* * This file is part of e-DoKo. * * e-DoKo is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * e-DoKo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with e-DoKo. If not, see . * */ /* make sure that we are not called from outside the scripts, * use a variable defined in config.php to check this */ if(!isset($HOST)) exit; /* calling game.php only makes sense when we give it a hash for a game */ if(!myisset('me')) { echo "Hmm, you really shouldn't mess with the urls.
\n"; return; } $me = $_REQUEST['me']; /* Ok, got a hash, but is it valid? */ $myid = DB_get_userid('hash',$me); if(!$myid) { echo "Can't find you in the database, please check the url.
\n"; echo "perhaps the game has been canceled, check by login in here."; return; } global $GAME,$RULES,$CARDS; /* get some information from the DB */ $gameid = DB_get_gameid_by_hash($me); $myname = DB_get_name('hash',$me); $mystatus = DB_get_status_by_hash($me); $origmystatus = DB_get_status_by_hash($me); /* to show "it's your turn" menu when game has just finished */ $mypos = DB_get_pos_by_hash($me); $myhand = DB_get_handid('hash',$me); $myparty = DB_get_party_by_hash($me); $session = DB_get_session_by_gameid($gameid); /* get prefs and save them in a variable*/ $PREF = DB_get_PREF(isset($_SESSION['id'])?$_SESSION['id']:$myid); /* get rule set for this game */ $RULES = DB_get_RULES($gameid); /* get some infos about the game */ $gametype = DB_get_gametype_by_gameid($gameid); $gamestatus = DB_get_game_status_by_gameid($gameid); $GT = $gametype; if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); $GT = $gametype.' '.$GT; } /* do we need to worry about Schweinchen? * check gametype and rules * if yes, figure out if someone actually has Schweinchen * save information in $GAME */ $ok=0; if( $gamestatus == 'pre' ) { /* always need to use Schweinchen to figure out for example who has poverty */ $ok=1; } else { /* in a game Schweinchen is not valid in all types of games */ if( in_array($gametype,array('normal','wedding','trump','silent') )) if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) ) $ok=1; } /* these are the defaults */ $GAME['schweinchen-who'] = NULL; $GAME['schweinchen-first'] = NULL; $GAME['schweinchen-second'] = NULL; if($ok) { /* need to check for Schweinchen */ for($i=1;$i<5;$i++) { $hash = DB_get_hash_from_game_and_pos($gameid,$i); $cards = DB_get_all_hand($hash); if( in_array('19',$cards) && in_array('20',$cards) ) $GAME['schweinchen-who']=$hash; }; $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */ $GAME['schweinchen-second'] = 0; } /* end check for Schweinchen */ /* set the $CARDS variable, needed for sorting the cards * we set it to normal so that the pre-game phase is handled ok * and later set it to the correct game type that is played */ set_gametype('normal'); /* put everyting in a form */ echo "
\n"; /* handle user notes (only possible while game is running)*/ if( $mystatus!='gameover' ) if(myisset('note')) { $note = $_REQUEST['note']; if($note != '') DB_insert_note($note,$gameid,$myid); }; /* make sure that we don't show the notes to the wrong person * (e.g. other people looking at an old game) */ if( $mystatus != 'gameover' || ( $mystatus == 'gameover' && isset($_SESSION['id']) && $myid == $_SESSION['id'])) output_user_notes($myid,$gameid,$mystatus); /* handle calls, output a comment to show when the call was made */ /* initialize comments */ $comment = ''; /* check for calls, set comment */ if(myisset('call') && $_REQUEST['call'] == '120' && can_call(120,$me)) { $result = DB_query("UPDATE Hand SET point_call='120' WHERE hash='$me' "); if($myparty=='re') $comment .= "Re"; else if($myparty=='contra') $comment .= "Contra"; } if(myisset('call') && $_REQUEST['call'] == '90' && can_call(90,$me)) { $result = DB_query("UPDATE Hand SET point_call='90' WHERE hash='$me' "); $comment .= "No 90"; } if(myisset('call') && $_REQUEST['call'] == '60' && can_call(60,$me)) { $result = DB_query("UPDATE Hand SET point_call='60' WHERE hash='$me' "); $comment .= "No 60"; } if(myisset('call') && $_REQUEST['call'] == '30' && can_call(30,$me)) { $result = DB_query("UPDATE Hand SET point_call='30' WHERE hash='$me' "); $comment .= "No 30"; } if(myisset('call') && $_REQUEST['call'] == '0' && can_call(0,$me)) { $result = DB_query("UPDATE Hand SET point_call='0' WHERE hash='$me' "); $comment .= "Zero"; } /* get information needed to submit comment */ $playid = DB_get_current_playid($gameid); /* set comment */ if($comment != '') DB_insert_comment($comment,$playid,$myid); /* clear up */ unset($comment); /* end check for calls */ /* output extra division in case this game is part of a session */ if($session) { echo "
\n"; echo "
