* * This file is part of e-DoKo. * * e-DoKo is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * e-DoKo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with e-DoKo. If not, see . * */ /* make sure that we are not called from outside the scripts, * use a variable defined in config.php to check this */ if(!isset($HOST)) exit; /* calling game.php only makes sense when we give it a hash for a game */ if(!myisset('me')) { echo "Hmm, you really shouldn't mess with the urls.
\n"; return; } $me = $_REQUEST['me']; /* Ok, got a hash, but is it valid? */ $myid = DB_get_userid('hash',$me); if(!$myid) { echo "Can't find you in the database, please check the url.
\n"; echo "perhaps the game has been canceled, check by login in here."; return; } global $GAME,$RULES,$CARDS; /************************************** * get some information from the DB **************************************/ $gameid = DB_get_gameid_by_hash($me); $myname = DB_get_name('hash',$me); $mystatus = DB_get_status_by_hash($me); $mypos = DB_get_pos_by_hash($me); $myhand = DB_get_handid('hash',$me); $myparty = DB_get_party_by_hash($me); $session = DB_get_session_by_gameid($gameid); /* get prefs and save them in a variable*/ $PREF = DB_get_PREF(isset($_SESSION['id'])?$_SESSION['id']:$myid); /* get rule set for this game */ $RULES = DB_get_RULES($gameid); /* get some infos about the game */ $gametype = DB_get_gametype_by_gameid($gameid); $gamestatus = DB_get_game_status_by_gameid($gameid); $GT = $gametype; if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); $GT = $gametype.' '.$GT; } /* do we need to worry about Schweinchen? * check gametype and rules * if yes, figure out if someone actually has Schweinchen * save information in $GAME */ $ok=0; if( $gamestatus == 'pre' ) { /* always need to use Schweinchen to figure out for example who has poverty */ $ok=1; /* unless the gametype is set and we know that we are in poverty were schweinchen is not valid */ if( in_array( $gametype,array('poverty','dpoverty') )) $ok=0; } else { /* in a game Schweinchen is not valid in all types of games */ if( in_array($gametype,array('normal','wedding','trump','silent') )) if( in_array($RULES['schweinchen'],array('both','second','secondaftercall')) ) $ok=1; } /* these are the defaults */ $GAME['schweinchen-who'] = NULL; $GAME['schweinchen-first'] = NULL; $GAME['schweinchen-second'] = NULL; if($ok) { /* need to check for Schweinchen */ for($i=1;$i<5;$i++) { $hash = DB_get_hash_from_game_and_pos($gameid,$i); $cards = DB_get_all_hand($hash); if( in_array('19',$cards) && in_array('20',$cards) ) $GAME['schweinchen-who']=$hash; }; $GAME['schweinchen-first'] = 0; /* to keep track if they have been played already */ $GAME['schweinchen-second'] = 0; } /* end check for Schweinchen */ /* set the $CARDS variable, needed for sorting the cards * we set it to normal so that the pre-game phase is handled ok * and later set it to the correct game type that is played */ set_gametype('normal'); /* handle user notes (only possible while game is running)*/ if( $mystatus!='gameover' ) if(myisset('note')) { $note = $_REQUEST['note']; if($note != '') DB_insert_note($note,$gameid,$myid); }; /* handle calls, output a comment to show when the call was made */ /* initialize comments */ $comment = ''; /* get information needed to submit comment */ $playid = DB_get_current_playid($gameid); /* set comment */ if($comment != '') DB_insert_comment($comment,$playid,$myid); /* clear up */ unset($comment); /* end check for calls */ /* check for calls, set comment */ if(myisset('call') && $_REQUEST['call'] == '120' && can_call(120,$me)) { $result = DB_query("UPDATE Hand SET point_call='120' WHERE hash='$me' "); if($myparty=='re') $comment .= "Re"; else if($myparty=='contra') $comment .= "Contra"; } if(myisset('call') && $_REQUEST['call'] == '90' && can_call(90,$me)) { $result = DB_query("UPDATE Hand SET point_call='90' WHERE hash='$me' "); $comment .= "No 90"; } if(myisset('call') && $_REQUEST['call'] == '60' && can_call(60,$me)) { $result = DB_query("UPDATE Hand SET point_call='60' WHERE hash='$me' "); $comment .= "No 60"; } if(myisset('call') && $_REQUEST['call'] == '30' && can_call(30,$me)) { $result = DB_query("UPDATE Hand SET point_call='30' WHERE hash='$me' "); $comment .= "No 30"; } if(myisset('call') && $_REQUEST['call'] == '0' && can_call(0,$me)) { $result = DB_query("UPDATE Hand SET point_call='0' WHERE hash='$me' "); $comment .= "Zero"; } /***************************************************************** * output other games where it is the users turn * make sure that the people looking at old games don't see the wrong games here *****************************************************************/ if( $gamestatus != 'gameover' && isset($_SESSION['id']) ) { /* game isn't over, only valid user can get here, so show menu */ display_user_menu($myid); } else if( $mystatus == 'gameover' && isset($_SESSION['id']) ) { /* user is looking at someone else's game, show the menu for the correct user */ display_user_menu($_SESSION['id']); } else { echo "
