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2012-12-09BUGFIX: fix disable of prev/next button in trick selectorArun Persaud1-1/+1
2012-12-09LAYOUT: use bootstrap to style gravatar imagesArun Persaud2-1/+2
2012-12-09LAYOUT: fix score table layoutArun Persaud1-4/+4
2012-12-09LAYOUT: make footer smallerArun Persaud2-7/+6
2012-12-09BUGFIX: fix error when user is not logged in, but tries to access his home pageArun Persaud1-3/+7
needed to test, if variables were set or not.
2012-12-09BUGFIX: highlight of prev/next trick didn't work all the timeArun Persaud1-8/+8
used a string where I should have used an integer
2012-12-09removed unused variable in output.phpArun Persaud1-1/+0
2012-12-09bootstrap: fixed login/register, footer, and navbarArun Persaud7-152/+93
* made navbar smaller, added icons, icons only (for smaller screen) * fixed login screen
2012-10-06starting to bootstrap the layout: navbar and tricksArun Persaud7-55/+61
- changing the tricks-selector to a paginator and fixing the js for highlighting - adding a navbar using bootstrap, probably should use .wrap more instead of adding divs to the code
2012-10-05added less, moved bootstrap to less componentsArun Persaud46-23/+5689
2012-10-05updated jquery, moved include to end of html page, removed normalize.css, ↵Arun Persaud5-515/+10
added bootstrap
2012-10-05added bootstrap 2.1.1; fixed paths to match edoko (img->pics)Arun Persaud5-0/+24
2012-10-05BUGFIX: if not logged in, don't show link to last gameArun Persaud1-2/+3
This could be used to get the hash for a current game of a different user.
2012-09-22updated to better password hash: use crypt instead of md5Arun Persaud9-33/+113
the upgrade will be done automatically when a user logs in, password recovery is still based on md5, but that should be OK, since it's a random generated password anyway
2012-09-22marked more strings for translationArun Persaud1-6/+6
2012-09-22replaces some more " with 'Arun Persaud1-19/+19
2012-09-22BUGIFX: leaked silent solo information in game typeArun Persaud1-1/+4
2012-09-19LAYOUT/BUGFIX: fixed wrong scaling of cards that was introduced a few ↵Arun Persaud1-13/+24
commits earlier
2012-09-19adjusted some colors in cssArun Persaud1-2/+2
2012-09-19another few "->'Arun Persaud1-8/+8
2012-09-19replaces some more " with 'Arun Persaud2-5/+5
2012-09-19better message when working on the database or having edoko offline for ↵Arun Persaud2-2/+15
other reasons.
2012-09-19BUGFIX: css index prevented user from selecting a radio button and minor tweaksArun Persaud2-40/+34
* fixed in sickness screen * removed unnessecary questions * pre-selected yes for starting a game * some minor css tweaks
2012-09-17CLEANUP: replaced " with ' in lots of places'; added admin email to error ↵Arun Persaud1-130/+124
message
2012-09-17Mark the starting player until the game actually starts ;)Arun Persaud2-2/+16
just a small text above the player with some CSS
2012-09-17mark more strings for translationArun Persaud1-7/+7
2012-09-17BUGFIX: update status (healthy/sick) during pre-game phase right awayArun Persaud1-73/+71
before a reload was needed, no the information only gets displayed after the user data is being processed.
2012-09-17fixed typo and added a commentArun Persaud1-1/+4
2012-06-12updated translationsArun Persaud3-3/+27
2012-06-12use gettext for Atom feedArun Persaud1-3/+22
2012-06-09Remove games from digest where the player already movedArun Persaud5-6/+28
2012-06-09CLEANUP: name variables in a more consistent wayArun Persaud1-22/+22
2012-06-09LAYOUT: fixed layout bugs due to newer version of jqueryArun Persaud2-8/+2
2012-06-09updated jquery libraries to current versionArun Persaud3-197/+19
2012-06-09updated normalize.css to current versionArun Persaud1-44/+117
2012-05-12updated translationArun Persaud3-429/+499
2012-05-12marked some more messages for translationArun Persaud1-10/+10
2012-05-09BUGFIX: gametype was displayed in pre-phase of the gameArun Persaud1-1/+1
This could give away the type of sickness a player has
2012-05-08BUGFIX: move some text into the message boxArun Persaud1-1/+1
2012-05-08BUGFIX: removed side effect from getting the user's preferences: the ↵Arun Persaud7-9/+35
language used could be overwritten by another user's choise the DB_get_Prefs($myid) functions used to set the _SESSION variable for the language, but was also called with ids that belonged to other players overwriting the language settings with that from another user
2012-05-08BUGFIX: a typo in the variable name card_status triggered some error messages.Arun Persaud1-21/+8
fixed the typo and cleaned up the code a bit with a better default for the variable
2012-05-08fixed typo in commentArun Persaud1-1/+1
2012-05-08moved js files into their own directoryArun Persaud5-4/+4
2012-05-08auto-versioning for js and css files. Needs .htaccess to be installedArun Persaud4-8/+38
The md5 of the file will be added to the filename of the .js or .css file. .htaccess will remove these again, but the browser will be able to cache correctly now.
2012-02-19BUGFIX: if you win a trick, you don't have to reload the page from now on.Arun Persaud1-1/+3
added a check if the player won the trick, if so, show radiobuttons next to cards to select new one. Also needed to unset firstcard when winning the trick, since without it follow suite was still working with regards to the first card in the last trick.
2012-02-18speed up get score tableArun Persaud2-51/+44
instead of looping over all games and have 3 database querries for each gameid, we now only do 5 querries: one for the gameids, scores and gametype and then one for each player to get his party
2012-02-10updated copyright notice for 2012Arun Persaud21-22/+22
2012-02-10fixed margin collapse in .main (gray bar below header)Arun Persaud2-2/+2
the h4 element has a default top margin, but the .user and .main diff didn't have any. Because of collapsing margins they were also assigned the same margin which then created the gray bar. This doesn't happen if the parent element has non-zero padding, so I added a 1px top and bottom padding to .main, which fixed the problem
2012-02-04BUGFIX: fixed missing include in update_db.phpArun Persaud1-0/+1
2012-02-04fixed showing re/contra call at beginning of game; allowed pre-game ↵Arun Persaud5-67/+160
comments; DB upgrade the problem with re/contra at the beginning of a game was that no playid was set yet, so we couldn't record when the call was made. Added two special playid (-1 and -2), for pre-game comments and re/contra calls before the first card is played. For this we need to record the gameid in the comment table => DB update