Rules: "; switch($RULES['dullen']) { case 'none': echo " \"not\n"; break; case 'firstwins': echo " \"ten\n"; break; case 'secondwins': echo " \"second\n"; break; } switch($RULES['schweinchen']) { case 'none': echo " \"no\n"; break; case 'both': echo " \"two\n"; break; case 'second': echo " \"second\n"; break; case 'secondaftercall': echo " \"second\n"; break; } switch($RULES['call']) { case '1st-own-card': echo " \"1st-own-card\"\n"; break; case '5th-card': echo " \"5th-card\"\n"; break; case '9-cards': echo " \"9-cards\"\n"; break; } echo "
\n"; echo " 10ofhearts : {$RULES['dullen']}
\n"; echo " schweinchen: {$RULES['schweinchen']}
\n"; echo " call: {$RULES['call']}
\n"; echo "
\n
\n"; /* show score */ echo "
"; $score = generate_score_table($session); /* get the last entry to show on the main page */ $tmpscore= $score; $finalscore = array_pop($tmpscore); $finalscore = $finalscore['players']; if($finalscore) { echo "Score: \n"; foreach($finalscore as $user=>$value) { $name = DB_get_name('userid',$user); echo " ".substr($name,0,2).": $value "; } } else { /* first game, no score yet */ echo " "; } /* output all games for the score table */ echo format_score_table_html($score,$myid); echo "
\n"; /* figure out which game in a session we are in and link to the * previous and next game if possible */ $hashes = DB_get_hashes_by_session($session,$myid); $next = NULL; $i = 1; foreach($hashes as $hash) { if($hash == $me) $j=$i; $i++; $lasthash=$hash; } $i--; if($j>1) $previous = $hashes[$j-2]; else $previous = NULL; if($j<$i) $next = $hashes[$j]; else $next = NULL; if(isset($_SESSION['id']) && $_SESSION['id']==$myid) { if($previous) echo "previous game    \n"; echo "This is game number $j of $i in session $session.\n"; if($next) echo "   next game \n"; } else echo "This is game number $j of $i in session $session."; echo "\n
\n"; } /* display the table and the names */ display_table(); /* mystatus gets the player through the different stages of a game. * start: does the player want to play? * init: check for sickness * check: check for return values from init * poverty: handle poverty, wait here until all player have reached this state * display sickness and move on to game * play: game in progress * gameover: are we revisiting a game */ /* the user has done something, update the timestamp. Use $myid in * active games and check for session-id in old games (myid might be wrong in that case) */ if($mystatus!='gameover') DB_update_user_timestamp($myid); else if(isset($_SESSION['id'])) DB_update_user_timestamp($_SESSION['id']); switch($mystatus) { case 'start': /* don't ask if user has autosetup set to yest */ $skip = 0; if($PREF['autosetup']=='yes') $skip = 1; if( !myisset('in') && !$skip) { /* asks the player, if he wants to join the game */ output_check_want_to_play($me); break; } else { /* check the result, if player wants to join, got next stage, else cancel game */ if(!$skip && $_REQUEST['in'] == 'no' ) { /* cancel the game */ $message = "Hello, \n\n". "the game has been canceled due to the request of one of the players.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $subject = 'Game '.DB_format_gameid($gameid).' canceled'; mymail($user,$subject,$message); } /* update game status */ cancel_game('noplay',$gameid); break; } else { /* user wants to join the game */ /* move on to the next stage, * no break statement to immediately go to the next stage */ DB_set_hand_status_by_hash($me,'init'); /* check if everyone has reached this stage, send out email */ $userids = DB_get_all_userid_by_gameid($gameid); $ok = 1; foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); if($userstat!='init') { /* whos turn is it? */ DB_set_player_by_gameid($gameid,$user); $ok = 0; break; } }; if($ok) { /* all done, send out email unless this player is the startplayer */ $startplayer = DB_get_startplayer_by_gameid($gameid); if($mypos == $startplayer) { /* do nothing, go to next stage */ } else { /* email startplayer */ /* $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $who = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$who); $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to go the game: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($who,"Ready, set, go... (game ".DB_format_gameid($gameid).") ",$message); */ } } } } case 'init': /* here we ask the player if he is sick */ $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); if(!myisset('solo','wedding','poverty','nines') ) { /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ output_check_for_sickness($me,$mycards); echo "
Your cards are:
\n"; foreach($mycards as $card) display_card($card,$PREF['cardset']); echo "
\n"; break; } else { /* check if someone selected more than one sickness */ $Nsickness = 0; if($_REQUEST['solo']!='No') $Nsickness++; if($_REQUEST['wedding'] == 'yes') $Nsickness++; if($_REQUEST['poverty'] == 'yes') $Nsickness++; if($_REQUEST['nines'] == 'yes') $Nsickness++; if($Nsickness>1) { echo "

You selected more than one sickness, please go back ". "and answer the question again.

"; echo "
Your cards are:
\n"; foreach($mycards as $card) display_card($card,$PREF['cardset']); echo "
\n"; break; } else { /* everything is ok, save what user said and proceed */ echo "

Processing what you selected in the last step..."; /* check if this sickness needs to be handled first */ $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */ if( $_REQUEST['solo']!='No' ) { /* user wants to play a solo */ /* store the info in the user's hand info */ DB_set_solo_by_hash($me,$_REQUEST['solo']); DB_set_sickness_by_hash($me,'solo'); echo "
Seems like you want to play a {$_REQUEST['solo']} solo. Got it.
\n"; if($gametype == 'solo' && $startplayer<$mypos) {}/* do nothing, since someone else already is playing solo */ else { /* this solo comes first * store info in game table */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_startplayer_by_gameid($gameid,$mypos); DB_set_solo_by_gameid($gameid,$_REQUEST['solo']); }; } else if($_REQUEST['wedding'] == 'yes') { /* silent solo is set further down */ echo "Ok, you don't want to play a silent solo...wedding was chosen.
\n"; DB_set_sickness_by_hash($me,'wedding'); } else if($_REQUEST['poverty'] == 'yes') { echo "Don't think you can win with just a few trump...? ok, poverty chosen
\n"; DB_set_sickness_by_hash($me,'poverty'); } else if($_REQUEST['nines'] == 'yes') { echo "What? You just don't want to play a game because you have a few nines? Well, if no one". " is playing solo, this game will be canceled.
\n"; DB_set_sickness_by_hash($me,'nines'); } echo "

\n"; /* move on to the next stage*/ DB_set_hand_status_by_hash($me,'check'); }; }; case 'check': /* here we check what all players said and figure out what game we are playing * this can therefore only be handled once all players finished the last stage */ $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); /* output sickness of other playes, in case the already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ echo "
\n"; echo "

Checking if someone else selected solo, nines, wedding or poverty.

"; /* check if everyone has reached this stage */ $userids = DB_get_all_userid_by_gameid($gameid); $ok = 1; foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); if($userstat!='check') { $ok = 0; DB_set_player_by_gameid($gameid,$user); break; } }; if(!$ok) { echo "

This step can only be handled after everyone finished the last step. ". "Seems like this is not the case, so you need to wait a bit... ". "you will get an email once that is the case, please use the link in ". "that email to continue the game.

"; /* display cards, if player was just at the init-phase he will still see the cards from there * we can put this one here, since the last player to finish the init state won't get here and * will still see his card anyway from the init-phase */ if($mystatus=='check') { /* show cards */ echo "
Your cards are:
\n"; foreach($mycards as $card) display_card($card,$PREF['cardset']); echo "
\n"; } break; } else { /* Ok, everyone finished the init-phase, time to figure out what game we * are playing, in case there are any solos this already * will have the correct information in it */ echo "

Ok, everyone is done... figuring out what kind of game we are playing.

"; $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* check for sickness */ $nines = 0; $poverty = 0; $wedding = 0; $solo = 0; foreach($userids as $user) { $name = DB_get_name('userid',$user); $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); if($usersick == 'nines') { $nines = $user; break; /* no need to check for other poverties, since only solo can win and that is already set */ } else if($usersick == 'poverty') $poverty++; else if($usersick == 'wedding') $wedding=$user; else if($usersick == 'solo') $solo++; } /* now check which sickness comes first and set the gametype to it */ if($gametype == 'solo') { /* do nothing */ } else if($nines) { /* cancel game */ $message = "The game has been canceled because ".DB_get_name('userid',$nines). " has five or more nines and nobody is playing solo.\n\n". "To redeal either start a new game or, in case the game was part of a tournament,\n". "go to the last game and use the link at the bottom of the page to redeal.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $subject = 'Game '.DB_format_gameid($gameid).' canceled'; mymail($user,$subject,$message); } /* update game status */ cancel_game('nines',$gameid); echo "

The game has been canceled because ".DB_get_name('userid',$nines). " has five or more nines and nobody is playing solo.