\n"; echo "It's your turn in these games: \n"; echo "Please log in to see this information.\n"; echo "
\n\n"; } /***************************************************************** * output extra division in case this game is part of a session *****************************************************************/ if($session) { echo "
\n"; /* output rule set */ echo "
\n "._('Rules').":\n"; switch($RULES['dullen']) { case 'none': echo " \""._('no\n"; break; case 'firstwins': echo " \""._('ten\n"; break; case 'secondwins': echo " \""._('second\n"; break; } switch($RULES['schweinchen']) { case 'none': echo " \""._('no\n"; break; case 'both': echo " \""._('two\n"; break; case 'second': echo " \"".('second\n"; break; case 'secondaftercall': echo " \""._('second\n"; break; } switch($RULES['call']) { case '1st-own-card': echo " \""._('1st-own-card')."\"\n"; break; case '5th-card': echo " \""._('5th-card')."\"\n"; break; case '9-cards': echo " \""._('9-cards')."\"\n"; break; } echo "
\n"; echo ' '._('10ofhearts').": {$RULES['dullen']}
\n"; echo ' '._('schweinchen').": {$RULES['schweinchen']}
\n"; echo ' '._('call').": {$RULES['call']}
\n"; echo ' '._('lowtrump').": {$RULES['lowtrump']}
\n"; echo "
\n
\n"; /* show score */ echo "
"; $score = generate_score_table($session); /* get the last entry to show on the main page */ $tmpscore= $score; $finalscore = array_pop($tmpscore); $finalscore = $finalscore['players']; if($finalscore) { echo _('Score').": \n"; foreach($finalscore as $user=>$value) { $name = DB_get_name('userid',$user); echo " ".substr($name,0,2).": $value "; } } else { /* first game, no score yet */ echo " "; } /* output all games for the score table */ echo format_score_table_html($score,$myid); echo "
\n"; /* figure out which game in a session we are in and link to the * previous and next game if possible */ $hashes = DB_get_hashes_by_session($session,$myid); $next = NULL; $i = 1; foreach($hashes as $hash) { if($hash == $me) $j=$i; $i++; $lasthash=$hash; } $i--; if($j>1) $previous = $hashes[$j-2]; else $previous = NULL; if($j<$i) $next = $hashes[$j]; else $next = NULL; /* check for solo, add game type to session number */ echo " Game $session.$j"; if($GT !='normal') echo " ($GT)"; if(isset($_SESSION['id']) && $_SESSION['id']==$myid) { if($previous) echo "   "._('previous')." \n"; if($next) echo "   "._('next')." \n"; } if($j != $i ) echo "   last \n"; echo "\n
\n"; } /* the user has done something, update the timestamp. Use $myid in * active games and check for session-id in old games (myid might be wrong in that case) */ if($mystatus!='gameover') DB_update_user_timestamp($myid); else if(isset($_SESSION['id'])) DB_update_user_timestamp($_SESSION['id']); /****************************************************************************** * Output tricks played, table, messages, and cards (depending on game status) ******************************************************************************/ /* put everyting in a form */ echo "
\n"; /* display the table and the names */ display_table(); /* mystatus gets the player through the different stages of a game. * start: does the player want to play? * init: check for sickness * check: check for return values from init * poverty: handle poverty, wait here until all player have reached this state * display sickness and move on to game * play: game in progress * gameover: are we revisiting a game */ /* Depending on the situation we set * cards_status (see functions.php for possible options) */ $cards_status = CARDS_EMPTY; /* Also collect message that should be displayed to the user, so that we can show * them after showing the table. This makes the html flow more consistent and easier * tournament change layouts, especially for smaller displays, e.g. mobile phones */ $messages = array(); switch($mystatus) { case 'start': /**************************************** * ask if player wants to join the game * ****************************************/ /* don't ask if user has autosetup set to yest */ $skip = 0; if($PREF['autosetup']=='yes') $skip = 1; if( !myisset('in') && !$skip) { /* asks the player, if he wants to join the game */ output_check_want_to_play($me); $card_status = CARDS_EMPTY; break; } else { /* check the result, if player wants to join, got next stage, else cancel game */ if(!$skip && $_REQUEST['in'] == 'no' ) { /* cancel the game */ $email_message = "Hello, \n\n". "the game has been canceled due to the request of one of the players.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { mymail($user,$gameid,GAME_CANCELED,$email_message); } /* update game status */ cancel_game('noplay',$gameid); break; } else { /* user wants to join the game */ /* move on to the next stage, * no break statement to immediately go to the next stage */ DB_set_hand_status_by_hash($me,'init'); /* check if everyone has reached this stage, set player in game-table to the next player */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); if($userstat!