/* check if some variables are set in the config file, else set defaults */
if(!isset($EmailName))
- $EmailName="[DoKo] ";
+ $EmailName='[DoKo] ';
if(isset($EMAIL_REPLY))
{
- ini_set("sendmail_from",$EMAIL_REPLY);
+ ini_set('sendmail_from',$EMAIL_REPLY);
}
if(!isset($ADMIN_NAME))
{
output_header();
- echo "<h1>Setup not completed</h1>";
- echo "You need to set \$ADMIN_NAME in config.php.";
+ echo '<h1>Setup not completed</h1>';
+ echo 'You need to set $ADMIN_NAME in config.php.';
output_footer();
exit();
}
if(!isset($ADMIN_EMAIL))
{
output_header();
- echo "<h1>Setup not completed</h1>";
- echo "You need to set \$ADMIN_EMAIL in config.php. ".
- "If something goes wrong an email will be send to this address.";
+ echo '<h1>Setup not completed</h1>';
+ echo 'You need to set $ADMIN_EMAIL in config.php. '.
+ 'If something goes wrong an email will be send to this address.';
output_footer();
exit();
}
if(!isset($DB_work))
{
output_header();
- echo "<h1>Setup not completed</h1>";
- echo "You need to set \$DB_work in config.php. ".
- "If this is set to anything else than 0, the game will be suspended and one can work safely on the database. ".
- "A message will be displayed that it will probably take about N minutes, with N being the number \$DB_work is set to. ".
- "The default should be 0 for the game to work.";
+ echo '<h1>Setup not completed</h1>';
+ echo 'You need to set $DB_work in config.php. '.
+ 'If this is set to anything else than 0, the game will be suspended and one can work safely on the database. '.
+ 'A message will be displayed that it will probably take about N minutes, with N being the number $DB_work is set to. '.
+ 'The default should be 0 for the game to work.';
output_footer();
exit();
}
function mymail($uid,$gameid=0,$type,$message)
{
- global $EmailName,$WIKI;
+ global $EmailName,$WIKI,$PREF;
- /* do we send the email right away or save it in the database? */
- $send_now = 1;
-
- /* add standard header and footer */
- $subject = "$EmailName ";
- if($gameid)
- $game = DB_format_gameid($gameid);
- else
- $game = '';
-
- switch($type)
+ /* uid can be either a single uid or an array, convert everything to
+ * an array, so that we can loop over it */
+ if(!is_array($uid))
{
- case GAME_CANCELED:
- $subject.=sprintf(_("Game %s canceled"),$game);
- break;
- case GAME_CANCELED_POVERTY:
- $subject.=sprintf(_("Game %s canceled (poverty not resolved)"),$game);
- break;
- case GAME_CANCELED_TIMEOUT:
- $subject.=sprintf(_("Game %s canceled (timed out)"),$game);
- break;
- case GAME_YOUR_TURN:
- $subject.=sprintf(_("A card has been played in game %s"),$game);
- break;
- case GAME_READY:
- $subject.=sprintf(_("Ready, set, go... (game %s)"),$game);
- break;
- case GAME_POVERTY:
- $subject.=sprintf(_("Poverty (game %s)"),$game);
- break;
- case GAME_DPOVERTY:
- $subject.=sprintf(_("Double poverty (game %s)"),$game);
- break;
- case GAME_OVER:
- $subject.=sprintf(_("Game over (game %s)"),$game);
- break;
- case GAME_RECOVERY:
- $subject.=_("Recovery");
- break;
- case GAME_REMINDER:
- $subject.=sprintf(_("Reminder: game %s it's your turn"),$game);
- break;
- case GAME_NEW:
- $subject.=sprintf(_("You are invited to a game of DoKo (game %s)"),$game);
- break;
- default:
- $subject.=sprintf(_("Problem with email, contact admin (errorcode %d)"),$gameid);
+ $to_uid=$uid;
+ $uid = array();
+ $uid[]=$to_uid;
}
- /* standard goodbye */
- $footer = "\nHave a nice day\n".
- " your E-Doko service department\n\n".
- "-- \n".
- "You can change your mail delivery mode in the preference menu.\n".
- 'web: http://doko.nubati.net '.
