Age | Commit message (Collapse) | Author | Files | Lines |
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his turn
the feed shows the same as the "It's your turn in these games" box.
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the name of the player who had the same cards wasn't displayed, instead "your cards where" was shown.
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this happend when the user wasn't logged in, but made a move by using an email link for example. Should be fixed now.
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also added some more comments
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use icons at the table and on the user page (for last players logged in).
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forgot the remove the greeting from the message text.
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instead of testing if the game was in 'pre' or 'play' modus I just tested for <> 'gameover' which also included games which where canceled because of e.g. five nines.
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made it a bit more compact and ready for more rules
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instead of using return, we now use a break, this has the advantage that extra output (such as menus) will still be present and the html should be ok.
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the rules do
in case you play with a single schweinchen (only the second one becomes highest trump), but the game doesn't allow schweinchen (e.g. queen solo), both foxes should be selectable, but only one was. Fixes issue #53
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don't do anything, if password0 and password1 are the same
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fixes issue #23
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you can now select to get emails only every N hours. They are saved in the database and a cron script will send them out.
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looked into issue#51 (everything was correct) and added some comments.
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removed the hard-coded one.
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this resulted in two "hello" lines being sent out. fixed
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only shows 0,1,few or many tricks, so that we don't give too much information away. Might adjust or change this in the future.
This addresses issues #11.
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displayed it when the person with not enough trump gave trump to his partner, which is almost always the case.
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all emails now have a "\n\n" at the end of the message.
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some email functions didn't use myemail, but used sendmail directly. This is now fixed and all emails should have the same header and footer.
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Users can add and delete OpenIDs on the settings page and then log in
user those OpenIds.
They can also use their OpenIDs to register.
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used to test for 'pre' or 'play' games by doing a ...!='gameover', this doesn't work
anymore with canceled games being another option for the game status.
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add option to only log querries that take a long time
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games are not deleted from the DB anymore, so we don't need this function.
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The validator should be happy again ;) and the clocks should look a bit better.
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deleting the games could result in the same people getting the same hand redealt over and over again.
By just keeping track of the hands in the game table, this problem should be gone.
Fixed issue #50.
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and therefore had no class set, so they showed up somewhere on the page and messed
up the layout
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added a timer to db_query for debugging/optimizatin
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included the name of the person in the email
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the vacation is set to the empty string in case nothing is entered, need to check for this.
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provide a standard header and footer. Also prepare for emails to be send to the database for later delivery.
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gets rid of a bit of text and should leave more time for other buttons
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jquery
using jquery to add table sorting, might also use it for other things later.
Also optimized some DB-queries and cleaned up some code.
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for the first game in a session there is no score to display yet, need
to check if the score variable is empty or not before I loop over it.
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users can specify a vacation start and end date and a message. Once they are on vacation their name will be shown in a different color at the table and on the user page (in case it is their turn).
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should be better aligned html now
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just a one liner
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just a small cleanup.
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the table
used the same function to count the number of trump cards as was used to determine poverty status.
Therefore, foxes were not accounted for. Fixed now.
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now you can see the cards that are exchanged during the pre-game setup.
Also added a "trump back" message in case trump has been given back.
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same hand got dealt twice due to an error in the new routine. Fixed it, but slowed it down
again to roughly 2s per request.
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just need to switch them... should be ok now.
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started adding hints for newbies (to edoko not doko) on how to use the program
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rid of robots
make it harder for robots to register
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every time a call is made (e.g. re/contra) a comment is added. So players can check when the call was made later
Fixes issue #12.
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