersick == "poverty" && $gametype =="dpoverty" && $poverty==2)
- break;
- if($usersick == "solo" && $gametype =="solo")
- break;
- };
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
- /* output Schweinchen in case the rules need it */
- if( $gametype != "solo")
- if($GAME["schweinchen"] && $RULES["schweinchen"]=="both" )
- echo DB_get_name('hash',$GAME["schweinchen-who"])." has Schweinchen. <br />";
+ case "normal":
+ $hand = DB_get_all_hand($userhash);
- echo "<br />\n";
+ if(in_array('3',$hand)||in_array('4',$hand))
+ DB_set_party_by_hash($userhash,"re");
+ else
+ DB_set_party_by_hash($userhash,"contra");
+ DB_set_hand_status_by_hash($userhash,'play');
+ break;
+ case "poverty":
+ case "dpoverty":
+ /* set person with poverty to play status */
+ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid);
+ if($usersick == "poverty")
+ DB_set_hand_status_by_hash($userhash,'play');
+
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$userid)
+ DB_set_hand_status_by_hash($userhash,'poverty');
+ }
+ }
+ /* check for silent solo, set game type to solo in this case */
+ $gametype = DB_get_gametype_by_gameid($gameid);
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $userid)
+ {
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- /* finished the setup, set re/contra parties if possible, go to next stage unless there is a case of poverty*/
- switch($gametype)
+ if($gametype=='normal')
+ {
+ $userhand = DB_get_all_hand($userhash);
+ if(check_wedding($userhand))
+ {
+ /* normal game type and player has both queens -> silent solo */
+ /* keep startplayer, just set gametype to silent solo */
+ DB_set_gametype_by_gameid($gameid,"solo");
+ DB_set_solo_by_gameid($gameid,'silent');
+ }
+ }
+ }
+
+ /* send out email to first player or poverty person*/
+ if($gametype!="poverty" && $gametype!="dpoverty")
{
- case "solo":
- /* are we the solo player? set us to re, else set us to contra */
- $pos = DB_get_pos_by_hash($me);
- if($pos == $startplayer)
- DB_set_party_by_hash($me,"re");
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
+ $email = DB_get_email('position-gameid',$startplayer,$gameid);
+ $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer);
+ $who = DB_get_userid('email',$email);
+ DB_set_player_by_gameid($gameid,$who);
+
+ if($hash!=$me)
+ {
+ if(DB_get_email_pref_by_hash($hash)!="emailaddict")
+ {
+ /* email startplayer */
+ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
+ mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
+ echo " Please, <a href=\"$INDEX?action=game&me=$me\">start</a> the game.<br />\n";
+ }
+ else
+ {
+ /* set status of first player to be asked to poverty */
+ $who = DB_get_sickness_by_gameid($gameid);
+ if($who > 6) $who= $who/10; /* in case we have dpoverty */
- case "wedding":
- /* set person with the wedding to re, do the rest during the game */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if($usersick == "wedding")
- DB_set_party_by_hash($me,"re");
+ $whoid = DB_get_userid('gameid-position',$gameid,$who);
+ if($whoid==$myid)
+ echo " Please, <a href=\"$INDEX?action=game&me=$me\">start</a> the game.<br />\n";
else
- DB_set_party_by_hash($me,"contra");
+ {
+ $email = DB_get_email('position-gameid',$who,$gameid);
+ $whohash = DB_get_hash_from_game_and_pos($gameid,$who);
+ DB_set_player_by_gameid($gameid,$whoid);
- echo "Whoever will make the first trick will be on the re team. <br />\n";
- echo " Ok, the game can start now, please finish <a href=\"$INDEX?action=game&me=$me\">the setup</a>.<br />";
- DB_set_hand_status_by_hash($me,'play');
- break;
+ if(DB_get_email_pref_by_hash($hash)!="emailaddict")
+ {
+ /* email player for poverty */
+ $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ;
+ mymail($email,$EmailName."Poverty (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
+ }
+ echo "</div>\n";
+ break;
+ }
+ case 'poverty':
+ /* user only gets here in a poverty game, several things have to be handled here:
+ * A) ask, if user wants to take trump
+ * yes-> take trump,
+ * poverty: set re/contra
+ * dpoverty: first time: set re, send email to second player
+ * second time: set contra
+ * poverty: set status of other players to 'play'
+ * set status to play in case 0 trump