='init') { /* whos turn is it? */ DB_set_player_by_gameid($gameid,$user); break; } }; } } case 'init': /*************************** * check if player is sick * ***************************/ if(!myisset('solo','wedding','poverty','nines','lowtrump') ) { /* output sickness of other playes, in case they already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ $mycards = DB_get_hand($me); output_check_for_sickness($me,$mycards); $card_status = CARDS_SHOW; break; } else { /* check if someone selected more than one sickness */ $Nsickness = 0; if($_REQUEST['solo']!='No') $Nsickness++; if($_REQUEST['wedding'] == 'yes') $Nsickness++; if($_REQUEST['poverty'] == 'yes') $Nsickness++; if($_REQUEST['nines'] == 'yes') $Nsickness++; if($_REQUEST['lowtrump'] == 'yes') $Nsickness++; if($Nsickness>1) { $messages[] = "You selected more than one sickness, please go back ". "and answer the question again."; $card_status = CARDS_SHOW; break; } else { /* everything is ok, save what user said and proceed */ $messages[] = "Processing what you selected in the last step..."; /* check if this sickness needs to be handled first */ $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* need this to check which solo goes first */ if( $_REQUEST['solo']!='No' ) { /* user wants to play a solo */ /* store the info in the user's hand info */ DB_set_solo_by_hash($me,$_REQUEST['solo']); DB_set_sickness_by_hash($me,'solo'); $messages[] = "
Seems like you want to play a {$_REQUEST['solo']} solo. Got it.
\n"; if($gametype == 'solo' && $startplayer<$mypos) {}/* do nothing, since someone else already is playing solo */ else { /* this solo comes first * store info in game table */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_startplayer_by_gameid($gameid,$mypos); DB_set_solo_by_gameid($gameid,$_REQUEST['solo']); }; } else if($_REQUEST['wedding'] == 'yes') { /* silent solo is set further down */ $messages[] = _("Ok, you don't want to play a silent solo...wedding was chosen.")."
\n"; DB_set_sickness_by_hash($me,'wedding'); } else if($_REQUEST['poverty'] == 'yes') { $messages[] = _("Don't think you can win with just a few trump...? Ok, poverty chosen.")."
\n"; DB_set_sickness_by_hash($me,'poverty'); } else if($_REQUEST['nines'] == 'yes') { $messages[] = _("What? You just don't want to play a game because you have a few nines? Well, if no one". " is playing solo, this game will be canceled.")."
\n"; DB_set_sickness_by_hash($me,'nines'); } else if($_REQUEST['lowtrump'] == 'yes') { if($RULES['lowtrump']=='cancel') $messages[] = _("What? You just don't want to play a game because you have low trump? Well, if no one". " is playing solo, this game will be canceled.")."
\n"; else $messages[] = _("Don't think you can win with low trumps...? Ok, poverty chosen.")."
.
\n"; DB_set_sickness_by_hash($me,'lowtrump'); } /* move on to the next stage*/ DB_set_hand_status_by_hash($me,'check'); $mystatus='check'; }; }; case 'check': /* here we check what all players said and figure out what game we are playing * this can therefore only be handled once all players finished the last stage */ /* output sickness of other playes, in case they already selected and are sitting in front of the current player */ echo "\n\n"; /* end div trick, end li trick , end tricks*/ /* end displaying sickness */ $messages[] = _('Checking if someone else selected solo, nines, wedding or poverty.'); /* check if everyone has reached this stage */ $userids = DB_get_all_userid_by_gameid($gameid); $ok = 1; foreach($userids as $user) { $userstat = DB_get_hand_status_by_userid_and_gameid($user,$gameid); if($userstat!='check') { $ok = 0; DB_set_player_by_gameid($gameid,$user); break; } }; if(!$ok) { $messages[] = _('This step can only be handled after everyone finished the last step. '. 'Seems like this is not the case, so you need to wait a bit... '. 'you will get an email once that is the case, please use the link in '. 'that email to continue the game.'); /* display cards, if player was just at the init-phase he will still see the cards from there * we can put this one here, since the last player to finish the init state won't get here and * will still see his card anyway from the init-phase */ if($mystatus=='check') { $card_status = CARDS_SHOW; } } else { /* Ok, everyone finished the init-phase, time to figure out what game we * are playing, in case there are any solos this already * will have the correct information in it */ $messages[] = _('Ok, everyone is done... figuring out what kind of game we are playing.'); $gametype = DB_get_gametype_by_gameid($gameid); $startplayer = DB_get_startplayer_by_gameid($gameid); /* check for sickness */ $cancel = 0; $poverty = 0; $wedding = 0; $solo = 0; foreach($userids as $user) { $name = DB_get_name('userid',$user); $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); if($usersick == 'nines' || ($RULES['lowtrump']=='cancel' && $usersick=='lowtrump') ) { $cancel = $user; $cancelsick = $usersick; break; /* no need to check for other poverties, since only solo can win and that is already set */ } else if($usersick == 'poverty' || ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) $poverty++; else if($usersick == 'wedding') $wedding=$user; else if($usersick == 'solo') $solo++; } /* now check which sickness comes first and set the gametype to it */ if($gametype == 'solo') { /* do nothing */ } else if($cancel) { /* cancel game */ if($cancelsick == 'nines') { $email_message = "The game has been canceled because ".DB_get_name('userid',$cancel). " has five or more nines and nobody is playing solo.