* * This file is part of e-DoKo. * * e-DoKo is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * e-DoKo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with e-DoKo. If not, see . * */ /* make sure that we are not called from outside the scripts, * use a variable defined in config.php to check this */ if(!isset($HOST)) exit; /* calling game.php only makes sense when we give it a hash for a game */ if(!myisset('me')) { echo "Hmm, you really shouldn't mess with the urls.
\n"; return; } $me = $_REQUEST['me']; /* Ok, got a hash, but is it valid? */ $myid = DB_get_userid('hash',$me); if(!$myid) { echo "Can't find you in the database, please check the url.
\n"; echo "perhaps the game has been canceled, check by login in here."; return; } global $GAME,$RULES,$CARDS; /************************************** * get some information from the DB **************************************/ $gameid = DB_get_gameid_by_hash($me); $myname = DB_get_name('hash',$me); $mystatus = DB_get_status_by_hash($me); $mypos = DB_get_pos_by_hash($me); $myhand = DB_get_handid('hash',$me); $myparty = DB_get_party_by_hash($me); $session = DB_get_session_by_gameid($gameid); $playid = DB_get_current_playid($gameid); /* might be -1 at beginning of the game */ /* get prefs and save them in a variable*/ $PREF = DB_get_PREF(isset($_SESSION['id'])?$_SESSION['id']:$myid); /* set language chosen in preferences, will become active on the next reload (see index.php)*/ $_SESSION['language'] = $PREF['language']; /* get rule set for this game */ $RULES = DB_get_RULES($gameid); /* get some infos about the game */ $gametype = DB_get_gametype_by_gameid($gameid); $gamestatus = DB_get_game_status_by_gameid($gameid); $GT = $gametype; if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); $GT = $gametype.' '.$GT; } /* do we need to worry about Schweinchen? * check gametype and rules * if yes, figure out if someone actually has Schweinchen * save information in $GAME */ $ok=0; if( $gamestatus == 'pre' ) { /* always need to use Schweinchen to figure out for example who has poverty */ $ok=1; /* unless the gametype is set and we know that we are in poverty were schweinchen is not valid */ if( in_array( $gametype,array('poverty','dpoverty') )) $ok=0; } else { /* in a game Schweinchen is not valid in all types of games */ if( in_array($gametype,array('normal','wedding','trump','silent') )) if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) ) $ok=1; } /* these are the defaults */ $GAME['schweinchen-who'] = NULL; $GAME['schweinchen-first'] = NULL; $GAME['schweinchen-second'] = NULL; if($ok) { /* need to check for Schweinchen */ for($i=1;$i<5;$i++) { $hash = DB_get_hash_from_game_and_pos($gameid,$i); $cards = DB_get_all_hand($hash); if( in_array('19',$cards) && in_array('20',$cards) ) $GAME['schweinchen-who']=$hash; }; $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */ $GAME['schweinchen-second'] = 0; } /* end check for Schweinchen */ /* set the $CARDS variable, needed for sorting the cards * we set it to normal so that the pre-game phase is handled ok * and later set it to the correct game type that is played */ set_gametype('normal'); /* handle user notes (only possible while game is running)*/ if( $mystatus!='gameover' ) if(myisset('note')) { $note = $_REQUEST['note']; if($note != '') DB_insert_note($note,$gameid,$myid); }; /***************************************************************** * handle calls part1: check what was called, set everything up * we only can submit it to the database at the end, since the playid * might change if a player plays a card *****************************************************************/ /* initialize comments */ $commentCall = ''; /* check for calls, set comment */ if( myisset('call') ) { if($_REQUEST['call'] == '120' && can_call(120,$me)) { $result = DB_query("UPDATE Hand SET point_call='120' WHERE hash='$me' "); if($myparty=='re') $commentCall = 'Re'; else if($myparty=='contra') $commentCall = 'Contra'; } else if($_REQUEST['call'] == '90' && can_call(90,$me)) { $result = DB_query("UPDATE Hand SET point_call='90' WHERE hash='$me' "); $commentCall = 'No 90'; } else if($_REQUEST['call'] == '60' && can_call(60,$me)) { $result = DB_query("UPDATE Hand SET point_call='60' WHERE hash='$me' "); $commentCall = 'No 60'; } else if($_REQUEST['call'] == '30' && can_call(30,$me)) { $result = DB_query("UPDATE Hand SET point_call='30' WHERE hash='$me' "); $commentCall = 'No 30'; } else if($_REQUEST['call'] == '0' && can_call(0,$me)) { $result = DB_query("UPDATE Hand SET point_call='0' WHERE hash='$me' "); $commentCall = 'Zero'; } } /********************************************************** * handle comments unless we play a card at the same time * * (if we play a card, we need to update playid) * **********************************************************/ /* get time from the last action of the game */ $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); /* handle comments in case player didn't play a card, allow comments a week after the end of the game */ if( (!myisset('card') && $mystatus!='gameover') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) ) if(myisset('comment')) { $comment = $_REQUEST['comment']; if($comment != '') DB_insert_comment($comment,$playid,$gameid,$myid); }; /***************************************************************** * output other games where it is the users turn * make sure that the people looking at old games don't see the wrong games here *****************************************************************/ if( $gamestatus != 'gameover' && isset($_SESSION['id']) ) { /* game isn't over, only valid user can get here, so show menu */ display_user_menu($myid, $me); } else if( $mystatus == 'gameover' && isset($_SESSION['id']) ) { /* user is looking at someone else's game, show the menu for the correct user */ display_user_menu($_SESSION['id'],$me); } else { echo "
\n"; echo "It's your turn in these games: \n"; echo "Please log in to see this information.\n"; echo "
\n\n"; } /***************************************************************** * output extra division in case this game is part of a session *****************************************************************/ if($session) { echo "
\n"; /* output rule set */ echo "
\n "._('Rules').":\n"; switch($RULES['dullen']) { case 'none': echo ' '._('no ten of hearts').
	  \n"; break; case 'firstwins': echo ' '._('ten of hearts').
	  \n"; break; case 'secondwins': echo ' '._('second ten of hearts').