+ * no -> set status to play,
+ * ask next player or cancle the game if no more players
+ * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set)
+ * ask to give cards back, set status to play, once player has 12 cards
+ *
+ * it is easier to check B) first
+ */
- case "normal":
- $hand = DB_get_all_hand($me);
+ /* output pre game in case user reloads */
- if(in_array('3',$hand)||in_array('4',$hand))
- DB_set_party_by_hash($me,"re");
- else
- DB_set_party_by_hash($me,"contra");
- DB_set_hand_status_by_hash($me,'play');
- break;
- case "poverty":
- case "dpoverty":
- /* check if poverty resolved (e.g. DB.Game who set to NULL)
- * yes? =>trump was taken, start game; break;
- */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<0)
- { /* trump has been taken */
- DB_set_hand_status_by_hash($me,'play');
- break;
- };
- if($who>9) /*= two people still have trump on the table*/
- $add = 10;
- else
- $add = 1;
+ set_gametype($gametype); /* this sets the $CARDS variable */
+ $myparty = DB_get_party_by_hash($me);
- /* check if we are being asked now
- * no? display wait message, e.g. player X is asked at the moment
- */
- $usersick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if(myisset("trump") && $_REQUEST["trump"]=="no" && ($who==$mypos || $who==$mypos*10))
+ /* the following is part B) of whats needs to be done)
+ /* check if user wants to give cards back */
+ if(myisset("exchange"))
+ {
+ $exchange = $_REQUEST['exchange'];
+ $partnerhash = DB_get_partner_hash_by_hash($me);
+ $partnerid = DB_get_userid('hash',$partnerhash);
+ $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid);
+
+ /* if exchange is set to a value>0, exchange that card back to the partner */
+ if($exchange >0)
+ {
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'".
+ " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange));
+ };
+ }
+
+ /* update hand */
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ /* check if user need to give more cards back */
+ if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12)
+ {
+ echo "<div class=\"poverty\"> you need to get rid of a few cards</div>\n";
+
+ $type="exchange";
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
+ foreach($mycards as $card)
+ display_link_card($card,$PREF["cardset"],$type);
+ echo " <input type=\"submit\" class=\"submitbutton\" value=\"select card to give back\" />\n";
+ echo "</div>\n";
+ }
+ else if( ($myparty=='re' || $myparty=='contra') && count($mycards)==12)
+ {
+ /* user is done, ready to play */
+ DB_set_hand_status_by_hash($me,'play');
+
+ /* email start player */
+ $startplayer = DB_get_startplayer_by_gameid($gameid);
+ $email = DB_get_email('position-gameid',$startplayer,$gameid);
+ $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer);
+ $who = DB_get_userid('email',$email);
+ DB_set_player_by_gameid($gameid,$who);
+
+ if($hash!=$me)
+ {
+ if(DB_get_email_pref_by_hash($hash)!="emailaddict")
+ {
+ /* email startplayer */
+ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n".
+ "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
+ mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
+ }
+ }
+ else
+ echo " Please, <a href=\"$INDEX?action=game&me=$me\">start</a> the game.<br />\n";
+ }
+
+ /* the following is part A) of what needs to be done */
+ if(!myisset("trump"))
+ {
+ if(!$myparty)
+ {
+ echo "<div class=\"poverty\">\n";
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
{
- /* user doesn't want to take trump */
- /* set next player who needs to be asked */
- $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
- $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
+ $name = DB_get_name('userid',$user);
+ $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ $userparty = DB_get_party_by_hash($userhash);
- if($firstsick=="poverty")
+ if($usersick=="poverty" && !$userparty)
{
- if($secondsick=="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add*3);
- else
- DB_set_sickness_by_gameid($gameid,$who+$add*2);
+ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ $cards = DB_get_hand($hash);
+ /* count trump */
+ $nrtrump = 0;
+ foreach($cards as $card)
+ if($card<27) $nrtrump++;
+ echo "Player $name has $nrtrump trump. Do you want to take them?".