\n\n". "To redeal either start a new game or, in case the game was part of a tournament,\n". "go to the last game and use the link at the bottom of the page to redeal.\n\n"; /* update game status */ cancel_game('nines',$gameid); $messages[] = "The game has been canceled because ".DB_get_name('userid',$cancel). " has five or more nines and nobody is playing solo."; } else if ($cancelsick == 'lowtrump') { $email_message = "The game has been canceled because ".DB_get_name('userid',$cancel). " has low trump and nobody is playing solo.\n\n". "To redeal either start a new game or, in case the game was part of a tournament,\n". "go to the last game and use the link at the bottom of the page to redeal.\n\n"; /* update game status */ cancel_game('lowtrump',$gameid); $messages[] = "The game has been canceled because ".DB_get_name('userid',$cancel). " has low trump and nobody is playing solo."; }; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { mymail($user,$gameid, GAME_CANCELED, $email_message); } break; } else if($poverty==1) /* one person has poverty */ { DB_set_gametype_by_gameid($gameid,'poverty'); $gametype = 'poverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) DB_set_sickness_by_gameid($gameid,2); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,1); /* who needs to be asked first */ } } else if($poverty==2) /* two people have poverty */ { DB_set_gametype_by_gameid($gameid,'dpoverty'); $gametype = 'dpoverty'; $who = DB_get_sickness_by_gameid($gameid); if(!$who) { $firstsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($firstsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) { $secondsick = DB_get_sickness_by_pos_and_gameid(1,$gameid); if($secondsick == 'poverty' || ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) DB_set_sickness_by_gameid($gameid,30); /* who needs to be asked first */ else DB_set_sickness_by_gameid($gameid,20); /* who needs to be asked first */ } else DB_set_sickness_by_gameid($gameid,10); /* who needs to be asked first */ } } else if($wedding> 0) { DB_set_gametype_by_gameid($gameid,'wedding'); DB_set_sickness_by_gameid($gameid,'-1'); /* wedding not resolved yet */ $gametype = 'wedding'; }; /* now the gametype is set correctly in the database */ $messages[] = _('Got it').' :)'; /* loop over all players, set re/contra if possible and start the game if possible */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); switch($gametype) { case 'solo': /* are we the solo player? set us to re, else set us to contra */ $pos = DB_get_pos_by_hash($userhash); if($pos == $startplayer) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'wedding': /* set person with the wedding to re, do the rest during the game */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'wedding') DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'normal': $hand = DB_get_all_hand($userhash); if(in_array('3',$hand)||in_array('4',$hand)) DB_set_party_by_hash($userhash,'re'); else DB_set_party_by_hash($userhash,'contra'); DB_set_hand_status_by_hash($userhash,'play'); break; case 'poverty': case 'dpoverty': /* set person with poverty to play status */ $usersick = DB_get_sickness_by_userid_and_gameid($userid,$gameid); if($usersick == 'poverty' || ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) DB_set_hand_status_by_hash($userhash,'play'); /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$userid) DB_set_hand_status_by_hash($userhash,'poverty'); } } /* check for silent solo, set game type to solo in this case */ $gametype = DB_get_gametype_by_gameid($gameid); $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $userid) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$userid); if($gametype=='normal') { $userhand = DB_get_all_hand($userhash); if(check_wedding($userhand)) { /* normal game type and player has both queens -> silent solo */ /* keep startplayer, just set gametype to silent solo */ DB_set_gametype_by_gameid($gameid,'solo'); DB_set_solo_by_gameid($gameid,'silent'); } } } /* send out email to first player or poverty person*/ if($gametype!='poverty' && $gametype!='dpoverty') { $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $who = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$who); if($hash!=$me) { if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($who,$gameid,GAME_READY,$email_message); } } else $messages[] = "Please, start the game.
