/**************************************
* get some information from the DB
**************************************/
+start:
$gameid = DB_get_gameid_by_hash($me);
$myname = DB_get_name('hash',$me);
$mystatus = DB_get_status_by_hash($me);
$RULES = DB_get_RULES($gameid);
/* get some infos about the game */
-$gametype = DB_get_gametype_by_gameid($gameid);
-$gamestatus = DB_get_game_status_by_gameid($gameid);
-$GT = $gametype;
-if($gametype=='solo')
- {
- $gametype = DB_get_solo_by_gameid($gameid);
- if($gametype=='silent')
- $GT = 'normal';
- else
- $GT = $gametype.' '.$GT;
- }
+$gametype_raw = DB_get_gametype_by_gameid($gameid);
+$gametype_solo = DB_get_solo_by_gameid($gameid);
+
+/* replace solo with the type of solo */
+$gametype = $gametype_raw;
+if($gametype_raw=='solo')
+ $gametype = $gametype_solo;
+
+/* gametype for displaying it (hides hidden solo)*/
+$GT = get_display_gametype($gameid);
+
+$gamestatus = DB_get_game_status_by_gameid($gameid);
+
+
/* do we need to worry about Schweinchen?
* check gametype and rules
$score = generate_score_table($session);
/* get the last entry to show on the main page */
- $tmpscore= $score;
+ $tmpscore = $score;
$finalscore = array_pop($tmpscore);
$finalscore = $finalscore['players'];
* previous and next game if possible
*/
$hashes = DB_get_hashes_by_session($session,$myid);
- $next = NULL;
+ $next = NULL;
$i = 1;
foreach($hashes as $hash)
{
/* check for solo, add game type to session number */
echo ' '._('Game')." $session.$j";
- if($gamestatus != 'pre' && $GT !='normal' )
- echo " ($GT)";
+ if($gamestatus != 'pre')
+ if($gametype_raw != 'normal') /* only show when needed */
+ if(!($gametype_raw == 'solo' && $gametyep_solo == 'silent') )
+ echo " ($GT)";
+
if(isset($_SESSION['id']) && $_SESSION['id']==$myid)
{
if($previous)
if($myparty=='re' || $myparty=='contra')
{
echo "\n<ul class=\"tricks\">\n";
-
- $mygametype = DB_get_gametype_by_gameid($gameid);
-
echo " <li onclick=\"hl(0);\" class=\"active\"><a href=\"#\">Pre</a>\n";
echo " </li>\n</ul>\n\n"; /* end div trick, end li trick , end ul tricks */
}
echo "\n<ul class=\"tricks\">\n";
/* output vorbehalte */
- $mygametype = DB_get_gametype_by_gameid($gameid);
- $mygamesolo = DB_get_solo_by_gameid($gameid);
- if($mygametype != 'normal') /* only show when needed */
- if(!( $mygametype == 'solo' && $mygamesolo == 'silent') )
+ if($gametype_raw != 'normal') /* only show when needed */
+ if(!($gametype_raw == 'solo' && $gametyep_solo == 'silent') )
echo " <li onclick=\"hl(0);\" class=\"old\"><a href=\"#\">Pre</a></li>\n";
$result = DB_query('SELECT Trick.id'.
' FROM Trick'.
- " WHERE Trick.game_id=".DB_quote_smart($gameid).
+ ' WHERE Trick.game_id='.DB_quote_smart($gameid).
' GROUP BY Trick.id'.
' ORDER BY Trick.id ASC');
$trickNR = 1;
break;
}
else
- {
- /* everything is ok, save what user said and proceed */
- $messages[] = _('Processing what you selected in the last step...');
+ { /* everything is ok, save what user said and proceed */
/* check if this sickness needs to be handled first */
- $gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */
if( $_REQUEST['solo']!='No' )
sprintf(_('Seems like you want to play a %s solo. Got it.'),$_REQUEST['solo']).
"<br />\n";
- if($gametype == 'solo' && $startplayer<$mypos)
+ if($gametype_raw == 'solo' && $startplayer<$mypos)
{}/* do nothing, since someone else already is playing solo */
else
{
* store info in game table
*/
DB_set_gametype_by_gameid($gameid,'solo');
+ $gametype_raw = 'solo';
DB_set_startplayer_by_gameid($gameid,$mypos);
DB_set_solo_by_gameid($gameid,$_REQUEST['solo']);
+ $gametype_solo = $_REQUEST['solo'];
+ $gametype = $gametype_solo;
};
}
else if($_REQUEST['wedding'] == 'yes')
* this can therefore only be handled once all players finished the last stage
*/
- $messages[] = _('Checking if someone else selected solo, nines, wedding or poverty.');
-
/* check if everyone has reached this stage */
$userids = DB_get_all_userid_by_gameid($gameid);
$ok = 1;
* are playing, in case there are any solos this already
* will have the correct information in it */
- $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.');
+ /* gametype for displaying it (hides hidden solo)*/
+ $GT = get_display_gametype($gameid);
- $gametype = DB_get_gametype_by_gameid($gameid);
$startplayer = DB_get_startplayer_by_gameid($gameid);
/* check for sickness */
}
/* now check which sickness comes first and set the gametype to it */
- if($gametype == 'solo')
+ if($gametype_raw == 'solo')
{
/* do nothing */
}
else if($poverty==1) /* one person has poverty */
{
DB_set_gametype_by_gameid($gameid,'poverty');
- $gametype = 'poverty';
+ $gametype_raw = 'poverty';
+ $gametype = 'poverty';
$who = DB_get_sickness_by_gameid($gameid);
if(!$who)
{
else if($poverty==2) /* two people have poverty */
{
DB_set_gametype_by_gameid($gameid,'dpoverty');
- $gametype = 'dpoverty';
+ $gametype_raw = 'dpoverty';
+ $gametype = 'dpoverty';
$who = DB_get_sickness_by_gameid($gameid);
if(!$who)
{
{
DB_set_gametype_by_gameid($gameid,'wedding');
DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */
- $gametype = 'wedding';
+ $gametype_raw = 'wedding';
+ $gametype = 'wedding';
};
/* now the gametype is set correctly in the database */
- $messages[] = _('Got it').' :)';
/* loop over all players, set re/contra if possible and start the game if possible */
$userids = DB_get_all_userid_by_gameid($gameid);
{
$userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- switch($gametype)
+ switch($gametype_raw)
{
case 'solo':
/* are we the solo player? set us to re, else set us to contra */
}
}
/* check for silent solo, set game type to solo in this case */
- $gametype = DB_get_gametype_by_gameid($gameid);
$userids = DB_get_all_userid_by_gameid($gameid);
foreach($userids as $userid)
{
$userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid);
- if($gametype=='normal')
+ if($gametype_raw=='normal')
{
$userhand = DB_get_all_hand($userhash);
if(check_wedding($userhand))
/* keep startplayer, just set gametype to silent solo */
DB_set_gametype_by_gameid($gameid,'solo');
DB_set_solo_by_gameid($gameid,'silent');
+ $gametype_raw = 'solo';
+ $gametype_solo = 'silent';
+ $gametype = 'normal';
}
}
}
}
}
else
- $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me").