+ "<a href=\"index.php?action=game&me=$me&trump=$user\">Yes</a> <br />\n";
}
- else
- DB_set_sickness_by_gameid($gameid,$who+$add);
+ }
+ echo "<a href=\"index.php?action=game&me=$me&trump=no\">No way</a> <br />\n";
+ echo "</div><div>\n";
- /* email next player */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who>9) $who = $who/10;
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
+ foreach($mycards as $card)
+ display_card($card,$PREF["cardset"]);
+ echo "</div></div>\n";
+ }
+ break;
+ }
+ else
+ {
+ $trump = $_REQUEST['trump'];
- if($who<=4)
- {
- $To = DB_get_email('position-gameid',$who,$gameid);
- $userhash = DB_get_hash_from_game_and_pos($gameid,$who);
- $userid = DB_get_userid('email',$To);
- DB_set_player_by_gameid($gameid,$userid);
+ if($trump=="no")
+ {
+ /* user doesn't want to take trump */
+ DB_set_hand_status_by_hash($me,'play');
- $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:".
- " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
- mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
- }
+ /* set next player who needs to be asked and email him*/
+ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
+ $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
- /* this user is done */
- DB_set_hand_status_by_hash($me,'play');
- break;
+ /* don't ask people who have poverty */
+ $next=1;
+ if($firstsick=="poverty")
+ {
+ if($secondsick=="poverty")
+ $next=3;
+ else
+ $next=2;
}
- else if(myisset("trump") && !myisset("exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10))
+ if($gametype=="dpoverty")
{
- /* user wants to take trump */
- $trump = $_REQUEST["trump"];
-
- /* get hand id for user $trump */
- $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
- /* copy trump from player A to B */
- $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" );
-
- /* add hidden button with trump in it to get to the next point */
- echo "</div><div class=\"poverty\">\n";
- echo " <input type=\"hidden\" name=\"exchange\" value=\"-1\" />\n";
- echo " <input type=\"hidden\" name=\"trump\" value=\"".$trump."\" />\n";
- echo " <input type=\"submit\" class=\"submitbutton\" value=\"select cards to give back\" />\n";
- echo "</div><div>\n";
+ $next=999; /* need to cancel for sure, since both would need to take the trump */
}
- else if(myisset("trump","exchange") && $_REQUEST["trump"]>0 && ($who==$mypos || $who==$mypos*10))
+
+ /* no more people to ask, need to cancel the game */
+ if($mypos+$next>4)
{
- $trump = $_REQUEST["trump"];
- $exchange = $_REQUEST["exchange"];
- $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $message = "Hello, \n\n".
+ "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n";
- /* if exchange is set to a value>0, exchange that card back to user $trump */
- if($exchange >0)
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
{
- $result = DB_query("UPDATE Hand_Card SET hand_id='$userhand'".
- " WHERE hand_id='$myhand' AND card_id='$exchange'" );
- };
+ $To = DB_get_email('userid',$user);
+ mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message);
+ }
- /* if number of cards == 12, set status to play for both users */
- $r = DB_query_array("SELECT COUNT(*) FROM Hand_Card WHERE hand_id='$myhand'" );
- if(!$r)
- {
- myerror("error in poverty");
- die();
- };
- if($r[0]==12)
- {
- if($gametype=="poverty" || $who<9)
- {
- DB_set_sickness_by_gameid($gameid,-1); /* done with poverty */
- }
- else /* reduce poverty count by one, that is go to single digits $who */
- {
- $add = 1;
- $who = $who/10;
+ /* delete everything from the dB */
+ DB_cancel_game($me);
- /* whom to ask next */
- $firstsick = DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
- $secondsick = DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
+ echo "<p style=\"background-color:red\";>Game ".DB_format_gameid($gameid)." has been canceled.<br /><br /></p>";
+ output_footer();
+ DB_close();
+ exit();
+ }
+ else
+ {
+ /* email next player, set his status to poverty */
+ $To = DB_get_email('position-gameid',$mypos+$next,$gameid);
+ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
+ $userid = DB_get_userid('email',$To);
- if($firstsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add);
- else
- {
- if($secondsick!="poverty")
- DB_set_sickness_by_gameid($gameid,$who+$add*2);
- else
- DB_set_sickness_by_gameid($gameid,$who+$add*3);
- };
-
- /* email next player */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who<=4)
- {
- $To = DB_get_email('position-gameid',$who,$gameid);
- $userhash = DB_get_hash_from_game_and_pos($gameid,$who);
- $userid = DB_get_userid('email',$To);
- DB_set_player_by_gameid($gameid,$userid);
-
- $message = "Someone has poverty, it's your turn to decide, ".
- "if you want to take the trump. Please visit:".
- " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
- mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
- }
- }
+ DB_set_player_by_gameid($gameid,$userid);
+ DB_set_hand_status_by_hash($userhash,'poverty');
- /* this user is done */
- DB_set_hand_status_by_hash($me,'play');
- /* and so is his partner */
- $hash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
- DB_set_hand_status_by_hash($hash,'play');
+ $message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:".
+ " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." poverty (game ".DB_format_gameid($gameid).")",$message);
+ }
+ }
+ else
+ {
+ /* player wants to take trump, change cards */
- /* set party to re, unless we had dpoverty, in that case check if we need to set re/contra*/
- $re_set = 0;
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- $party = DB_get_party_by_hash($userhash);
- if($party=="re")
- $re_set = 1;
- }
- if($re_set)
+ /* user wants to take trump */
+ $trump = $_REQUEST["trump"];
+ $userhand = DB_get_handid('gameid-userid',$gameid,$trump);
+ $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump);
+
+ /* copy trump from player A to B */
+ $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" );
+
+ /* reload cards */
+ $mycards = DB_get_hand($me);
+
+ /* set re/contra */
+ if($gametype=='poverty')
+ {
+ $userids = DB_get_all_userid_by_gameid($gameid);
+ foreach($userids as $user)
+ {
+ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ if($hash==$userhash||$hash==$me)
{
- DB_set_party_by_hash($me,"contra");
- DB_set_party_by_hash($hash,"contra");
+ DB_set_party_by_hash($hash,"re");
}
else
{
- foreach($userids as $user)
- {
- $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- if($userhash==$hash||$userhash==$me)
- DB_set_party_by_hash($userhash,"re");
- else
- DB_set_party_by_hash($userhash,"contra");
- }
+ DB_set_party_by_hash($hash,"contra");
+ DB_set_hand_status_by_hash($hash,'play'); /* the contra party is ready to play */
}
-
-
- break;
}
- else
+ /* check if we are done (in case of no trump handed over), if so, go to 'play' phase right away*/
+ if(count($mycards)==12)
{
- /* else show all trump, have lowest card pre-selected, have hidden setting for */
- echo "</div><div class=\"poverty\"> you need to get rid of a few cards</div>\n";
-
- set_gametype($gametype); /* this sets the $CARDS variable */
- $mycards = DB_get_hand($me);
- $mycards = mysort($mycards,$gametype);
-
- $type="exchange";
- echo "<div class=\"mycards\">Your cards are: <br />\n";
- foreach($mycards as $card)
- display_link_card($card,$PREF["cardset"],$type);
- echo " <input type=\"hidden\" name=\"trump\" value=\"".$trump."\" />\n";
- echo " <input type=\"submit\" class=\"submitbutton\" value=\"select one card to give back\" />\n";
- echo "</div><div>\n";
+ DB_set_hand_status_by_hash($me,'play');
}
}
- else if($who == $mypos || $who == $mypos*10)
+ else /*dpoverty*/
{
- echo "</div><div class=\"poverty\">\n";
+ /* has the re party already been set?*/
+ $re_set=0;
+ $userids = DB_get_all_userid_by_gameid($gameid);
foreach($userids as $user)
{
- $name = DB_get_name('userid',$user);
- $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid);
-
- if($usersick=="poverty")
- {
- $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
- $cards = DB_get_hand($hash);
- $nrtrump = count_trump($cards);
- /* count trump */
- if($nrtrump<4)
- echo "Player $name has $nrtrump trump. Do you want to take them?".