\n"; } else { /* set status of first player to be asked to poverty */ $who = DB_get_sickness_by_gameid($gameid); if($who > 6) $who= $who/10; /* in case we have dpoverty */ $whoid = DB_get_userid('gameid-position',$gameid,$who); if($whoid==$myid) $messages[] = "Please, start the game.
take trump, * poverty: set re/contra * dpoverty: first time: set re, send email to second player * second time: set contra * poverty: set status of other players to 'play' * set status to play in case 0 trump * no -> set status to play, * ask next player or cancle the game if no more players * B) user took trump and has too many cards (e.g. count(cards)>12 and re/contra set) * ask to give cards back, set status to play, once player has 12 cards * * it is easier to check B) first */ set_gametype($gametype); /* this sets the $CARDS variable */ $myparty = DB_get_party_by_hash($me); /* the following is part B) of whats needs to be done) /* check if user wants to give cards back */ if(myisset('exchange')) { $exchange = $_REQUEST['exchange']; $partnerhash = DB_get_partner_hash_by_hash($me); $partnerid = DB_get_userid('hash',$partnerhash); $partnerhand = DB_get_handid('gameid-userid',$gameid,$partnerid); /* if exchange is set to a value>0, exchange that card back to the partner */ if($exchange >0) { $result = DB_query("UPDATE Hand_Card SET hand_id='$partnerhand'". " WHERE hand_id='$myhand' AND card_id=".DB_quote_smart($exchange)); DB_add_exchanged_card(DB_quote_smart($exchange),$myhand,$partnerhand); }; } /* output pre-game trick in case user reloads, * only needs to be done when a team has been formed */ if($myparty=='re' || $myparty=='contra') { echo "\n\n\n"; /* end div trick, end li trick , end ul tricks */ } /* end output pre-game trick */ /* get hand */ $mycards = DB_get_hand($me); /* default: show cards, will be overwritten, if we need to give back cards */ $card_status = CARDS_SHOW; /* check if user need to give more cards back */ if( ($myparty=='re' || $myparty=='contra') && count($mycards)>12) { $card_status = CARDS_EXCHANGE; } else if( ($myparty=='re' || $myparty=='contra') && count($mycards)==12) { /* user is done, ready to play */ DB_set_hand_status_by_hash($me,'play'); /* email start player */ $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $who = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$who); if($hash!=$me) { if(DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($who,$gameid,GAME_READY,$email_message); } } else $messages[]= "Please, start the game."; } /* the following is part A) of what needs to be done */ if(!myisset('trump')) { if(!$myparty) { echo "
\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $name = DB_get_name('userid',$user); $usersick = DB_get_sickness_by_userid_and_gameid($user,$gameid); $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); $userparty = DB_get_party_by_hash($userhash); if(($usersick=='poverty'|| ($RULES['lowtrump']=='poverty' && $usersick=='lowtrump')) && !$userparty) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $cards = DB_get_hand($hash); /* count trump */ $nrtrump = 0; foreach($cards as $card) if($card<27) $nrtrump++; $low=''; if($usersick=='lowtrump') $low='low'; echo "Player $name has $nrtrump $low trump. Do you want to take them?". "Yes
\n"; } } echo "No way
\n"; echo "
\n"; } break; } else { $trump = $_REQUEST['trump']; if($trump=='no') { /* user doesn't want to take trump */ DB_set_hand_status_by_hash($me,'play'); /* set next player who needs to be asked and email him*/ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); /* don't ask people who have poverty */ $next=1; if($firstsick=='poverty' || ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) { if($secondsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) $next=3; else $next=2; } if($gametype=='dpoverty') { $next=999; /* need to cancel for sure, since both would need to take the trump */ } /* no more people to ask, need to cancel the game */ if($mypos+$next>4) { $email_message = "Hello, \n\n". "Game ".DB_format_gameid($gameid)." has been canceled since nobody wanted to take the trump.