- "<br />\n";
+ {
+ $mystatus = 'play';
+ goto play;
+ }
}
else
{
$whoid = DB_get_userid('gameid-position',$gameid,$who);
if($whoid==$myid)
- $messages[] = sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me").
- "<br /\n";
+ {
+ $mystatus = 'poverty';
+ goto poverty;
+ }
else
{
$whohash = DB_get_hash_from_game_and_pos($gameid,$who);
break;
case 'poverty':
+ poverty:
/* user only gets here in a poverty game, several things have to be handled here:
* A) ask, if user wants to take trump
* yes-> take trump,
}
}
else
- $messages[]= sprintf(_('Please, <a href="%s">start</a> the game.'),$INDEX."?action=game&me=$me");
+ {
+ $mystatus = 'play';
+ goto play;
+ }
}
/* the following is part A) of what needs to be done */
case 'play':
case 'gameover':
+ play:
/* both entries here, so that the tricks are visible for both.
* in case of 'play' there is a break later that skips the last part
*/
* accordingly
*/
- $gametype = DB_get_gametype_by_gameid($gameid);
- $GT = $gametype;
- if($gametype=='solo')
- {
- $gametype = DB_get_solo_by_gameid($gameid);
- if($gametype=='silent')
- $GT = 'normal';
- else
- $GT = $gametype.' '.$GT;
- }
- else
- $gametype = 'normal';
-
set_gametype($gametype); /* this sets the $CARDS variable */
/* get some infos about the game, need to reset this, since it might have changed */
echo "\n<div class=\"tricks\">\n";
/* output vorbehalte */
- $mygametype = DB_get_gametype_by_gameid($gameid);
- $mygamesolo = DB_get_solo_by_gameid($gameid);
$show_pre_game_comments=1;
- if($mygametype != 'normal') /* only show when needed */
- if(!( $mygametype == 'solo' && $mygamesolo == 'silent') )
+ if($gametype_raw != 'normal') /* only show when needed */
+ if(!($gametype_raw == 'solo' && $gametype_solo == 'silent') )
{
echo " <div class=\"trick\" id=\"trick0\">\n";
/* get information so show the cards that have been handed over in a poverty game */
- output_exchanged_cards();
+ output_exchanged_cards($gametype);
$show_pre_game_comments=0;
echo " </div>\n"; /* end div trick, end li trick */
* since it doesn't make sense in some games
*/
$ok = 0; /* fox shouldn't be counted */
- if(DB_get_gametype_by_gameid($gameid)=='solo')
+ if($gametype_raw=='solo')
{
$solo = DB_get_solo_by_gameid($gameid);
if($solo == 'trump' || $solo == 'silent')
if($tricknr == 12 ) /* Karlchen works only in the last trick */
{
- /* check for solo */
- $solo = 'none';
- if(DB_get_gametype_by_gameid($gameid)=='solo' )
- $solo = DB_get_solo_by_gameid($gameid);
-
/* no Karlchen in these solos */
- if($solo != 'trumpless' && $solo != 'jack' && $solo != 'queen' )
+ if($gametype_solo != 'trumpless' && $gametype_solo != 'jack' && $gametype_solo != 'queen' )
{
foreach($play as $played)
if ( $played['card']==11 || $played['card']==12 )
{
echo "\n<div class=\"tricks\">\n";
- $mygametype = DB_get_gametype_by_gameid($gameid);
-
echo " <div class=\"trick\" id=\"trick0\">\n";
/* get information so show the cards that have been handed over in a poverty game */
- output_exchanged_cards();
+ output_exchanged_cards($gametype);
echo " </div>\n </div>\n\n"; /* end div trick, end li trick , end ul tricks */
}
{
/* suggest a new game with the same people in it, just rotated once (unless last game was solo) */
$names = DB_get_all_names_by_gameid($gameid);
- $type = DB_get_gametype_by_gameid($gameid);
- if($type=='solo')
+ if($gametype_raw=='solo')
{
- $solo = DB_get_solo_by_gameid($gameid);
-
- if($solo!='silent') /* repeat game with same first player */
+ if($gametype_solo!='silent') /* repeat game with same first player */
output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid);
else /* rotate normally */
output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid);