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-rw-r--r--include/game.php89
1 files changed, 65 insertions, 24 deletions
diff --git a/include/game.php b/include/game.php
index 99ff454..cef2c65 100644
--- a/include/game.php
+++ b/include/game.php
@@ -343,24 +343,9 @@ switch($mystatus)
case 'check':
/* output sickness of other playes, in case they already selected and are sitting in front of the current player */
echo "\n<ul class=\"tricks\">\n";
- echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n".
- " <div class=\"trick\" id=\"trick0\">\n";
+ echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n";
- for($pos=1;$pos<5;$pos++)
- {
- $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
- $userid = DB_get_userid('gameid-position',$gameid,$pos);
- $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
-
- if($userstatus=='start' || $userstatus=='init')
- echo " <div class=\"vorbehalt".($pos-1)."\"> still needs <br />to decide </div>\n"; /* show this to everyone */
- else
- if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */
- echo " <div class=\"vorbehalt".($pos-1)."\"> sick </div>\n";
- else
- echo " <div class=\"vorbehalt".($pos-1)."\"> healthy </div>\n";
- }
- echo " </div>\n </li>\n</ul>\n"; /* end div trick, end li trick , end tricks*/
+ echo " </li>\n</ul>\n"; /* end div trick, end li trick , end tricks*/
/* end displaying sickness */
break;
case 'poverty':
@@ -372,13 +357,8 @@ switch($mystatus)
$mygametype = DB_get_gametype_by_gameid($gameid);
- echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n".
- " <div class=\"trick\" id=\"trick0\">\n";
-
- /* get information so show the cards that have been handed over in a poverty game */
- output_exchanged_cards();
-
- echo " </div>\n </li>\n</ul>\n\n"; /* end div trick, end li trick , end ul tricks */
+ echo " <li onclick=\"hl('0');\" class=\"current\"><a href=\"#\">Pre</a>\n";
+ echo " </li>\n</ul>\n\n"; /* end div trick, end li trick , end ul tricks */
}
/* end output pre-game trick */
break;
@@ -438,6 +418,67 @@ echo "<form action=\"index.php?action=game&amp;me=$me\" method=\"post\">\n";
/* display the table and the names */
display_table_begin();
+
+/******************************
+ * Output pre-trick if needed *
+ ******************************/
+
+switch($mystatus)
+ {
+ case 'start':
+ break;
+ case 'init':
+ case 'check':
+ /* output sickness of other playes, in case they already selected and are sitting in front of the current player */
+ echo "\n<div class=\"tricks\">\n";
+ echo " <div class=\"trick\" id=\"trick0\">\n";
+
+ for($pos=1;$pos<5;$pos++)
+ {
+ $usersick = DB_get_sickness_by_pos_and_gameid($pos,$gameid);
+ $userid = DB_get_userid('gameid-position',$gameid,$pos);
+ $userstatus = DB_get_hand_status_by_userid_and_gameid($userid,$gameid);
+
+ if($userstatus=='start' || $userstatus=='init')
+ echo " <div class=\"vorbehalt".($pos-1)."\"> still needs <br />to decide </div>\n"; /* show this to everyone */
+ else
+ if($usersick!=NULL) /* in the init-phase we only showed players with $pos<$mypos, now we can show all */
+ echo " <div class=\"vorbehalt".($pos-1)."\"> sick </div>\n";
+ else
+ echo " <div class=\"vorbehalt".($pos-1)."\"> healthy </div>\n";
+ }
+ echo " </div>\n </div>\n"; /* end div trick, end li trick , end tricks*/
+ /* end displaying sickness */
+ break;
+ case 'poverty':
+ /* output pre-game trick in case user reloads,
+ * only needs to be done when a team has been formed */
+ if($myparty=='re' || $myparty=='contra')
+ {
+ echo "\n<ul class=\"tricks\">\n";
+
+ $mygametype = DB_get_gametype_by_gameid($gameid);
+
+ echo " <div class=\"trick\" id=\"trick0\">\n";
+
+ /* get information so show the cards that have been handed over in a poverty game */
+ output_exchanged_cards();
+
+ echo " </div>\n </div>\n\n"; /* end div trick, end li trick , end ul tricks */
+ }
+ /* end output pre-game trick */
+ break;
+ case 'play':
+ case 'gameover':
+
+ /* taken care further down */
+ break;
+ default:
+ }
+
+
+
+
/* mystatus gets the player through the different stages of a game.
* start: does the player want to play?
* init: check for sickness