- "<a href=\"index.php?action=game&me=$me&trump=$user\">yes</a> <br />\n";
- }
+ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user);
+ $party = DB_get_party_by_hash($hash);
+ if($party=='re')
+ $re_set=1;
+ }
+ if($re_set)
+ {
+ DB_set_party_by_hash($me,'contra');
+ DB_set_party_by_hash($userhash,'contra');
}
- echo "<a href=\"index.php?action=game&me=$me&trump=no\">No,way I take those trump...</a> <br />\n";
- echo "</div><div>\n";
-
- echo "Your cards are: <br />\n";
- $mycards = DB_get_hand($me);
- sort($mycards);
- echo "<p class=\"mycards\">Your cards are: <br />\n";
- foreach($mycards as $card)
- display_card($card,$PREF["cardset"]);
- echo "</p>\n";
- }
- else
- {
- $mysick = DB_get_sickness_by_userid_and_gameid($myid,$gameid);
- if($mysick=="poverty")
- echo "The others are asked if they want to take your trump, you have to wait (you'll get an email).";
else
- echo "it's not your turn yet to decide if you want to take the trump or not.";
- }
- };
- /* check if no one wanted to take trump, in that case the gamesickness would be set to 5 or 50 */
- $who = DB_get_sickness_by_gameid($gameid);
- if($who==5 || $who==50)
- {
- $message = "Hello, \n\n".
- "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n";
+ {
+ DB_set_party_by_hash($me,'re');
+ DB_set_party_by_hash($userhash,'re');
- $userids = DB_get_all_userid_by_gameid($gameid);
- foreach($userids as $user)
- {
- $To = DB_get_email('userid',$user);
- mymail($To,$EmailName."game ".DB_format_gameid($gameid)." canceled (poverty not resolved)",$message);
- }
+ /* send out email to second non-poverty player */
+ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid);
+ $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid);
- /* delete everything from the dB */
- DB_cancel_game($me);
+ $next=1;
+ if($firstsick=="poverty")
+ if($secondsick=="poverty")
+ $next=3;
+ else
+ $next=2;
- echo "<p style=\"background-color:red\";>Game ".DB_format_gameid($gameid)." has been canceled.<br /><br /></p>";
- output_footer();
- DB_close();
- exit();
+ if($mypos+$next>4)
+ echo "<div class=\"message\">Error in poverty, please contact the Admin</div>\n";
+
+ $To = DB_get_email('position-gameid',$mypos+$next,$gameid);
+ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next);
+ $userid = DB_get_userid('email',$To);
+
+ DB_set_player_by_gameid($gameid,$userid);
+ DB_set_hand_status_by_hash($userhash,'poverty');
+
+ $message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:".
+ " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ;
+ mymail($To,$EmailName." double poverty (game ".DB_format_gameid($gameid).")",$message);
+
+
+ }
+ }
+ echo "<div class=\"message\"> Please, <a href=\"$INDEX?action=game&me=$me\">continue</a> here.</div>\n";
}
+ }
+ echo "</div>";
+ break;
+
+ case 'play':
+ case 'gameover':
+ /* both entries here, so that the tricks are visible for both.