	  \n"; break; } switch($RULES['schweinchen']) { case 'none': echo ' '._('no schweinchen').'\n"; break; case 'both': echo ' '._('two schweinchen').'\n"; break; case 'second': echo ' '.('second schweinchen').'\n"; break; case 'secondaftercall': echo ' '._('second schweinchen after call').'\n"; break; } switch($RULES['call']) { case '1st-own-card': echo ' '._('1st-own-card').\n"; break; case '5th-card': echo ' '._('5th-card').\n"; break; case '9-cards': echo ' '._('9-cards').\n"; break; } echo "
\n"; echo ' '._('10ofhearts').": {$RULES['dullen']}
\n"; echo ' '._('schweinchen').": {$RULES['schweinchen']}
\n"; echo ' '._('call').": {$RULES['call']}
\n"; echo ' '._('lowtrump').": {$RULES['lowtrump']}
\n"; echo "
\n
\n"; /* show score */ echo "
"; $score = generate_score_table($session); /* get the last entry to show on the main page */ $tmpscore= $score; $finalscore = array_pop($tmpscore); $finalscore = $finalscore['players']; if($finalscore) { echo _('Score').": \n"; foreach($finalscore as $user=>$value) { $name = DB_get_name('userid',$user); echo ' '.substr($name,0,2).": $value "; } } else { /* first game, no score yet */ echo ' '; } /* output all games for the score table */ echo format_score_table_html($score,$myid); echo "
\n"; /* figure out which game in a session we are in and link to the * previous and next game if possible */ $hashes = DB_get_hashes_by_session($session,$myid); $next = NULL; $i = 1; foreach($hashes as $hash) { if($hash == $me) $j=$i; $i++; $lasthash=$hash; } $i--; if($j>1) $previous = $hashes[$j-2]; else $previous = NULL; if($j<$i) $next = $hashes[$j]; else $next = NULL; /* check for solo, add game type to session number */ echo " Game $session.$j"; if($gamestatus != 'pre' && $GT !='normal' ) echo " ($GT)"; if(isset($_SESSION['id']) && $_SESSION['id']==$myid) { if($previous) echo "   "._('previous')." \n"; if($next) echo "   "._('next')." \n"; } if($j != $i ) echo "   last \n"; echo "\n
\n"; } /* the user has done something, update the timestamp. Use $myid in * active games and check for session-id in old games (myid might be wrong in that case) */ if($mystatus!='gameover') DB_update_user_timestamp($myid); else if(isset($_SESSION['id'])) DB_update_user_timestamp($_SESSION['id']); /****************************************************************************** * Output menu for selecting tricks ******************************************************************************/ switch($mystatus) { case 'start': break; case 'init': case 'check': /* output sickness of other playes, in case they already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ break; case 'poverty': /* output pre-game trick in case user reloads, * only needs to be done when a team has been formed */ if($myparty=='re' || $myparty=='contra') { echo "\n\n\n"; /* end div trick, end li trick , end ul tricks */ } /* end output pre-game trick */ break; case 'play': case 'gameover': echo "\n\n\n"; break; default: } /****************************************************************************** * Output tricks played, table, messages, and cards (depending on game status) ******************************************************************************/ /* put everyting in a form */ echo "
\n"; /* display the table and the names */ display_table_begin(); /* mystatus gets the player through the different stages of a game. * start: does the player want to play? * init: check for sickness * check: check for return values from init * poverty: handle poverty, wait here until all player have reached this state * display sickness and move on to game * play: game in progress * gameover: are we revisiting a game */ /* Depending on the situation we set * cards_status (see functions.php for possible options) * most of the times we need to just show the cards, so we make this the default */ $card_status = CARDS_SHOW; /* Also collect message that should be displayed to the user, so that we can show * them after showing the table. This makes the html flow more consistent and easier * tournament change layouts, especially for smaller displays, e.g. mobile phones */ $messages = array(); switch($mystatus) { case 'start': /**************************************** * ask if player wants to join the game * ****************************************/ /* don't ask if user has autosetup set to yes */ $skip = 0; if($PREF['autosetup']=='yes') $skip = 1; if( !myisset('in') && !$skip) { /* asks the player, if he wants to join the game */ output_check_want_to_play($me); /* don't show the cards before the user joined the game */ $card_status = CARDS_EMPTY; break; } else { /* check the result, if player wants to join, got next stage, else cancel game */ if(!$skip && $_REQUEST['in'] == 'no' ) { /* cancel the game */ $email_message = "Hello, \n\n". "the game has been canceled due to the request of one of the players.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) mymail($user,$gameid,GAME_CANCELED,$email_message); $card_status = CARDS_EMPTY; /* update game status */ cancel_game('noplay',$gameid); break; } else { /* user wants to join the game */ /* move on to the next stage, * no break statement to immediately go to the next stage */ DB_set_hand_status_by_hash($me,'init'); /* check if everyone has reached this stage, set player in game-table to the next player */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userstat = DB_get_hand_status_by_userid_and_gameid($userid,$gameid); if($userstat!='init') { /* whos turn is it? */ DB_set_player_by_gameid($gameid,$userid); break; } } } } case 'init': /*************************** * check if player is sick * ***************************/ if(!myisset('solo','wedding','poverty','nines','lowtrump') ) { $mycards = DB_get_hand($me); output_check_for_sickness($me,$mycards); break; } else { /* check if someone selected more than one sickness */ $Nsickness = 0; if($_REQUEST['solo']!='No') $Nsickness++; if($_REQUEST['wedding'] == 'yes') $Nsickness++; if($_REQUEST['poverty'] == 'yes') $Nsickness++; if($_REQUEST['nines'] == 'yes') $Nsickness++; if($_REQUEST['lowtrump'] == 'yes') $Nsickness++; if($Nsickness>1) { $messages[] = 'You selected more than one sickness, please go back '. "and answer the question again."; break; } else { /* everything is ok, save what user said and proceed */ $messages[] = 'Processing what you selected in the last step...'; /* check if this sickness needs to be handled first */ $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */ if( $_REQUEST['solo']!='No' ) { /* user wants to play a solo */ /* store the info in the user's hand info */ DB_set_solo_by_hash($me,$_REQUEST['solo']); DB_set_sickness_by_hash($me,'solo'); $messages[] = "
Seems like you want to play a {$_REQUEST['solo']} solo. Got it.
\n"; if($gametype == 'solo' && $startplayer<$mypos) {}/* do nothing, since someone else already is playing solo */ else { /* this solo comes first * store info in game table */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_startplayer_by_gameid($gameid,$mypos); DB_set_solo_by_gameid($gameid,$_REQUEST['solo']); }; } else if($_REQUEST['wedding'] == 'yes') { /* silent solo is set further down */ $messages[] = _("Ok, you don't want to play a silent solo...wedding was chosen.")."
\n"; DB_set_sickness_by_hash($me,'wedding'); } else if($_REQUEST['poverty'] == 'yes') { $messages[] = _("Don't think you can win with just a few trump...? Ok, poverty chosen.")."
\n"; DB_set_sickness_by_hash($me,'poverty'); } else if($_REQUEST['nines'] == 'yes') { $messages[] = _("What? You just don't want to play a game because you have a few nines? Well, if no one". ' is playing solo, this game will be canceled.')."
\n"; DB_set_sickness_by_hash($me,'nines'); } else if($_REQUEST['lowtrump'] == 'yes') { if($RULES['lowtrump']=='cancel') $messages[] = _("What? You just don't want to play a game because you have low trump? Well, if no one". ' is playing solo, this game will be canceled.')."
\n"; else $messages[] = _("Don't think you can win with low trumps...? Ok, poverty chosen.")."
.