\n"; echo "\n"; break; } else if($poverty==1) /* one person has poverty */ { DB_set_gametype_by_gameid($gameid,'poverty'); $gametype = 'poverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty') DB_set_sickness_by_gameid($gameid,2); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,1); /* who needs to be asked first */ } } else if($poverty==2) /* two people have poverty */ { DB_set_gametype_by_gameid($gameid,'dpoverty'); $gametype = 'dpoverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty') { $seconsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($secondsick == 'poverty') DB_set_sickness_by_gameid($gameid,30); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,20); /* who needs to be asked first */ } else DB_set_sickness_by_gameid($gameid,10); /* who needs to be asked first */ } } else if($wedding> 0) { DB_set_gametype_by_gameid($gameid,'wedding'); DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */ $gametype = 'wedding'; }; /* now the gametype is set correctly in the database */ echo "

Got it :)

"; /* loop over all players, set re/contra if possible and start the game if possible */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); switch($gametype) { case 'solo': /* are we the solo player? set us to re, else set us to contra */ $pos = DB_get_pos_by_hash($userhash); if($pos == $startplayer) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'wedding': /* set person with the wedding to re, do the rest during the game */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'wedding') DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'normal': $hand = DB_get_all_hand($userhash); if(in_array('3',$hand)||in_array('4',$hand)) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'poverty': case 'dpoverty': /* set person with poverty to play status */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'poverty') DB_set_hand_status_by_hash($userhash,'play'); /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$userid) DB_set_hand_status_by_hash($userhash,'poverty'); } } /* check for silent solo, set game type to solo in this case */ $gametype = DB_get_gametype_by_gameid($gameid); $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); if($gametype=='normal') { $userhand = DB_get_all_hand($userhash); if(check_wedding($userhand)) { /* normal game type and player has both queens -> silent solo */ /* keep startplayer, just set gametype to silent solo */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_solo_by_gameid($gameid,'silent'); } } } /* send out email to first player or poverty person*/ if($gametype!='poverty' && $gametype!='dpoverty') { $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $who = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$who); if($hash!=$me) { if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer */ $message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; $subject = 'Ready, set, go... (game '.DB_format_gameid($gameid).')'; mymail($who,$subject,$message); } } else echo "
Please, start the game.
\n"; } else { /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$myid) echo "
Please, start the game.
\n"; else { $whohash = DB_get_hash_from_game_and_pos($gameid,$who); DB_set_player_by_gameid($gameid,$whoid); if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email player for poverty */ $message = "Poverty: It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$whohash."\n\n" ; $subject = 'Poverty (game '.DB_format_gameid($gameid).') '; mymail($whoid,$subject,$message); } } } echo "\n"; break; } case 'poverty': /* user only gets here in a poverty game, several things have to be handled here: * A) ask, if user wants to take trump * yes-> take trump, * poverty: set re/contra * dpoverty: first time: set re, send email to second player * second time: set contra * poverty: set status of other players to 'play' * set status to play in case 0 trump * no -> set status to play, * ask next player or cancle the game if no more players * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set) * ask to give cards back, set status to play, once player has 12 cards * * it is easier to check B) first */ set_gametype($gametype); /* this sets the $CARDS variable */ $myparty = DB_get_party_by_hash($me); /* the following is part B) of whats needs to be done) /* check if user wants to give cards back */ if(myisset('exchange')) { $exchange = $_REQUEST['exchange']; $partnerhash = DB_get_partner_hash_by_hash($me); $partnerid = DB_get_userid('hash',$partnerhash); $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid); /* if exchange is set to a value>0, exchange that card back to the partner */ if($exchange >0) { $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'". " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange)); DB_add_exchanged_card(DB_quote_smart($exchange),$myhand,$partnerhand); }; } /* update hand */ $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); /* output pre-game trick in case user reloads, * only needs to be done when a team has been formed */ if($myparty=='re' || $myparty=='contra') { echo "\n