+ * in case of 'play' there is a break later that skips the last part
+ */
- /* check if all players are ready to play */
+ /* check if all players are ready to play,
+ * if so, send out email to the startplayer
+ * only need to do this if the game hasn't started yet
+ */
+ $gamestatus = DB_get_game_status_by_gameid($gameid);
+ if($gamestatus == 'pre')
+ {
$ok = 1;
+ $userids = DB_get_all_userid_by_gameid($gameid);
foreach($userids as $user)
- if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='play')
- {
- $ok = 0;
- DB_set_player_by_gameid($gameid,$user);
- }
-
+ {
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($user,$gameid);
+ if($userstatus !='play' && $userstatus!='gameover')
+ {
+ $ok = 0;
+ DB_set_player_by_gameid($gameid,$user);
+ break;
+ }
+ }
if($ok)
{
/* only set this after all poverty, etc. are handled*/
"Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ;
mymail($email,$EmailName."ready, set, go... (game ".DB_format_gameid($gameid).") ",$message);
}
- else
- echo " Please, <a href=\"$INDEX?action=game&me=$me\">start</a> the game.<br />";
}
- else
- echo "\n <br />";
}
- echo "</div>\n";
- break;
- case 'play':
- case 'gameover':
- /* both entries here, so that the tricks are visible for both.
- * in case of 'play' there is a break later that skips the last part
- */
-
/* figure out what kind of game we are playing,
* set the global variables $CARDS["trump"],$CARDS["diamonds"],$CARDS["hearts"],
* $CARDS["clubs"],$CARDS["spades"],$CARDS["foxes"]
if($gametype=="solo")
{
$gametype = DB_get_solo_by_gameid($gameid);
- $GT = $gametype." ".$GT;
+ if($gametype=='silent')
+ $GT = 'normal';
+ else
+ $GT = $gametype." ".$GT;
}
else
$gametype = "normal";
set_gametype($gametype); /* this sets the $CARDS variable */
- /* get some infos about the game */
+ /* get some infos about the game, need to reset this, since it might have changed */
$gamestatus = DB_get_game_status_by_gameid($gameid);
/* has the game started? No, then just wait here...*/
{
echo "<p class=\"message\"> You finished the setup, but not everyone else finished it... ".
"You need to wait for the others. Just wait for an email. </p>";
+
+ $mycards = DB_get_hand($me);
+ $mycards = mysort($mycards,$gametype);
+
+ echo "<div class=\"mycards\">Your cards are: <br />\n";
+ foreach($mycards as $card)
+ display_card($card,$PREF["cardset"]);
+ echo "</div>\n";
+
break; /* not sure this works... the idea is that you can
* only play a card after everyone is ready to play */
}
$r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " );
$gameend = time() - strtotime($r[0]);
- /* handel comments in case player didn't play a card, allow comments a week after the end of the game */
+ /* handle comments in case player didn't play a card, allow comments a week after the end of the game */
if( (!myisset("card") && $mystatus=='play') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) )
if(myisset("comment"))
{
DB_insert_comment($comment,$playid,$myid);
};
- /* handle notes in case player didn't play a card, allow notes only during a game */
- if( (!myisset("card") && $mystatus=='play') )
- if(myisset("note"))
- {
- $note = $_REQUEST["note"];
-
- if($note != "")
- DB_insert_note($note,$gameid,$myid);
- };
-
/* get everything relevant to display the tricks */
$result = DB_query("SELECT Hand_Card.card_id as card,".
" Hand.position as position,".
"WHERE Trick.game_id='".$gameid."' ".
"GROUP BY Trick.id, sequence ".
"ORDER BY Trick.id, sequence ASC");
- $trickNR = 1;
+ $trickNR = 0;
$lasttrick = DB_get_max_trickid($gameid);
$play = array(); /* needed to calculate winner later */
/* output vorbehalte */
$mygametype = DB_get_gametype_by_gameid($gameid);
- if($mygametype != "normal") /* only show when needed */
+ if($mygametype != 'normal' && $mygametype != 'silent') /* only show when needed */
{
echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n".