\n"; DB_set_sickness_by_hash($me,'lowtrump'); } /* move on to the next stage*/ DB_set_hand_status_by_hash($me,'check'); $mystatus='check'; }; }; case 'check': /* here we check what all players said and figure out what game we are playing * this can therefore only be handled once all players finished the last stage */ $messages[] = _('Checking if someone else selected solo, nines, wedding or poverty.'); /* check if everyone has reached this stage */ $userids = DB_get_all_userid_by_gameid($gameid); $ok = 1; foreach($userids as $userid) { $userstat = DB_get_hand_status_by_userid_and_gameid($userid,$gameid); if($userstat!='check') { $ok = 0; DB_set_player_by_gameid($gameid,$userid); break; } }; if(!$ok) { $messages[] = _('This step can only be handled after everyone finished the last step. '. 'Seems like this is not the case, so you need to wait a bit... '. 'you will get an email once that is the case, please use the link in '. 'that email to continue the game.'); } else { /* Ok, everyone finished the init-phase, time to figure out what game we * are playing, in case there are any solos this already * will have the correct information in it */ $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.'); $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* check for sickness */ $cancel = 0; $poverty = 0; $wedding = 0; $solo = 0; foreach($userids as $user) { $name = DB_get_name('userid',$user); $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); if($usersick == 'nines' || ($RULES['lowtrump']=='cancel' && $usersick=='lowtrump') ) { $cancel = $user; $cancelsick = $usersick; break; /* no need to check for other poverties, since only solo can win and that is already set */ } else if($usersick == 'poverty' || ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) $poverty++; else if($usersick == 'wedding') $wedding=$user; else if($usersick == 'solo') $solo++; } /* now check which sickness comes first and set the gametype to it */ if($gametype == 'solo') { /* do nothing */ } else if($cancel) { /* cancel game */ if($cancelsick == 'nines') { $email_message = 'The game has been canceled because '.DB_get_name('userid',$cancel). " has five or more nines and nobody is playing solo.\n\n". "To redeal either start a new game or, in case the game was part of a tournament,\n". "go to the last game and use the link at the bottom of the page to redeal.\n\n"; /* update game status */ cancel_game('nines',$gameid); $messages[] = 'The game has been canceled because '.DB_get_name('userid',$cancel). " has five or more nines and nobody is playing solo."; } else if ($cancelsick == 'lowtrump') { $email_message = 'The game has been canceled because '.DB_get_name('userid',$cancel). " has low trump and nobody is playing solo.\n\n". "To redeal either start a new game or, in case the game was part of a tournament,\n". "go to the last game and use the link at the bottom of the page to redeal.\n\n"; /* update game status */ cancel_game('lowtrump',$gameid); $messages[] = 'The game has been canceled because '.DB_get_name('userid',$cancel). ' has low trump and nobody is playing solo.'; }; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { mymail($user,$gameid, GAME_CANCELED, $email_message); } break; } else if($poverty==1) /* one person has poverty */ { DB_set_gametype_by_gameid($gameid,'poverty'); $gametype = 'poverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) DB_set_sickness_by_gameid($gameid,2); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,1); /* who needs to be asked first */ } } else if($poverty==2) /* two people have poverty */ { DB_set_gametype_by_gameid($gameid,'dpoverty'); $gametype = 'dpoverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) { $secondsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($secondsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) DB_set_sickness_by_gameid($gameid,30); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,20); /* who needs to be asked first */ } else DB_set_sickness_by_gameid($gameid,10); /* who needs to be asked first */ } } else if($wedding> 0) { DB_set_gametype_by_gameid($gameid,'wedding'); DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */ $gametype = 'wedding'; }; /* now the gametype is set correctly in the database */ $messages[] = _('Got it').' :)'; /* loop over all players, set re/contra if possible and start the game if possible */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); switch($gametype) { case 'solo': /* are we the solo player? set us to re, else set us to contra */ $pos = DB_get_pos_by_hash($userhash); if($pos == $startplayer) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'wedding': /* set person with the wedding to re, do the rest during the game */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'wedding') DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'normal': $hand = DB_get_all_hand($userhash); if(in_array('3',$hand)||in_array('4',$hand)) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'poverty': case 'dpoverty': /* set person with poverty to play status */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'poverty' || ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) DB_set_hand_status_by_hash($userhash,'play'); /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$userid) DB_set_hand_status_by_hash($userhash,'poverty'); } } /* check for silent solo, set game type to solo in this case */ $gametype = DB_get_gametype_by_gameid($gameid); $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); if($gametype=='normal') { $userhand = DB_get_all_hand($userhash); if(check_wedding($userhand)) { /* normal game type and player has both queens -> silent solo */ /* keep startplayer, just set gametype to silent solo */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_solo_by_gameid($gameid,'silent'); } } } /* send out email to first player or poverty person*/ if($gametype!='poverty' && $gametype!='dpoverty') { $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $userid = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$userid); if($hash!=$me) { if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($userid,$gameid,GAME_READY,$email_message); } } else $messages[] = "Please, start the game.
\n"; } else { /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$myid) $messages[] = "Please, start the game.
take trump, * poverty: set re/contra * dpoverty: first time: set re, send email to second player * second time: set contra * poverty: set status of other players to 'play' * set status to play in case 0 trump * no -> set status to play, * ask next player or cancle the game if no more players * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set) * ask to give cards back, set status to play, once player has 12 cards * * it is easier to check B) first */ set_gametype($gametype); /* this sets the $CARDS variable */ $myparty = DB_get_party_by_hash($me); /* the following is part B) of whats needs to be done) /* check if user wants to give cards back */ if(myisset('exchange')) { $exchange = $_REQUEST['exchange']; $partnerhash = DB_get_partner_hash_by_hash($me); $partnerid = DB_get_userid('hash',$partnerhash); $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid); /* if exchange is set to a value>0, exchange that card back to the partner */ if($exchange >0) { $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'". " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange)); DB_add_exchanged_card(DB_quote_smart($exchange),$myhand,$partnerhand); }; } /* get hand */ $mycards = DB_get_hand($me); /* check if user need to give more cards back */ if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12) { $card_status = CARDS_EXCHANGE; } else if( ($myparty=='re' || $myparty=='contra') && count($mycards)==12) { /* user is done, ready to play */ DB_set_hand_status_by_hash($me,'play'); /* email start player */ $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $userid = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$userid); if($hash!=$me) { if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". 'Use this link to play a card: '.$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($userid,$gameid,GAME_READY,$email_message); } } else $messages[]= "Please, start the game."; } /* the following is part A) of what needs to be done */ if(!myisset('trump')) { if(!$myparty) { echo "
\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $name = DB_get_name('userid',$user); $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); $userparty = DB_get_party_by_hash($userhash); if(($usersick=='poverty'|| ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) && !$userparty) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $cards = DB_get_hand($hash); /* count trump */ $nrtrump = 0; foreach($cards as $card) if($card<27) $nrtrump++; $low=''; if($usersick=='lowtrump') $low='low'; echo "Player $name has $nrtrump $low trump. Do you want to take them?". "Yes
\n"; } } echo "No way
\n"; echo "