\n\n"; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { mymail($user, $gameid, GAME_CANCELED_POVERTY, $email_message); } /* update game status */ cancel_game('trump',$gameid); $messages[] = "Game ".DB_format_gameid($gameid)." has been canceled."; break; } else { /* email next player, set his status to poverty */ $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); $userid = DB_get_userid('hash',$userhash); DB_set_player_by_gameid($gameid,$userid); DB_set_hand_status_by_hash($userhash,'poverty'); $email_message = "Someone has poverty, it's your turn to decide, if you want to take the trump. Please visit:". " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; mymail($userid,$gameid, GAME_POVERTY, $email_message); } $cards_status = CARDS_SHOW; } else { /* player wants to take trump, change cards */ /* user wants to take trump */ $trump = $_REQUEST['trump']; $userhand = DB_get_handid('gameid-userid',$gameid,$trump); $userhash = DB_get_hash_from_gameid_and_userid($gameid,$trump); /* remember which cards were handed over*/ $partnerhand = DB_get_all_hand($userhash); foreach ($partnerhand as $card) if($card<27) DB_add_exchanged_card($card,$userhand,$myhand); /* copy trump from player A to B */ $result = DB_query("UPDATE Hand_Card SET hand_id='$myhand' WHERE hand_id='$userhand' AND card_id<'27'" ); /* reload cards */ $mycards = DB_get_hand($me); /* set re/contra */ if($gametype=='poverty') { $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($hash==$userhash||$hash==$me) { DB_set_party_by_hash($hash,'re'); } else { DB_set_party_by_hash($hash,'contra'); DB_set_hand_status_by_hash($hash,'play'); /* the contra party is ready to play */ } } /* check if we are done (in case of no trump handed over), if so, go to 'play' phase right away*/ if(count($mycards)==12) { DB_set_hand_status_by_hash($me,'play'); } } else /*dpoverty*/ { /* has the re party already been set?*/ $re_set=0; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $hash = DB_get_hash_from_gameid_and_userid($gameid,$user); $party = DB_get_party_by_hash($hash); if($party=='re') $re_set=1; } if($re_set) { DB_set_party_by_hash($me,'contra'); DB_set_party_by_hash($userhash,'contra'); } else { DB_set_party_by_hash($me,'re'); DB_set_party_by_hash($userhash,'re'); /* send out email to second non-poverty player */ $firstsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+1,$gameid); $secondsick = (string) DB_get_sickness_by_pos_and_gameid($mypos+2,$gameid); $next=1; if($firstsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $firstsick=='lowtrump')) if($secondsick=='poverty'|| ($RULES['lowtrump']=='poverty' && $secondsick=='lowtrump')) $next=3; else $next=2; if($mypos+$next>4) $messages[] = "Error in poverty, please contact the Admin"; $userhash = DB_get_hash_from_game_and_pos($gameid,$mypos+$next); $userid = DB_get_userid('hash',$userhash); DB_set_player_by_gameid($gameid,$userid); DB_set_hand_status_by_hash($userhash,'poverty'); $email_message = "Two people have poverty, it's your turn to decide, if you want to take the trump. Please visit:". " ".$HOST.$INDEX."?action=game&me=".$userhash."\n\n" ; mymail($userid,$gameid, GAME_DPOVERTY, $email_message); } } $messages[] = "Please, continue here"; } } break; case 'play': case 'gameover': /* both entries here, so that the tricks are visible for both. * in case of 'play' there is a break later that skips the last part */ /* first check if the game has been canceled and display */ switch($gamestatus) { case 'cancel-noplay': $messages[] = "The game has been canceled due to the request of one player.

If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted."; break; case 'cancel-timedout': $messages[] = "The game has been canceled because one player wasn't responding.
If this was a mistake all 4 players need to send an Email to $ADMIN_NAME at $ADMIN_EMAIL requesting that the game should be restarted."; break; case 'cancel-nines': $messages[] = "The game has been canceled because one player had too many nines."; break; case 'cancel-lowtrump': $messages[] = "The game has been canceled because one player had low trump."; break; case 'cancel-trump': $messages[] = "The game has been canceled because nobody wanted to take the trump."; break; } /* for these two types, we shouldn't show the cards, since we might want to restart the game */ if (in_array($gamestatus,array('cancel-noplay','cancel-timedout'))) break; /* check if all players are ready to play, * if so, send out email to the startplayer * only need to do this if the game hasn't started yet */ $gamestatus = DB_get_game_status_by_gameid($gameid); if($gamestatus == 'pre') { $ok = 1; $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $userstatus = DB_get_hand_status_by_userid_and_gameid($user,$gameid); if($userstatus !='play' && $userstatus!