- " <div class=\"trick\" id=\"trick0\">\n";
+ " <div class=\"trick\" id=\"trick0\">\n";
$show = 1;
for($mypos=1;$mypos<5;$mypos++)
{
$comment = $r[4];
$user = $r[6];
+ /* count number of tricks */
+ if($seq==1)
+ $trickNR++;
+
/* check if first schweinchen has been played */
- if( $GAME["schweinchen"] && ($r[0] == 19 || $r[0] == 20) )
- $GAME["schweinchen"]++;
+ if( $GAME['schweinchen-who'] && ($r[0] == 19 || $r[0] == 20) )
+ if(!$GAME['schweinchen-first'])
+ $GAME['schweinchen-first'] = 1; /* playing the first fox */
+ else
+ $GAME['schweinchen-second'] = 1; /* this must be the second fox */
/* save card to be able to find the winner of the trick later */
$play[$seq] = array("card"=>$r[0],"pos"=>$pos);
/* end of trick? */
if($seq==4)
{
- $trickNR++;
echo " </div>\n </li>\n"; /* end div trick, end li trick */
}
}
{
$card = $_REQUEST["card"];
$handid = DB_get_handid('hash',$me);
+ $commentSchweinchen =""; /* used to add a comment when Schweinchen is being played */
/* check if we have card and that we haven't played it yet*/
/* set played in hand_card to true where hand_id and card_id*/
$playid = DB_play_card($trickid,$handcardid,$sequence);
- /* check special output for schweinchen in case:
- * schweinchen is in the rules, a fox has been played and the gametype is correct
+ /* check special output for schweinchen in case in case a fox is being played
+ * check for correct rules, etc. has already been done
*/
- if( $GAME["schweinchen"] &&
- ($card == 19 || $card == 20) &&
- ($gametype == "normal" || $gametype == "silent"|| $gametype=="trump"))
+ if( $GAME["schweinchen-who"] && ($card == 19 || $card == 20) )
{
- $GAME["schweinchen"]++; // count how many have been played including this one
- if($GAME["schweinchen"]==3 && $RULES["schweinchen"]=="second" )
- DB_insert_comment("Schweinchen! ",$playid,$myid);
- if($RULES["schweinchen"]=="both" )
- DB_insert_comment("Schweinchen! ",$playid,$myid);
+ if(!$GAME['schweinchen-first'])
+ $GAME['schweinchen-first'] = 1; /* playing the first fox */
+ else
+ $GAME['schweinchen-second'] = 1; /* this must be the second fox */
+
+ if( ($GAME['schweinchen-second']==1 && $RULES['schweinchen']=='second') || $RULES['schweinchen']=='both')
+ {
+ DB_insert_comment("Schweinchen! ",$playid,$myid);
+ $commentSchweinchen = "Schweinchen! ";
+ }
if ($debug)
- echo "schweinchen = ".$GAME["schweinchen"]." ---<br />";
+ echo "schweinchen = ".$GAME["schweinchen-who"]." ---<br />";
}
/* if sequence == 4 check who one in case of wedding */
if(DB_get_gametype_by_gameid($gameid)=="solo")
{
$solo = DB_get_solo_by_gameid($gameid);
- if($solo == "trump" || $solo == "silent")
+ if($solo == 'trump' || $solo == 'silent')
$ok = 1; /* for trump solos and silent solos, foxes are ok */
}
else
$comment = $_REQUEST["comment"];
if($comment != "")
DB_insert_comment($comment,$playid,$myid);
+ if($commentSchweinchen)
+ $comment = $commentSchweinchen . $comment;
};
/* check for note */
$session = DB_get_session_by_gameid($gameid);
$score = generate_score_table($session);
- /* convert html to ascii */
- $score = str_replace("<div class=\"scoretable\">\n<table class=\"score\">\n <tr>\n","",$score);
- $score = str_replace("</table></div>\n","",$score);
- $score = str_replace("\n","",$score);
- $score = str_replace(array("<tr>","</tr>","<td>","</td>"),array("","\n","","|"),$score);
- $score = explode("\n",$score);