\n"; } break; } else { $trump = $_REQUEST['trump']; if($trump=='no') { /* user doesn't want to take trump */ DB_set_hand_status_by_hash($me,'play'); /* set next player who needs to be asked and email him*/ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); /* don't ask people who have poverty */ $next=1; if($firstsick=='poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) { if($secondsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) $next=3; else $next=2; } if($gametype=='dpoverty') { $next=999; /* need to cancel for sure, since both would need to take the trump */ } /* no more people to ask, need to cancel the game */ if($mypos+$next>4) { $email_message = "Hello, \n\n". 'Game '.DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { mymail($user, $gameid, GAME_CANCELED_POVERTY, $email_message); } /* update game status */ cancel_game('trump',$gameid); $messages[] = 'Game '.DB_format_gameid($gameid).' has been canceled.'; break; } else { /* email next player, set his status to poverty */ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); $userid = DB_get_userid('hash',$userhash); DB_set_player_by_gameid($gameid,$userid); DB_set_hand_status_by_hash($userhash,'poverty'); $email_message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; mymail($userid,$gameid, GAME_POVERTY, $email_message); } $cards_status = CARDS_SHOW; } else { /* player wants to take trump, change cards */ /* user wants to take trump */ $trump = $_REQUEST['trump']; $userhand = DB_get_handid('gameid-userid',$gameid,$trump); $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump); /* remember which cards were handed over*/ $partnerhand = DB_get_all_hand($userhash); foreach ($partnerhand as $card) if($card<27) DB_add_exchanged_card($card,$userhand,$myhand); /* copy trump from player A to B */ $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); /* reload cards */ $mycards = DB_get_hand($me); /* set re/contra */ if($gametype=='poverty') { $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($hash==$userhash||$hash==$me) { DB_set_party_by_hash($hash,'re'); } else { DB_set_party_by_hash($hash,'contra'); DB_set_hand_status_by_hash($hash,'play'); /* the contra party is ready to play */ } } /* check if we are done (in case of no trump handed over), if so, go to 'play' phase right away*/ if(count($mycards)==12) { DB_set_hand_status_by_hash($me,'play'); } } else /*dpoverty*/ { /* has the re party already been set?*/ $re_set=0; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $party = DB_get_party_by_hash($hash); if($party=='re') $re_set=1; } if($re_set) { DB_set_party_by_hash($me,'contra'); DB_set_party_by_hash($userhash,'contra'); } else { DB_set_party_by_hash($me,'re'); DB_set_party_by_hash($userhash,'re'); /* send out email to second non-poverty player */ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); $next=1; if($firstsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) if($secondsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) $next=3; else $next=2; if($mypos+$next>4) $messages[] = "Error in poverty, please contact the Admin ($ADMIN_NAME at $ADMIN_EMAIL)"; $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); $userid = DB_get_userid('hash',$userhash); DB_set_player_by_gameid($gameid,$userid); DB_set_hand_status_by_hash($userhash,'poverty'); $email_message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:". " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; mymail($userid,$gameid, GAME_DPOVERTY, $email_message); } } $messages[] = "Please, continue here"; } } break; case 'play': case 'gameover': /* both entries here, so that the tricks are visible for both. * in case of 'play' there is a break later that skips the last part */ /* first check if the game has been canceled and display */ switch($gamestatus) { case 'cancel-noplay': $messages[] = "The game has been canceled due to the request of one player.

If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted."; break; case 'cancel-timedout': $messages[] = "The game has been canceled because one player wasn't responding.
If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted."; break; case 'cancel-nines': $messages[] = 'The game has been canceled because one player had too many nines.'; break; case 'cancel-lowtrump': $messages[] = 'The game has been canceled because one player had low trump.'; break; case 'cancel-trump': $messages[] = 'The game has been canceled because nobody wanted to take the trump.'; break; } /* for these two types, we shouldn't show the cards, since we might want to restart the game */ if (in_array($gamestatus,array('cancel-noplay','cancel-timedout'))) break; /* check if all players are ready to play, * if so, send out email to the startplayer * only need to do this if the game hasn't started yet */ $gamestatus = DB_get_game_status_by_gameid($gameid); if($gamestatus == 'pre') { $ok = 1; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid); if($userstatus !='play' && $userstatus!='gameover') { $ok = 0; DB_set_player_by_gameid($gameid,$userid); break; } } if($ok) { /* only set this after all poverty, etc. are handled*/ DB_set_game_status_by_gameid($gameid,'play'); /* email startplayer */ $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $userid = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$userid); if($hash!=$me && DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer) */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". 'Use this link to play a card: '.$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($userid,$gameid, GAME_READY, $email_message); } } } /* figure out what kind of game we are playing, * set the global variables $CARDS['trump'],$CARDS['diamonds'],$CARDS['hearts'], * $CARDS['clubs'],$CARDS['spades'],$CARDS['foxes'] * accordingly */ $gametype = DB_get_gametype_by_gameid($gameid); $GT = $gametype; if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); if($gametype=='silent') $GT = 'normal'; else $GT = $gametype.' '.$GT; } else $gametype = 'normal'; set_gametype($gametype); /* this sets the $CARDS variable */ /* get some infos about the game, need to reset this, since it might have changed */ $gamestatus = DB_get_game_status_by_gameid($gameid); /* has the game started? No, then just wait here...*/ if($gamestatus == 'pre') { $messages[] = _('You finished the setup, but not everyone else finished it... '. 'You need to wait for the others. Just wait for an email.'); break; /* not sure this works... the idea is that you can * only play a card after everyone is ready to play */ } /* get everything relevant to display the tricks */ $result = DB_query('SELECT Hand_Card.card_id as card,'. ' Hand.position as position,'. ' Play.sequence as sequence, '. ' Trick.id, '. " GROUP_CONCAT(CONCAT('',User.fullname,': ',Comment.comment,'')". " SEPARATOR '\n' ), ". ' Play.create_date, '. ' Hand.user_id '. 'FROM Trick '. 'LEFT JOIN Play ON Trick.id=Play.trick_id '. 'LEFT JOIN Hand_Card ON Play.hand_card_id=Hand_Card.id '. 'LEFT JOIN Hand ON Hand_Card.hand_id=Hand.id '. 'LEFT JOIN Comment ON Play.id=Comment.play_id '. 'LEFT JOIN User On User.id=Comment.user_id '. "WHERE Trick.game_id='".$gameid."' ". 'GROUP BY Trick.id, sequence '. 'ORDER BY Trick.id, sequence ASC'); $trickNR = 0; $lasttrick = DB_get_max_trickid($gameid); $play = array(); /* needed to calculate winner later */ $seq = 1; $pos = DB_get_startplayer_by_gameid($gameid)-1; $firstcard = ''; /* first card in a trick */ echo "\n

\n"; /* output vorbehalte */ $mygametype = DB_get_gametype_by_gameid($gameid); $mygamesolo = DB_get_solo_by_gameid($gameid); $show_pre_game_comments=1; if($mygametype != 'normal') /* only show when needed */ if(!( $mygametype == 'solo' && $mygamesolo == 'silent') ) { echo "
\n"; /* get information so show the cards that have been handed over in a poverty game */ output_exchanged_cards(); $show_pre_game_comments=0; echo "
\n"; /* end div trick, end li trick */ } if($show_pre_game_comments==1) { /* display all comments on the top right (card1)*/ $comments = DB_get_pre_comment($gameid); if(sizeof($comments)) { echo "
\n"; /* display card */ echo "
\n"; /* display comments */ foreach( $comments as $comment ) echo " ".$comment[1].": ".$comment[0]."\n"; echo "
\n"; /* end div card */ echo "
\n"; /* end div trick, end li trick */ } } /* output tricks */ while($r = DB_fetch_array($result)) { $pos = $r[1]; $seq = $r[2]; $trick = $r[3]; $comment = $r[4]; $user = $r[6]; /* count number of tricks */ if($seq==1) $trickNR++; /* check if first schweinchen has been played */ if( $GAME['schweinchen-who'] && ($r[0] == 19 || $r[0] == 20) ) if(!$GAME['schweinchen-first']) $GAME['schweinchen-first'] = 1; /* playing the first fox */ else $GAME['schweinchen-second'] = 1; /* this must be the second fox */ /* save card to be able to find the winner of the trick later */ $play[$seq] = array('card'=>$r[0],'pos'=>$pos); if($seq==1) { /* first card in a trick, output some html */ if($trick!=$lasttrick) { /* start of an old trick? */ echo "
\n". " \"table\"\n"; } else if($trick==$lasttrick) { /* start of a last trick? */ echo "
\n". " \"table\"\n"; }; /* remember first card, so that we are able to check, what cards can be played */ $firstcard = $r[0]; }; /* display card */ echo "
\n"; /* for the first card, we also need to display calls from other players */ if($seq==1 && $trickNR==1) { $commentPreCalls=DB_get_pre_comment_call($gameid); foreach ($commentPreCalls as $pre ) $comment .= $pre[1].": ".$pre[0]."