='gameover') { $ok = 0; DB_set_player_by_gameid($gameid,$user); break; } } if($ok) { /* only set this after all poverty, etc. are handled*/ DB_set_game_status_by_gameid($gameid,'play'); /* email startplayer */ $startplayer = DB_get_startplayer_by_gameid($gameid); $hash = DB_get_hash_from_game_and_pos($gameid,$startplayer); $who = DB_get_userid('hash',$hash); DB_set_player_by_gameid($gameid,$who); if($hash!=$me && DB_get_email_pref_by_hash($hash)!='emailaddict') { /* email startplayer) */ $email_message = "It's your turn now in game ".DB_format_gameid($gameid).".\n". "Use this link to play a card: ".$HOST.$INDEX."?action=game&me=".$hash."\n\n" ; mymail($who,$gameid, GAME_READY, $email_message); } } } /* figure out what kind of game we are playing, * set the global variables $CARDS['trump'],$CARDS['diamonds'],$CARDS['hearts'], * $CARDS['clubs'],$CARDS['spades'],$CARDS['foxes'] * accordingly */ $gametype = DB_get_gametype_by_gameid($gameid); $GT = $gametype; if($gametype=='solo') { $gametype = DB_get_solo_by_gameid($gameid); if($gametype=='silent') $GT = 'normal'; else $GT = $gametype.' '.$GT; } else $gametype = 'normal'; set_gametype($gametype); /* this sets the $CARDS variable */ /* get some infos about the game, need to reset this, since it might have changed */ $gamestatus = DB_get_game_status_by_gameid($gameid); /* has the game started? No, then just wait here...*/ if($gamestatus == 'pre') { $messages[] = _('You finished the setup, but not everyone else finished it... '. 'You need to wait for the others. Just wait for an email.'); $card_status = CARDS_SHOW; break; /* not sure this works... the idea is that you can * only play a card after everyone is ready to play */ } /* get time from the last action of the game */ $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); /* handle comments in case player didn't play a card, allow comments a week after the end of the game */ if( (!myisset('card') && $mystatus=='play') || ($mystatus=='gameover' && ($gameend < 60*60*24*7)) ) if(myisset('comment')) { $comment = $_REQUEST['comment']; $playid = DB_get_current_playid($gameid); if($comment != '') DB_insert_comment($comment,$playid,$myid); }; /* get everything relevant to display the tricks */ $result = DB_query("SELECT Hand_Card.card_id as card,". " Hand.position as position,". " Play.sequence as sequence, ". " Trick.id, ". " GROUP_CONCAT(CONCAT('',User.fullname,': ',Comment.comment,'')". " SEPARATOR '\n' ), ". " Play.create_date, ". " Hand.user_id ". "FROM Trick ". "LEFT JOIN Play ON Trick.id=Play.trick_id ". "LEFT JOIN Hand_Card ON Play.hand_card_id=Hand_Card.id ". "LEFT JOIN Hand ON Hand_Card.hand_id=Hand.id ". "LEFT JOIN Comment ON Play.id=Comment.play_id ". "LEFT JOIN User On User.id=Comment.user_id ". "WHERE Trick.game_id='".$gameid."' ". "GROUP BY Trick.id, sequence ". "ORDER BY Trick.id, sequence ASC"); $trickNR = 0; $lasttrick = DB_get_max_trickid($gameid); $play = array(); /* needed to calculate winner later */ $seq = 1; $pos = DB_get_startplayer_by_gameid($gameid)-1; $firstcard = ''; /* first card in a trick */ echo "\n

\n"; /* end ul tricks*/ if($myturn && !myisset('card') && $mystatus=='play' ) { $card_status = CARDS_MYTURN; } else if($mystatus=='play' ) { $card_status = CARDS_SHOW; } else if($mystatus=='gameover') { if(isset($_SESSION['id']) && $myid==$_SESSION['id']) $card_status = CARDS_GAMEOVER_ME; else $card_status = CARDS_GAMEOVER; } /* if the game is over do some extra stuff, therefore exit the swtich statement if we are still playing*/ if($mystatus=='play') break; /* the following happens only when the gamestatus is 'gameover' */ /* check if game is over, display results */ if(DB_get_game_status_by_gameid($gameid)=='play') { echo _('The game is over for you... other people still need to play though'); } break; default: myerror("error in testing the status"); } /*end of output: tricks, table, messages, card */ /************** * show cards * **************/ $mycards = DB_get_hand($me); $mycards = mysort($mycards,$gametype); echo "\n"; echo '
'; switch ($card_status) { case CARDS_SHOW: echo _('Your cards are').":
\n"; foreach($mycards as $card) display_card($card,$PREF['cardset']); break; case CARDS_EXCHANGE: echo '
'._('You need to get rid of a few cards')."
\n"; echo _('Your cards are').":
\n"; $type='exchange'; foreach($mycards as $card) display_link_card($card,$PREF['cardset'],$type); echo ' '."\n"; break; case CARDS_MYTURN: echo 'Hello '.$myname.", it's your turn!