- "help, bugs, etc.: $WIKI";
-
- if(is_array($uid))
+ foreach($uid as $user)
{
- /* send email to more than one person */
-
- $header = "Hello all\n\n";
+ /* do we send the email right away or save it in the database? */
+ $send_now = 1;
- foreach($uid as $user)
- {
- $all[] = DB_get_email('userid',$user);
- }
- $To = implode(",",$all);
- }
- else
- {
- /* standard greeting */
$name = DB_get_name('userid',$uid);
- $header = "Hello $name\n\n";
+ $header = sprintf(_('Hello %s'),$name);
+ $header .= "\n\n";
$To = DB_get_email('userid',$uid);
* the database for later delivery
*/
- $PREF = DB_get_PREF($uid);
- if( $PREF['digest'] != 'digest-off' )
- $send_now = 0;
- }
+ $uidPREF = DB_get_PREF($uid);
+ if( $uidPREF['digest'] != 'digest-off' )
+ $send_now = 0;
+ /* use local language */
+ set_language($uidPREF['language']);
- if($send_now)
- sendmail($To,$subject,$header.$message.$footer);
- else
- {
- /* store email in database */
- DB_digest_insert_email($To,$message,$type,$gameid);
+ /* add standard header and footer */
+ $subject = "$EmailName ";
+ if($gameid)
+ $game = DB_format_gameid($gameid);
+ else
+ $game = '';
+
+ switch($type)
+ {
+ case GAME_CANCELED:
+ $subject.=sprintf(_('Game %s canceled'),$game);
+ break;
+ case GAME_CANCELED_POVERTY:
+ $subject.=sprintf(_('Game %s canceled (poverty not resolved)'),$game);
+ break;
+ case GAME_CANCELED_TIMEOUT:
+ $subject.=sprintf(_('Game %s canceled (timed out)'),$game);
+ break;
+ case GAME_YOUR_TURN:
+ $subject.=sprintf(_('A card has been played in game %s'),$game);
+ break;
+ case GAME_READY:
+ $subject.=sprintf(_('Ready, set, go... (game %s)'),$game);
+ break;
+ case GAME_POVERTY:
+ $subject.=sprintf(_('Poverty (game %s)'),$game);
+ break;
+ case GAME_DPOVERTY:
+ $subject.=sprintf(_('Double poverty (game %s)'),$game);
+ break;
+ case GAME_OVER:
+ $subject.=sprintf(_('Game over (game %s)'),$game);
+ break;
+ case GAME_RECOVERY:
+ $subject.=_('Recovery');
+ break;
+ case GAME_REMINDER:
+ $subject.=sprintf(_("Reminder: game %s it's your turn"),$game);
+ break;
+ case GAME_NEW:
+ $subject.=sprintf(_('You are invited to a game of DoKo (game %s)'),$game);
+ break;
+ default:
+ $subject.=sprintf(_('Problem with email, contact admin (errorcode %d)'),$gameid);
+ }
+
+ /* standard goodbye */
+ $footer = "\n"._("Have a nice day\n your E-Doko service department").
+ "\n\n".
+ "-- \n".
+ _('You can change your mail delivery mode in the preference menu.').
+ "\n".
+ _('web').': http://doko.nubati.net '.
+ _('help, bugs, etc.').": $WIKI";
+
+ if($send_now)
+ sendmail($To,$subject,$header.$message.$footer);
+ else
+ {
+ /* store email in database */
+ DB_digest_insert_email($To,$message,$type,$gameid);
+ }
}
+ /* reset language to original user*/
+ set_language($PREF['language']);
+
+ return;
}
function sendmail($To,$Subject,$message)
return $token;
}
+function verify_password($email, $password)
+{
+ /* verify password, if old password has length 32 assume it's an old md5, else use new password scheme */
+ /* return 0 if verified, else return error code
+ * 1 can't find email
+ * 2 can't calculate correct hash
+ * 3 misc error
+ */
+
+ /* check user email by getting his id */
+ $userid = DB_get_userid('email',$email);
+ if(!$userid)
+ return 1;
+
+ /* test for temporary passwords, only valid for one date (tested in the DB) */
+ $tmppasswd = md5($password);
+ if(DB_check_recovery_passwords($tmppasswd,$email))
+ return 0;
+
+ /* get saved password */
+ $existingpassword = DB_get_passwd_by_userid($userid);
+
+ if(strlen($existingpassword)==32) /* old password type */
+ {
+ if ($existingpassword == md5($password))
+ {
+ /* update password to new crypt version */
+ // create a password hash using the crypt function, need php 5.3 for this
+ // create and random salt
+ $salt = substr(str_replace('+', '.', base64_encode(sha1(microtime(true), true))), 0, 22);
+ // hash incoming password using 12 rounds of blowfish
+ $hash = crypt($password, '$2y$12$' . $salt);
+ if(strlen($hash)>13)
+ DB_query("UPDATE User SET password='$hash' where id='$userid'");
+ else
+ return 2;
+
+ return 0;
+ }
+ }
+ else
+ {
+ if ($existingpassword == crypt($password, $existingpassword))
+ return 0;
+ };
+
+ return 3;
+}
+
+/* language functions */
+function detectlanguage()
+{
+ /* read out browser's prefered language, taken from php-manual*/
+ $langcode = explode(";", $_SERVER['HTTP_ACCEPT_LANGUAGE']);
+ $langcode = explode(",", $langcode['0']);
+ return $langcode['0'];
+}
+
+function set_language($l,$type='lang')
+{
+ if($type=='uid')
+ {
+ $userPREF = DB_get_PREF($l);
+ $l = $userPREF['language'];
+ };
+
+ switch($l)
+ {
+ case 'de':
+ putenv("LC_ALL=de_DE");
+ setlocale(LC_ALL, "de_DE");
+ // Specify location of translation tables
+ bindtextdomain("edoko", "./locale");
+ // Choose domain
+ textdomain("edoko");
+ break;
+ default:
+ /* do nothing */
+ }
+
+ return;
+}
+
?>