"; } /* display comments */ if($comment!='') echo " ".$comment."\n"; echo ' '; display_card($r[0],$PREF['cardset']); echo "
\n"; /* end div card */ /* end of trick? */ if($seq==4) { $winner = get_winner($play,$gametype); /* returns the position */ echo "
\n"; /* end div trick, end li trick */ } } /* whos turn is it? */ if($seq==4) { $winner = get_winner($play,$gametype); /* returns the position */ $next = $winner; $firstcard = ''; /* new trick, no first card */ } else { $next = $pos+1; if($next==5) $next = 1; } /* my turn?, display cards as links, ask for comments*/ if(DB_get_pos_by_hash($me) == $next) $myturn = 1; else $myturn = 0; /* do we want to play a card? */ if(myisset('card') && $myturn) { $card = $_REQUEST['card']; $handid = DB_get_handid('hash',$me); $commentSchweinchen =''; /* used to add a comment when Schweinchen is being played */ /* check if we have card and that we haven't played it yet*/ /* set played in hand_card to true where hand_id and card_id*/ $r = DB_query_array("SELECT id FROM Hand_Card WHERE played='false' and ". "hand_id='$handid' AND card_id=".DB_quote_smart($card)); $handcardid = $r[0]; if($handcardid) /* everything ok, play card */ { /* update Game timestamp */ DB_update_game_timestamp($gameid); /* mark card as played */ DB_query("UPDATE Hand_Card SET played='true' WHERE hand_id='$handid' AND card_id=". DB_quote_smart($card)); /* get trick id or start new trick */ $a = DB_get_current_trickid($gameid); $trickid = $a[0]; $sequence = $a[1]; $tricknr = $a[2]; $playid = DB_play_card($trickid,$handcardid,$sequence); /* check special output for schweinchen in case in case a fox is being played * check for correct rules, etc. has already been done */ if( $GAME['schweinchen-who'] && ($card == 19 || $card == 20) ) { if(!$GAME['schweinchen-first']) $GAME['schweinchen-first'] = 1; /* playing the first fox */ else $GAME['schweinchen-second'] = 1; /* this must be the second fox */ if( $RULES['schweinchen']=='both' || ($RULES['schweinchen']=='second' && $GAME['schweinchen-second']==1 )|| ($RULES['schweinchen']=='secondaftercall' && $GAME['schweinchen-second']==1 && (DB_get_call_by_hash($GAME['schweinchen-who']) || DB_get_partner_call_by_hash($GAME['schweinchen-who']) )) ) { DB_insert_comment('Schweinchen! ',$playid,$gameid,$myid); $commentSchweinchen = 'Schweinchen! '; } if ($debug) echo 'schweinchen = '.$GAME['schweinchen-who'].' ---
'; } /* if sequence == 4 check who one in case of wedding */ if($sequence == 4 && $GT == 'wedding') { /* is wedding resolve */ $resolved = DB_get_sickness_by_gameid($gameid); if($resolved<0) { /* who has wedding */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); if($usersick == 'wedding') $whosick = $user; } /* who won the trick */ $play = DB_get_cards_by_trick($trickid); $winner = get_winner($play,$gametype); /* returns the position */ $winnerid = DB_get_userid('gameid-position',$gameid,$winner); /* is tricknr <=3 */ if($tricknr <=3 && $winnerid!=$whosick) { /* set resolved at tricknr*/ $resolved = DB_set_sickness_by_gameid($gameid,$tricknr); /* set partner */ $whash = DB_get_hash_from_gameid_and_userid($gameid,$winnerid); DB_set_party_by_hash($whash,'re'); } if($tricknr == 3 && $winnerid==$whosick) { /* set resolved at tricknr*/ $resolved = DB_set_sickness_by_gameid($gameid,'3'); } } } /* if sequence == 4, set winner of the trick, count points and set the next player */ if($sequence==4) { $play = DB_get_cards_by_trick($trickid); $winner = get_winner($play,$gametype); /* returns the position */ /* * check if someone caught a fox *******************************/ /* first check if we should account for solos at all, * since it doesn't make sense in some games */ $ok = 0; /* fox shouldn't be counted */ if(DB_get_gametype_by_gameid($gameid)=='solo') { $solo = DB_get_solo_by_gameid($gameid); if($solo == 'trump' || $solo == 'silent') $ok = 1; /* for trump solos and silent solos, foxes are ok */ } else $ok = 1; /* for all other games (not solos) foxes are ok too */ if($ok==1) foreach($play as $played) { if ( $played['card']==19 || $played['card']==20 ) if ($played['pos']!= $winner ) { /* possible caught a fox, check party */ $uid1 = DB_get_userid('gameid-position',$gameid,$winner); $uid2 = DB_get_userid('gameid-position',$gameid,$played['pos']); $party1 = DB_get_party_by_gameid_and_userid($gameid,$uid1); $party2 = DB_get_party_by_gameid_and_userid($gameid,$uid2); if($party1 != $party2) DB_query("INSERT INTO Score". " VALUES( NULL,NULL,$gameid,'$party1',$uid1,$uid2,'fox')"); } } /* * check for karlchen (jack of clubs in the last trick) ******************************************************/ /* same as for foxes, karlchen doesn't always make sense * check what kind of game it is and set karlchen accordingly */ if($tricknr == 12 ) /* Karlchen works only in the last trick */ { /* check for solo */ $solo = 'none'; if(DB_get_gametype_by_gameid($gameid)=='solo' ) $solo = DB_get_solo_by_gameid($gameid); /* no Karlchen in these solos */ if($solo != 'trumpless' && $solo != 'jack' && $solo != 'queen' ) { foreach($play as $played) if ( $played['card']==11 || $played['card']==12 ) if ($played['pos'] == $winner ) { /* save Karlchen */ $uid1 = DB_get_userid('gameid-position',$gameid,$winner); $party1 = DB_get_party_by_gameid_and_userid($gameid,$uid1); DB_query("INSERT INTO Score". " VALUES( NULL,NULL,$gameid,'$party1',$uid1,NULL,'karlchen')"); }; }; }; /* end scoring Karlchen */ /* * check for doppelopf (>40 points) ***********************************/ $points = 0; foreach($play as $played) { $points += DB_get_card_value_by_cardid($played['card']); } if($points > 39) { $uid1 = DB_get_userid('gameid-position',$gameid,$winner); $party1 = DB_get_party_by_gameid_and_userid($gameid,$uid1); DB_query("INSERT INTO Score". " VALUES( NULL,NULL,$gameid,'$party1',$uid1,NULL,'doko')"); } /* * set winner (for this trick) */ if($winner>0) DB_query("UPDATE Trick SET winner='$winner' WHERE id='$trickid'"); else $messages[] = "ERROR during scoring"; if($debug) echo "DEBUG: position $winner won the trick