\n"; echo _('Your cards are').":
\n"; /* do we have to follow suite? */ $followsuit = 0; if(have_suit($mycards,$firstcard)) $followsuit = 1; /* count how many cards we can play, so that we can pre-select it if there is only one */ $howmanycards = 0; foreach($mycards as $card) { if($howmanycards>1) break; /* display only cards that the player is allowed to play as links, the rest just display normal * also check if we have both schweinchen, in that case only display on of them as playable */ if( ($followsuit && !same_type($card,$firstcard)) || ( (int)($card)==19 && !$GAME['schweinchen-first'] && ( $RULES['schweinchen']=='second' || ( $RULES['schweinchen']=='secondaftercall' && (DB_get_call_by_hash($GAME['schweinchen-who']) || DB_get_partner_call_by_hash($GAME['schweinchen-who']) ) ) ) && $GAME['schweinchen-who']==$me && in_array($gametype,array('normal','wedding','trump','silent')) ) ) continue; else $howmanycards++; } /* make it boolean, so that we can pass it later to display_link_card */ if($howmanycards!=1) $howmanycards=0; foreach($mycards as $card) { /* display only cards that the player is allowed to play as links, the rest just display normal * also check if we have both schweinchen, in that case only display on of them as playable */ if( ($followsuit && !same_type($card,$firstcard)) || ( (int)($card)==19 && !$GAME['schweinchen-first'] && ( $RULES['schweinchen']=='second' || ( $RULES['schweinchen']=='secondaftercall' && (DB_get_call_by_hash($GAME['schweinchen-who']) || DB_get_partner_call_by_hash($GAME['schweinchen-who']) ) ) ) && $GAME['schweinchen-who']==$me && in_array($gametype,array('normal','wedding','trump','silent')) ) ) display_card($card,$PREF['cardset']); else display_link_card($card,$PREF['cardset'],$type='card',$selected=$howmanycards); } break; case CARDS_GAMEOVER_ME: case CARDS_GAMEOVER: if($card_status == CARDS_GAMEOVER_ME) echo _('Your cards were').":
\n"; else { $name = DB_get_name('userid',$myid); echo "$name's were:
\n"; } $oldcards = DB_get_all_hand($me); $oldcards = mysort($oldcards,$gametype); foreach($oldcards as $card) display_card($card,$PREF['cardset']); /* display hands of everyone else */ $userids = DB_get_all_userid_by_gameid($gameid); foreach($userids as $user) { $userhash = DB_get_hash_from_gameid_and_userid($gameid,$user); if($userhash!=$me) { echo "
"; $name = DB_get_name('userid',$user); $oldcards = DB_get_all_hand($userhash); $oldcards = mysort($oldcards,$gametype); echo "$name's cards were:
\n"; foreach($oldcards as $card) display_card($card,$PREF['cardset']); } }; break; case CARDS_EMPTY: default: break; } echo "
\n"; /***************** * show messages * *****************/ if( sizeof($messages) ) { echo "\n
\n"; foreach($messages as $message) { echo "
$message
close
\n"; } echo "
\n\n"; } /*********************************************** * Comments, re/contra calls, user menu ***********************************************/ /* * display gameinfo: re/contra, comment-box, play-card button, games played by others */ echo "
\n"; /* get time from the last action of the game */ $r = DB_query_array("SELECT mod_date from Game WHERE id='$gameid' " ); $gameend = time() - strtotime($r[0]); /* comment box */ if($gamestatus == 'play' || $gameend < 60*60*24*7) { echo ' '._('A short comment').":\n"; } /* re-contra */ if($gamestatus == 'play' ) { $myparty = DB_get_party_by_hash($me); output_form_calls($me,$myparty); } /* play-card button */ if($gamestatus == 'play' || $gameend < 60*60*24*7) { echo " \n"; } /* has this hand been played by others? */ $other_game_ids = DB_played_by_others($gameid); if(sizeof($other_game_ids)>0 && $mystatus=='gameover') { $mypos = DB_get_pos_by_hash($me); echo "

See how other played the same hand: \n"; foreach($other_game_ids as $id) { $otherhash = DB_get_hash_from_game_and_pos($id,$mypos); $othername = DB_get_name('hash',$otherhash); echo " $othername "; } echo "

\n"; } echo "
\n\n"; /* end gameinfo */ /* make sure that we don't show the notes to the wrong person * (e.g. other people looking at an old game) */ if( $mystatus != 'gameover' || ( $mystatus == 'gameover' && isset($_SESSION['id']) && $myid == $_SESSION['id'])) output_user_notes($myid,$gameid,$mystatus); echo "
\n"; /********************************* * suggest next game *********************************/ $gamestatus = DB_get_game_status_by_gameid($gameid); if($mystatus=='gameover' && ($gamestatus =='gameover' || $gamestatus =='cancel-nines' || $gamestatus =='cancel-trump') && isset($_SESSION['id']) && $_SESSION['id']==$myid) { $session = DB_get_session_by_gameid($gameid); $result = DB_query("SELECT id,create_date FROM Game". " WHERE session=$session". " ORDER BY create_date DESC". " LIMIT 1"); $r = -1; if($result) $r = DB_fetch_array($result); if(!$session || $gameid==$r[0]) { /* suggest a new game with the same people in it, just rotated once (unless last game was solo) */ $names = DB_get_all_names_by_gameid($gameid); $type = DB_get_gametype_by_gameid($gameid); if($type=='solo') { $solo = DB_get_solo_by_gameid($gameid); if($solo!='silent') /* repeat game with same first player */ output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } else if($gamestatus == 'cancel-nines' || $gamestatus == 'cancel-trump') output_ask_for_new_game($names[0],$names[1],$names[2],$names[3],$gameid); else /* rotate normally */ output_ask_for_new_game($names[1],$names[2],$names[3],$names[0],$gameid); } } ?>