-
- $header = array_slice($score,0,1);
- $header = explode("|",$header[0]);
- for($i=0;$i<sizeof($header);$i++)
- $header[$i]=str_pad($header[$i],6," ",STR_PAD_BOTH);
- $header = implode("|",$header);
- $header.= "\n------+------+------+------+------+\n";
- if(sizeof($score)>5) $header.= " ... \n";
-
- if(sizeof($score)>5) $score = array_slice($score,-5,5);
- for($i=0;$i<sizeof($score);$i++)
- {
- $line = explode("|",$score[$i]);
- for($j=0;$j<sizeof($line);$j++)
- $line[$j]=str_pad($line[$j],6," ",STR_PAD_LEFT);
- $score[$i] = implode("|",$line);
- }
-
- $score = implode("\n",$score);
- $score = $header.$score;
$message .= "Score Table:\n";
- $message .= $score;
+ $message .= format_score_table_ascii($score);
/* send out final email */
$all = array();
echo "please wait until it's your turn! <br />\n";
}
- if($seq!=4 && $trickNR>1)
+ if($seq!=4 && $trickNR>=1)
echo " </div>\n </li>\n"; /* end div trick, end li trick */
/* display points in case game is over */
echo " </div>\n </li>\n"; /* end div trick, end li trick */
}
-
+ echo " <li onclick=\"hl_prev();\" class=\"old\"><a href=\"#\">prev</a></li>\n";
+ echo " <li onclick=\"hl_next();\" class=\"old\"><a href=\"#\">next</a></li>\n";
echo "</ul>\n"; /* end ul tricks*/
- echo "<div class=\"notes\"> Personal notes: <br />\n";
- $notes = DB_get_notes_by_userid_and_gameid($myid,$gameid);
- foreach($notes as $note)
- echo "$note <hr \>\n";
- echo "Insert note:<input name=\"note\" type=\"text\" size=\"15\" maxlength=\"100\" />\n";
- echo "</div> \n";
-
$mycards = DB_get_hand($me);
$mycards = mysort($mycards,$gametype);
echo "<div class=\"mycards\">\n";
foreach($mycards as $card)
{
- if($followsuit && !same_type($card,$firstcard))
+ if( ($followsuit && !same_type($card,$firstcard)) ||
+ ( (int)($card)==19 && ($RULES['schweinchen']=='second'||$RULES['schweinchen']=='secondaftercall')
+ && $GAME['schweinchen-who']==$me && !$GAME['schweinchen-first'] )
+ )
display_card($card,$PREF["cardset"]);
else
display_link_card($card,$PREF["cardset"]);
/* display rule set for this game */
echo "<div class=\"gameinfo\">\n";
- if($gamestatus != 'pre')
- echo " Gametype: $GT <br />\n";
-
- echo "Rules: <br />\n";
- echo "10ofhearts : ".$RULES["dullen"] ."<br />\n";
- echo "schweinchen: ".$RULES["schweinchen"] ."<br />\n";
- echo "call: ".$RULES["call"] ."<br />\n";
-
- echo "<hr />\n";
if($gamestatus == 'play' )
output_form_calls($me);
if($gamestatus == 'play' || $gameend < 60*60*24*7)
{
echo "<br />\nA short comment:<input name=\"comment\" type=\"text\" size=\"15\" maxlength=\"100\" />\n";
- echo "<hr />";
}
- echo "<input type=\"submit\" value=\"submit\" />\n<hr />\n";
-
- $session = DB_get_session_by_gameid($gameid);
- $score = generate_score_table($session);
-
- echo $score;
+ echo "<input type=\"submit\" value=\"submit\" />\n";
echo "</div>\n";
$type = DB_get_gametype_by_gameid($gameid);
if($type=="solo")
- output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid);
- else
+ {
+ $solo = DB_get_solo_by_gameid($gameid);
+
+ if($solo!='silent') /* repeat game with same first player */
+ output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid);
+ else /* rotate normally */
+ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid);
+ }
+ else /* rotate normally */
output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid);
}
}
-
output_footer();
DB_close();
exit();