"; /* who is the next player? */ $next = $winner; $firstcard = ''; /* unset firstcard, so followsuit doesn't trigger with the last trick */ } else { $next = DB_get_pos_by_hash($me)+1; } if($next==5) $next=1; /* check for coment */ if(myisset('comment')) { $comment = $_REQUEST['comment']; if($comment != '') DB_insert_comment($comment,$playid,$gameid,$myid); if($commentSchweinchen) $comment = $commentSchweinchen . $comment; if($commentCall != '') $comment = $commentCall . $comment; }; /* display played card */ $pos = DB_get_pos_by_hash($me); if($sequence==1) { echo '
\n". ' \"table\"\n"; } echo '
\n "; /* display comments */ display_card($card,$PREF['cardset']); if($comment!='') echo "\n ".$comment."\n"; echo "
\n"; echo "
\n"; /* end div trick, end li trick */ /*check if we still have cards left, else set status to gameover */ if(sizeof(DB_get_hand($me))==0) { DB_set_hand_status_by_hash($me,'gameover'); $mystatus = 'gameover'; } /* if all players are done, set game status to game over, * get the points of the last trick and send out an email * to all players */ $userids = DB_get_all_userid_by_gameid($gameid); $done=1; foreach($userids as $user) if(DB_get_hand_status_by_userid_and_gameid($user,$gameid)!='gameover') $done=0; if($done) DB_set_game_status_by_gameid($gameid,'gameover'); /* email next player, if game is still running */ if(DB_get_game_status_by_gameid($gameid)=='play') { $next_hash = DB_get_hash_from_game_and_pos($gameid,$next); $userid = DB_get_userid('hash',$next_hash); DB_set_player_by_gameid($gameid,$userid); $email_message = 'A card has been played in game '.DB_format_gameid($gameid).".\n\n". "It's your turn now.\n". 'Use this link to play a card: '.$HOST.$INDEX.'?action=game&me='.$next_hash."\n\n" ; if( DB_get_email_pref_by_uid($userid)!='emailaddict' ) { mymail($userid,$gameid, GAME_YOUR_TURN, $email_message); } } else /* send out final email */ { /* individual score */ $result = DB_query('SELECT User.fullname, IFNULL(SUM(Card.points),0), Hand.party FROM Hand'. ' LEFT JOIN Trick ON Trick.winner=Hand.position AND Trick.game_id=Hand.game_id'. ' LEFT JOIN User ON User.id=Hand.user_id'. ' LEFT JOIN Play ON Trick.id=Play.trick_id'. ' LEFT JOIN Hand_Card ON Hand_Card.id=Play.hand_card_id'. ' LEFT JOIN Card ON Card.id=Hand_Card.card_id'. " WHERE Hand.game_id='$gameid'". ' GROUP BY User.fullname' ); $email_message = "The game is over. Thanks for playing :)\n"; $email_message .= "Final score:\n"; while( $r = DB_fetch_array($result) ) $email_message .= ' '.$r[0].'('.$r[2].') '.$r[1]."\n"; $result = DB_query('SELECT Hand.party, IFNULL(SUM(Card.points),0) FROM Hand'. ' LEFT JOIN Trick ON Trick.winner=Hand.position AND Trick.game_id=Hand.game_id'. ' LEFT JOIN User ON User.id=Hand.user_id'. ' LEFT JOIN Play ON Trick.id=Play.trick_id'. ' LEFT JOIN Hand_Card ON Hand_Card.id=Play.hand_card_id'. ' LEFT JOIN Card ON Card.id=Hand_Card.card_id'. " WHERE Hand.game_id='$gameid'". ' GROUP BY Hand.party' ); $email_message .= "\nTotals:\n"; $re = 0; $contra = 0; while( $r = DB_fetch_array($result) ) { $email_message .= ' '.$r[0].' '.$r[1]."\n"; if($r[0] == 're') $re = $r[1]; else if($r[0] == 'contra') $contra = $r[1]; } /* * save score in database * */ /* get calls from re/contra */ $call_re = -1; $call_contra = -1; foreach($userids as $user) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $call = DB_get_call_by_hash($hash); $party = DB_get_party_by_hash($hash); if($call!=NULL) { $call = (int) $call; if($party=='re') { if($call_re== -1) $call_re = $call; else if( $call < $call_re) $call_re = $call; } else if($party=='contra') { if($call_contra== -1) $call_contra = $call; else if( $call < $call_contra) $call_contra = $call; } } } /* figure out who one */ $winning_party = NULL; if($call_re == -1 && $call_contra == -1) { /* nobody made a call, so it's easy to figure out who won */ if($re>120) $winning_party='re'; else $winning_party='contra'; } else { /* if one party makes a call, they only win, iff they make enough points * if only one party made a call, the other one wins, * if the first one didn't make it */ if($call_re != -1) { $offset = 120 - $call_re; if($call_re == 0) $offset--; /* since we use a > in the next equation */ if($re > 120+$offset) $winning_party='re'; else if ($call_contra == -1 ) $winning_party='contra'; } if($call_contra != -1) { $offset = 120 - $call_contra; if($call_contra == 0) $offset--; /* since we use a > in the next equation */ if($contra > 120+$offset) $winning_party='contra'; else if ($call_re == -1 ) $winning_party='re'; } } /* one point for each call of the other party in case the other party didn't win * and one point each in case the party made more than points than one of the calls */ if($winning_party!='contra' && $call_contra!= -1) { for( $p=$call_contra;$p<=120; $p+=30 ) { DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'re',NULL,NULL,'against$p')"); } for( $p=$call_contra; $p<120; $p+=30) { if( $re >= $p ) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'re',NULL,NULL,'made$p')"); } } if($winning_party!='re' and $call_re!= -1) { for( $p=$call_re;$p<=120; $p+=30 ) { DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'contra',NULL,NULL,'against$p')"); } for( $p=$call_re; $p<120; $p+=30) { if( $contra>=$p ) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'contra',NULL,NULL,'made$p')"); } } /* point in case contra won */ if($winning_party=='contra') { DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'contra',NULL,NULL,'againstqueens')"); } /* one point each for winning and each 30 points + calls */ if($winning_party=='re') { foreach(array(120,150,180,210,240) as $p) { $offset = 0; if($p==240 || $call_contra != -1) $offset = 1; if($re>$p-$offset) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'re',NULL,NULL,'".(240-$p)."')"); } /* re called something and won */ foreach(array(0,30,60,90,120) as $p) { if($call_re!= -1 && $call_re<$p+1) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'re',NULL,NULL,'call$p')"); } } else if( $winning_party=='contra') { foreach(array(120,150,180,210,240) as $p) { $offset = 0; if($p==240 || $call_re != -1) $offset = 1; if($contra>$p-$offset) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'contra',NULL,NULL,'".(240-$p)."')"); } /* re called something and won */ foreach(array(0,30,60,90,120) as $p) { if($call_contra != -1 && $call_contra<$p+1) DB_query('INSERT INTO Score'. " VALUES( NULL,NULL,$gameid,'contra',NULL,NULL,'call$p')"); } } /* add score points to email */ $email_message .= "\n"; $Tpoint = 0; $email_message .= " Points Re: \n"; $queryresult = DB_query('SELECT score FROM Score '. " WHERE game_id=$gameid AND party='re'"); while($r = DB_fetch_array($queryresult) ) { $email_message .= ' '.$r[0]."\n"; $Tpoint ++; } $email_message .= " Points Contra: \n"; $queryresult = DB_query('SELECT score FROM Score '. " WHERE game_id=$gameid AND party='contra'"); while($r = DB_fetch_array($queryresult) ) { $email_message .= ' '.$r[0]."\n"; $Tpoint --; } $email_message .= " Total Points (from the Re point of view): $Tpoint\n"; $email_message .= "\n"; $session = DB_get_session_by_gameid($gameid); $score = generate_score_table($session); $email_message .= "Score Table:\n"; $email_message .= format_score_table_ascii($score); $email_message .= "\nUse these links to have a look at game ".DB_format_gameid($gameid).": \n"; /* send out final email */ foreach($userids as $user) { /* add links for all players */ $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $name = DB_get_name('userid',$user); $link = "$name: ".$HOST.$INDEX."?action=game&me=".$hash."\n" ; $email_message .= $link; } $email_message .= "\n\n (you can use reply all on this email to reach all the players.)\n\n"; mymail($userids,$gameid, GAME_OVER, $email_message); } } else { $messages[] = "can't find that card?!"; } } else if(myisset('card') && !$myturn ) { $messages[] = _("please wait until it's your turn!"); } if($seq!=4 && $trickNR>=1 && !(myisset('card') && $myturn) ) echo "
\n"; /* end div trick, end li trick */ /* display points in case game is over */ if($mystatus=='gameover' && DB_get_game_status_by_gameid($gameid)=='gameover' ) { echo "
\n"; /* add pic for re/contra " \"table\"\n";*/ $result = DB_query('SELECT User.fullname, IFNULL(SUM(Card.points),0), Hand.party,Hand.position FROM Hand'. ' LEFT JOIN Trick ON Trick.winner=Hand.position AND Trick.game_id=Hand.game_id'. ' LEFT JOIN User ON User.id=Hand.user_id'. ' LEFT JOIN Play ON Trick.id=Play.trick_id'. ' LEFT JOIN Hand_Card ON Hand_Card.id=Play.hand_card_id'. ' LEFT JOIN Card ON Card.id=Hand_Card.card_id'. " WHERE Hand.game_id='$gameid'". ' GROUP BY User.fullname' ); while( $r = DB_fetch_array($result)) echo '
\n". '
'.$r[2].'
'.$r[1]."
\n". "
\n"; /* display totals */ $result = DB_query('SELECT Hand.party, IFNULL(SUM(Card.points),0) FROM Hand'. ' LEFT JOIN Trick ON Trick.winner=Hand.position AND Trick.game_id=Hand.game_id'. ' LEFT JOIN User ON User.id=Hand.user_id'. ' LEFT JOIN Play ON Trick.id=Play.trick_id'. ' LEFT JOIN Hand_Card ON Hand_Card.id=Play.hand_card_id'. ' LEFT JOIN Card ON Card.id=Hand_Card.card_id'. " WHERE Hand.game_id='$gameid'". ' GROUP BY Hand.party' ); echo "
\n Totals:
\n"; while( $r = DB_fetch_array($result)) echo ' '.$r[0].' '.$r[1]."
\n"; $queryresult = DB_query('SELECT timediff(mod_date,create_date) '. " FROM Game WHERE id='$gameid'"); $r = DB_fetch_array($queryresult); echo '

This game took '.$r[0]." hours.

\n"; echo "
\n Points Re:
\n"; $queryresult = DB_query('SELECT score FROM Score '. " WHERE game_id=$gameid AND party='re'"); while($r = DB_fetch_array($queryresult) ) echo ' '.$r[0]."
\n"; echo "
\n"; echo "
\n Points Contra:
\n"; $queryresult = DB_query('SELECT score FROM Score '. " WHERE game_id=$gameid AND party='contra'"); while($r = DB_fetch_array($queryresult) ) echo ' '.$r[0]."
\n"; echo "
\n"; echo "
\n"; echo "
\n"; /* end div trick, end li trick */ } echo "
\n"; /* end ul tricks*/ if( ($myturn && !myisset('card') && $mystatus=='play') /* it's my turn*/ || ($myturn && myisset('card') && $next==$mypos && $mystatus=='play') /* a card has been played and player won the trick*/) { $card_status = CARDS_MYTURN; } else if($mystatus=='play' ) { $card_status = CARDS_SHOW; } else if($mystatus=='gameover') { if(isset($_SESSION['id']) && $myid==$_SESSION['id']) $card_status = CARDS_GAMEOVER_ME; else $card_status = CARDS_GAMEOVER; } /* if the game is over do some extra stuff, therefore exit the swtich statement if we are still playing*/ if($mystatus=='play') break; /* the following happens only when the gamestatus is 'gameover' */ /* check if game is over, display results */ if(DB_get_game_status_by_gameid($gameid)=='play') { $messages[] = _('The game is over for you... other people still need to play though'); } break; default: myerror('error in testing the status'); } /*end of output: tricks, table, messages, card */ /* display the 2nd half of table and the names */ /*********************************** * Output pre-trick if needed * * this outputs status of healthy, * * sick, etc during pre-game phase * **********************************/ switch($mystatus) { case 'start': break; case 'init': case 'check': /* output sickness of other playes, in case they already selected and are sitting in front of the current player */ echo "\n".'
'."\n"; echo '
'."\n"; for($pos=1;$pos<5;$pos++) { $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid); $userid = DB_get_userid('gameid-position',$gameid,$pos); $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid); if($userstatus=='start' || $userstatus=='init') echo '
'._('still needs
to decide')."
\n"; /* show this to everyone */ else if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */ echo '
'._('sick')."
\n"; else echo '
'._('healthy')."
\n"; } /* display all comments on the top right (card1)*/ $comments = DB_get_pre_comment($gameid); /* display card */ echo '
'."\n"; /* display comments */ foreach( $comments as $comment ) echo ' '.$comment[1].': '.$comment[0]."\n"; echo "
\n"; /* end div card */ echo "
\n
\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ break; case 'poverty': /* output pre-game trick in case user reloads, * only needs to be done when a team has been formed */ if($myparty=='re' || $myparty=='contra') { echo "\n
\n"; $mygametype = DB_get_gametype_by_gameid($gameid); echo "
\n"; /* get information so show the cards that have been handed over in a poverty game */ output_exchanged_cards(); echo "
\n
\n\n"; /* end div trick, end li trick , end ul tricks */ } /* end output pre-game trick */ break; case 'play': case 'gameover': /* already taken care of */ break; default: } display_table_end(); /************** * show cards * **************/ $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); echo "\n"; echo '
'; switch ($card_status) { case CARDS_SHOW: echo _('Your cards are').":
\n"; foreach($mycards as $card) display_card($card,$PREF['cardset']); break; case CARDS_EXCHANGE: echo '
'._('You need to get rid of a few cards')."
\n"; echo _('Your cards are').":
\n"; $type='exchange'; foreach($mycards as $card) display_link_card($card,$PREF['cardset'],$type); echo ' '."\n"; break; case CARDS_MYTURN: echo 'Hello '.$myname.", it's your turn!
\n"; echo _('Your cards are').":
\n"; /* do we have to follow suite? */ $followsuit = 0; if(have_suit($mycards,$firstcard)) $followsuit = 1; /* count how many cards we can play, so that we can pre-select it if there is only one */ $howmanycards = 0; foreach($mycards as $card) { if($howmanycards>1) break; /* display only cards that the player is allowed to play as links, the rest just display normal * also check if we have both schweinchen, in that case only display on of them as playable */ if( ($followsuit && !same_type($card,$firstcard)) || ( (int)($card)==19 && !$GAME['schweinchen-first'] && ( $RULES['schweinchen']=='second' || ( $RULES['schweinchen']=='secondaftercall' && (DB_get_call_by_hash($GAME['schweinchen-who']) || DB_get_partner_call_by_hash($GAME['schweinchen-who']) ) ) ) && $GAME['schweinchen-who']==$me && in_array($gametype,array('normal','wedding','trump','silent')) ) ) continue; else $howmanycards++; } /* make it boolean, so that we can pass it later to display_link_card */ if($howmanycards!=1) $howmanycards=0; foreach($mycards as $card) { /* display only cards that the player is allowed to play as links, the rest just display normal * also check if we have both schweinchen, in that case only display on of them as playable */ if( ($followsuit && !same_type($card,$firstcard)) || ( (int)($card)==19 && !$GAME['schweinchen-first'] && ( $RULES['schweinchen']=='second' || ( $RULES['schweinchen']=='secondaftercall' && (DB_get_call_by_hash($GAME['schweinchen-who']) || DB_get_partner_call_by_hash($GAME['schweinchen-who']) ) ) ) && $GAME['schweinchen-who']==$me && in_array($gametype,array('normal','wedding','trump','silent')) ) ) display_card($card,$PREF['cardset']); else display_link_card($card,$PREF['cardset'],$type='card',$selected=$howmanycards); } break; case CARDS_GAMEOVER_ME: case CARDS_GAMEOVER: if($card_status == CARDS_GAMEOVER_ME) echo _('Your cards were').":
\n"; else { $name = DB_get_name('userid',$myid); echo "$name's were:
\n"; } $oldcards = DB_get_all_hand($me); $oldcards = mysort($oldcards,$gametype); foreach($oldcards as $card) display_card($card,$PREF['cardset']); /* display hands of everyone else */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($userhash!=$me) { echo "
"; $name = DB_get_name('userid',$user); $oldcards = DB_get_all_hand($userhash); $oldcards = mysort($oldcards,$gametype); echo "$name's cards were:
\n"; foreach($oldcards as $card) display_card($card,$PREF['cardset']); } }; break; case CARDS_EMPTY: default: break; } echo "
\n"; /***************** * show messages * *****************/ if( sizeof($messages) ) { echo "\n
\n"; foreach($messages as $message) { echo "
$message
close
\n"; } echo "
\n\n"; } /**************************** * commit commentCall to DB * ****************************/ if($commentCall != '') { /* treat before game calls special, so that we can show them on the first trick and not the pre-phase */ if($playid == -1) $playid = -2; DB_insert_comment($commentCall,$playid,$gameid,$myid); } /*********************************************** * Comments, re/contra calls, user menu ***********************************************/ /* * display gameinfo: re/contra, comment-box, play-card button, games played by others */ echo "
\n"; /* get time from the last action of the game */ $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); /* comment box */ if($gamestatus == 'play' || $gamestatus == 'pre' || $gameend < 60*60*24*7) { echo ' '._('A short comment').":\n"; } /* re-contra */ if($gamestatus == 'play' ) { $myparty = DB_get_party_by_hash($me); output_form_calls($me,$myparty); } /* play-card button */ if($gamestatus == 'play' || $gamestatus == 'pre' || $gameend < 60*60*24*7) { echo ' \n"; } /* has this hand been played by others? */ $other_game_ids = DB_played_by_others($gameid); if(sizeof($other_game_ids)>0 && $mystatus=='gameover') { $mypos = DB_get_pos_by_hash($me); echo "

See how other played the same hand: \n"; foreach($other_game_ids as $id) { $otherhash = DB_get_hash_from_game_and_pos($id,$mypos); $othername = DB_get_name('hash',$otherhash); echo " $othername "; } echo "

\n"; } echo "
\n\n"; /* end gameinfo */ /* make sure that we don't show the notes to the wrong person * (e.g. other people looking at an old game) */ if( $mystatus != 'gameover' || ( $mystatus == 'gameover' && isset($_SESSION['id']) && $myid == $_SESSION['id'])) output_user_notes($myid,$gameid,$mystatus); echo "
\n"; /********************************* * suggest next game *********************************/ $gamestatus = DB_get_game_status_by_gameid($gameid); if($mystatus=='gameover' && ($gamestatus =='gameover' || $gamestatus =='cancel-nines' || $gamestatus =='cancel-trump') && isset($_SESSION['id']) && $_SESSION['id']==$myid) { $session = DB_get_session_by_gameid($gameid); $result = DB_query('SELECT id,create_date FROM Game'. " WHERE session=$session". ' ORDER BY create_date DESC'. ' LIMIT 1'); $r = -1; if($result) $r = DB_fetch_array($result); if(!$session || $gameid==$r[0]) { /* suggest a new game with the same people in it, just rotated once (unless last game was solo) */ $names = DB_get_all_names_by_gameid($gameid); $type = DB_get_gametype_by_gameid($gameid); if($type=='solo') { $solo = DB_get_solo_by_gameid($gameid); if($solo!='silent') /* repeat game with same first player */ output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } else if($gamestatus == 'cancel-nines' || $gamestatus == 'cancel-trump') output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } } ?>